jmrenamer: Add "unclear" mode
This will allow transparent switching between clear names and .DAT names.
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94823a21e3
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7e97ccaf48
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@ -4,4 +4,5 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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clap = { version = "4.3.8", features = ["derive"] }
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jmmt = { path = "../jmmt" }
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@ -6,16 +6,27 @@ use jmmt::hash::filename::*;
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use jmmt::read::package_toc::read_package_toc;
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use std::{fs, path::Path};
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// TODO: A mode that will re-name everything back? This wouldn't be too hard to implement
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use clap::{Subcommand, Parser};
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fn main() {
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// A relatively simple idiot-check. Later on utilities might have a shared library
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// of code which validates game root stuff and can open it up/etc.
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if !Path::new("DATA").is_dir() {
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println!("This program should be run in the root of an extracted copy.");
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return ();
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}
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#[derive(Parser)]
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#[command(author, version, about, long_about = None)]
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#[command(propagate_version = true)]
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struct Cli {
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#[command(subcommand)]
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command: Commands,
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}
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#[derive(Subcommand)]
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enum Commands {
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/// Rename the files in the DATA directory to the original filenames.
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Clear,
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/// Rename the files to the .DAT filenames that the game expects.
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Unclear,
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}
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fn do_clear() {
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let package_toc_filename = format!("DATA/{}", dat_filename("package.toc"));
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match read_package_toc(Path::new(package_toc_filename.as_str()).to_path_buf()) {
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@ -42,7 +53,7 @@ fn main() {
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return ();
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}
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};
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println!("moved {} -> {}", src_path.display(), dest_path.display());
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println!("Clearnamed {} -> {}", src_path.display(), dest_path.display());
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}
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}
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@ -64,3 +75,77 @@ fn main() {
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}
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}
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}
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fn do_unclear() {
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let package_toc_filename = String::from("DATA/package.toc");
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match read_package_toc(Path::new(package_toc_filename.as_str()).to_path_buf()) {
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Ok(toc) => {
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for toc_entry in toc {
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let dat_clearname = format!(
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"DATA/{}",
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toc_entry
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.file_name()
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.expect("How did invalid ASCII get here?")
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);
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let src_path = Path::new(dat_clearname.as_str());
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let dat_dest = format!(
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"DATA/{}",
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dat_filename_from_hash(toc_entry.file_name_hash())
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);
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let dest_path = Path::new(dat_dest.as_str());
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if src_path.exists() {
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match fs::rename(src_path, dest_path) {
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Ok(_) => {}
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Err(error) => {
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println!("Error renaming {}: {}", src_path.display(), error);
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return ();
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}
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};
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println!("Uncleared {} -> {}", src_path.display(), dest_path.display());
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}
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}
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let package_toc_dat_filename = format!("DATA/{}", dat_filename("package.toc"));
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match fs::rename(
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Path::new("DATA/package.toc"),
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Path::new(package_toc_dat_filename.as_str()),
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) {
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Ok(_) => {}
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Err(error) => {
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println!("Error renaming TOC file: {}", error);
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return ();
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}
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};
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}
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Err(error) => {
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println!("Error reading package.toc file: {}", error);
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return ();
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}
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}
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}
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fn main() {
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// A relatively simple idiot-check. Later on utilities might have a shared library
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// of code which validates game root stuff and can open it up/etc.
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if !Path::new("DATA").is_dir() {
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println!("This program should be run in the root of an extracted copy.");
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return ();
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}
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let cli = Cli::parse();
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match &cli.command {
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Commands::Clear =>
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do_clear(),
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Commands::Unclear =>
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do_unclear()
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}
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}
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