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19 changed files with 249 additions and 381 deletions

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@ -25,8 +25,6 @@ add_subdirectory(lib/base)
add_subdirectory(lib/impl)
add_subdirectory(lib/http)
add_subdirectory(lib/aries)
# projects
add_subdirectory(src)

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@ -1,11 +0,0 @@
add_library(ls_aries
Tags.cpp
)
lobbyserver_target(ls_aries)
target_link_libraries(ls_aries PUBLIC
base::base
)
add_library(ls::aries ALIAS ls_aries)

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@ -1,29 +0,0 @@
#pragma once
#include <base/network_order.hpp>
#include <base/fourcc.hpp>
namespace ls::aries {
/// The Aries message header.
struct [[gnu::packed]] AriesMessageHeader {
/// Message FourCC.
base::FourCC32_t typeCode {};
/// Apparently a extra 4 bytes of FourCC?
base::FourCC32_t typeCodeHi {};
/// The size of the message payload. Is network order (big endian), and includes the size of this header
base::NetworkOrder<u32> messageSize {};
};
/// The raw components of an Aries message. Used by our I/O algoritms.
struct RawAriesMessage {
AriesMessageHeader header;
std::string tagFields;
};
// Sanity checking.
static_assert(sizeof(AriesMessageHeader) == 12, "Aries message header size is invalid");
} // namespace ls::proto

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@ -1,85 +0,0 @@
#include <aries/Message.hpp>
#include <aries/Tags.hpp>
#include <base/types.hpp>
#include <boost/asio/read.hpp>
#include <boost/asio/write.hpp>
#include <exception>
#include <impl/asio_config.hpp>
#include "boost/asio/buffer.hpp"
namespace ls::aries {
// Mostly to be conservative. I don't think the game will really care but bleh
constexpr static auto MAX_TAGFIELD_SIZE_IN_MB = 1;
constexpr static auto MAX_TAGFIELD_SIZE_IN_BYTES = MAX_TAGFIELD_SIZE_IN_MB * (1024 * 1024);
namespace errors {
struct TagPayloadTooLarge : std::exception {
TagPayloadTooLarge(u32 size)
: payloadSize(size) {
whatStr = std::format("Tag field data size is over {} MB (Max is {}MB).", (static_cast<u32>(payloadSize) / 1024 / 1024), MAX_TAGFIELD_SIZE_IN_MB);
}
const char* what() const noexcept override {
return whatStr.c_str();
}
private:
u32 payloadSize;
std::string whatStr;
};
} // namespace errors
/// Reads an Aries message from an Boost.Asio async read stream.
/// Returns the raw Aries message header and the tag field buffer.
template <class AsyncReadStream>
base::Awaitable<RawAriesMessage> AsyncReadAriesMessage(AsyncReadStream& stream) {
RawAriesMessage res;
// Read the header first
co_await asio::async_read(stream, asio::buffer(&res.header, sizeof(res.header)), asio::deferred);
auto realPayloadSize = res.header.messageSize - sizeof(res.header);
// Read tag payload (if there is one)
if(res.header.messageSize != sizeof(res.header)) {
// Sanity check. I don't expect game payloads to ever reach this large, but who knows.
if(realPayloadSize > MAX_TAGFIELD_SIZE_IN_BYTES)
throw errors::TagPayloadTooLarge(realPayloadSize);
res.tagFields.resize(realPayloadSize);
co_await asio::async_read(stream, asio::buffer(res.tagFields), asio::deferred);
}
co_return res;
}
template <class AsyncReadStream>
base::Awaitable<void> AsyncWriteAriesMessage(AsyncReadStream& stream, const RawAriesMessage& message) {
auto realTagFieldSize = message.header.messageSize - sizeof(message.header);
// Make sure *we* won't write a message the official Aries protocol
// won't like (even though it'd probably just crash, it's nice for us to do this.)
if(message.header.messageSize != sizeof(message.header)) {
// Sanity check. I don't expect game payloads to ever reach this large, but who knows.
if(realTagFieldSize > MAX_TAGFIELD_SIZE_IN_BYTES)
throw errors::TagPayloadTooLarge(realTagFieldSize);
}
// Our buffer list. We pass this to asio::async_write so we only actually have to perform
// one (scatter-gather) I/O operation in this function
std::array<asio::const_buffer, 2> buffers = {
asio::buffer(&message.header, sizeof(message.header)),
asio::buffer(message.tagFields, realTagFieldSize)
};
co_await asio::async_write(stream, buffers, asio::deferred);
co_return;
}
} // namespace ls::aries

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@ -1,3 +0,0 @@
# aries
Library for working with DirtySDK Aries (old-lobby) protocol messages.

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@ -1,101 +0,0 @@
#include <aries/Tags.hpp>
namespace ls::aries {
bool ParseTagFieldsToMap(const std::string_view tagFieldData, TagMap& outMap) {
// Nothing to parse,
// which isn't exclusively a failure condition.
if(tagFieldData.empty())
return true;
std::string key;
std::string val;
usize inputIndex = 0;
// TODO: Investigate rewriting this using ragel or something, so it's not something that has to be
// heavily maintained or unit tested to avoid bugs.
//
// Also: maybe we should strongly type or deserialize binary payloads. There are multiple variants of these..
enum class ReaderState : u32 {
InKey, ///< The state machine is currently parsing a key.
InValue ///< The state machine is currently parsing a value.
} state { ReaderState::InKey };
// Parse all properties, using a fairly simple state machine to do so.
//
// State transition mappings:
// = - from key to value state (if in key state)
// \n - from value to key state (if in value state, otherwise error)
while(inputIndex != tagFieldData.size()) {
switch(tagFieldData[inputIndex]) {
case '=':
if(state == ReaderState::InKey) {
state = ReaderState::InValue;
break;
} else {
// If we're in the value state, we're allowed to nest = signs, I think.
// if not, then this is PROBABLY an error state.
val += static_cast<char>(tagFieldData[inputIndex]);
}
break;
case '\n':
if(state == ReaderState::InValue) {
outMap[key] = val;
// Reset the state machine, to read another property.
key.clear();
val.clear();
state = ReaderState::InKey;
break;
} else {
// If we get here in the key state, this is DEFINITELY an error.
return false;
}
// Any other characters are not important to the state machine,
// and are instead written to the given staging string for the current
// state machine state.
default:
switch(state) {
case ReaderState::InKey:
key += tagFieldData[inputIndex];
break;
case ReaderState::InValue:
// Skip past/ignore quotation marks.
if(tagFieldData[inputIndex] == '\"' || tagFieldData[inputIndex] == '\'')
break;
val += tagFieldData[inputIndex];
break;
}
break;
}
inputIndex++;
}
// Parse succeeded
return true;
}
void SerializeTagFields(const TagMap& map, std::string& outStr) {
std::string tagFieldBuffer{};
// Reserve a sane amount, to avoid allocations when serializing
// (in most cases; larger tag count MIGHT still cause some allocation pressure).
tagFieldBuffer.reserve(512);
// Serialize the tag fields
for(auto [key, value] : map)
tagFieldBuffer += std::format("{}={}\n", key, value);
// Null terminate it. (TODO: We shouldn't have to do this anymore, std::string does this on its own)
//tagFieldBuffer.push_back('\0');
outStr = std::move(tagFieldBuffer);
}
} // namespace ls::aries

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@ -1,17 +0,0 @@
#include <base/types.hpp>
#include <unordered_map>
namespace ls::aries {
using TagMap = std::unordered_map<std::string, std::string>;
/// Parses tag field data to a TagMap.
/// # Returns
/// True on success; false otherwise (TODO: Move to exceptions or error_category)
bool ParseTagFieldsToMap(const std::string_view tagFieldData, TagMap& outMap);
/// Serializes a TagMap to a string.
void SerializeTagFields(const TagMap& map, std::string& outStr);
}

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@ -18,20 +18,15 @@ namespace base {
case std::endian::big:
return static_cast<FourCC32_t>((fccString[0] << 24) | (fccString[1] << 16) | (fccString[2] << 8) | fccString[3]);
// endian::native is practically implemented in most standard libraries
// by aliasing the native endian enumerator, so that it will match
// one of the two cases here. therefore this code is literally useless
// and i have no idea why i even wrote it 4 years ago :')
// default:
// throw "Invalid endian provided? How'd you do that?"; // NOLINT
// endian::native is practically implemented in most standard libraries
// by aliasing the native endian enumerator, so that it will match
// one of the two cases here. therefore this code is literally useless
// and i have no idea why i even wrote it 4 years ago :')
//default:
// throw "Invalid endian provided? How'd you do that?"; // NOLINT
}
}
inline std::string FourCC32ToString(FourCC32_t fcc) {
auto* fccAsBytes = std::bit_cast<u8*>(&fcc);
return std::format("{:c}{:c}{:c}{:c}", fccAsBytes[0], fccAsBytes[1], fccAsBytes[2], fccAsBytes[3]);
}
// TODO: 64-bit version which returns a u64 (if required?)
} // namespace base

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@ -19,5 +19,4 @@ target_link_libraries(lobbyserver PRIVATE
base::base
base::http
Boost::json
ls::aries
)

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@ -1,19 +1,17 @@
#include "DirtySockClient.hpp"
#include <aries/MessageIo.hpp>
#include <boost/asio/read.hpp>
#include <boost/asio/write.hpp>
#include <impl/asio_config.hpp>
#include "DirtySockServer.hpp"
#include "aries/Message.hpp"
constexpr static auto MAX_PAYLOAD_SIZE_IN_MB = 4;
constexpr static auto MAX_PAYLOAD_SIZE_IN_BYTES = MAX_PAYLOAD_SIZE_IN_MB * (1024 * 1024);
// All our Asio/network related ops set this expiry time before they call Asio ops
// so that Beast's stream timer stuff can work its magic and automatically timeout.
//
// The read timeout is selected as high as it is mostly because Dirtysock's LobbyAPI seems to prefer pings
// (That is, ICMP Echo Requests) to determine if the server is responding, and does not seem to send
// periodic data as a result.. A bit of a iffy decision, but it was one made over 20 years ago and it worked
// for at least 5, so I can't really complain that much.
constexpr static auto READ_EXPIRY_TIME = std::chrono::seconds(960);
constexpr static auto WRITE_EXPIRY_TIME = std::chrono::seconds(10);
constexpr static auto EXPIRY_TIME = std::chrono::seconds(10);
namespace ls {
@ -50,28 +48,39 @@ namespace ls {
}
base::Awaitable<DirtySockClient::MessagePtr> DirtySockClient::Network_ReadMessage() {
try {
// Set the read expiry time. We only do this once every read because
// we want the timer to account throughout the whole AsyncReadAriesMessage
// operation, which issues multiple I/O operations to complete its work.
stream.expires_after(READ_EXPIRY_TIME);
proto::WireMessageHeader header;
std::vector<u8> propertyBuffer;
auto res = co_await aries::AsyncReadAriesMessage(stream);
try {
// Read the header first
stream.expires_after(EXPIRY_TIME);
co_await asio::async_read(stream, asio::buffer(&header, sizeof(header)), asio::deferred);
auto realPayloadSize = header.payloadSize - sizeof(header);
// Sanity check. I don't expect game payloads to ever reach this large, but who knows.
if(realPayloadSize > MAX_PAYLOAD_SIZE_IN_BYTES) {
logger->error("{}: WOAH! Client sent a message with a payload size of {} MB (Max is {}MB).", GetAddress().to_string(), (static_cast<u32>(header.payloadSize) / 1024 / 1024), MAX_PAYLOAD_SIZE_IN_MB);
co_return nullptr;
}
// If the message type isn't in the server's allowed message list, give up.
// (we probably should throw instead...)
if(!server->allowedMessages.empty()) {
if(!server->allowedMessages.contains(res.header.typeCode))
if(!server->allowedMessages.contains(static_cast<base::FourCC32_t>(header.typeCode)))
co_return nullptr;
}
propertyBuffer.resize(realPayloadSize);
stream.expires_after(EXPIRY_TIME);
co_await asio::async_read(stream, asio::buffer(propertyBuffer), asio::deferred);
logger->info("read properties");
// this function may fail and also return nullptr. Maybe we should instead throw an exception there
// (that we leave to callers to catch)
co_return AriesMessageFactory::CreateAndParseMessage(res.header, res.tagFields);
} catch(aries::errors::TagPayloadTooLarge& large) {
logger->error("{}: {}", GetAddress().to_string(), large.what());
co_return nullptr;
co_return MessageFactory::CreateAndParseMessage(header, propertyBuffer);
} catch(bsys::system_error& ec) {
// Instead of bubbling up errors we DO care about, rethrow them to the higher level
// calling us.
@ -86,13 +95,13 @@ namespace ls {
}
base::Awaitable<void> DirtySockClient::Network_WriteMessage(ConstMessagePtr message) {
aries::RawAriesMessage serializedMessage;
auto buf = std::vector<u8> {};
message->SerializeTo(serializedMessage);
message->SerializeTo(buf);
try {
stream.expires_after(std::chrono::seconds(WRITE_EXPIRY_TIME));
co_await aries::AsyncWriteAriesMessage(stream, serializedMessage);
stream.expires_after(std::chrono::seconds(EXPIRY_TIME));
co_await asio::async_write(stream, asio::buffer(buf), asio::deferred);
} catch(bsys::system_error& ec) {
if(ec.code() != asio::error::operation_aborted || ec.code() != beast::error::timeout)
logger->error("{}: Error in DirtySockClient::Network_WriteMessage(): {}", GetAddress().to_string(), ec.what());
@ -155,7 +164,7 @@ namespace ls {
}
} catch(bsys::system_error& ec) {
if(ec.code() == asio::error::eof) {
logger->info("Server \"{}\": {} closed connection", GetServer()->name, GetAddress().to_string());
logger->info("{}: Connection closed", GetAddress().to_string());
} else if(ec.code() != asio::error::operation_aborted)
logger->error("{}: Error in DirtySockClient::Coro_ReaderEnd(): {}", GetAddress().to_string(), ec.what());
}
@ -165,7 +174,7 @@ namespace ls {
}
base::Awaitable<void> DirtySockClient::Run() {
logger->info("Server \"{}\": Got connection from {}", GetServer()->name, GetAddress().to_string());
logger->info("{}: Got connection", GetAddress().to_string());
asio::co_spawn(
stream.get_executor(), [self = shared_from_this()] {
return self->Coro_WriterEnd();

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@ -12,8 +12,8 @@ namespace ls {
struct DirtySockServer;
struct DirtySockClient : public std::enable_shared_from_this<DirtySockClient> {
using MessagePtr = base::Ref<IAriesMessage>;
using ConstMessagePtr = base::Ref<const IAriesMessage>;
using MessagePtr = base::Ref<IMessage>;
using ConstMessagePtr = base::Ref<const IMessage>;
using Protocol = asio::ip::tcp;
using Stream = base::BeastStream<Protocol>;

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@ -6,8 +6,8 @@
namespace ls {
DirtySockServer::DirtySockServer(asio::any_io_executor exec, std::string_view name)
: exec(exec), acceptor(exec), name(name.data(), name.length()) {
DirtySockServer::DirtySockServer(asio::any_io_executor exec)
: exec(exec), acceptor(exec) {
}
void DirtySockServer::Start(const Protocol::endpoint& ep) {
@ -34,7 +34,7 @@ namespace ls {
acceptor.bind(endpoint);
acceptor.listen(asio::socket_base::max_listen_connections);
logger->info("DirtySockServer \"{}\" listening on {}:{}", name, endpoint.address().to_string(), endpoint.port());
logger->info("DirtySockServer listening on {}:{}", endpoint.address().to_string(), endpoint.port());
while(true) {
auto socket = co_await acceptor.async_accept(asio::deferred);

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@ -16,7 +16,7 @@ namespace ls {
/// alias for thing
using AllowedMessagesSet = std::set<base::FourCC32_t>;
DirtySockServer(asio::any_io_executor exec, std::string_view name);
DirtySockServer(asio::any_io_executor exec);
void Start(const Protocol::endpoint& endpoint);
@ -39,7 +39,6 @@ namespace ls {
std::set<base::Ref<DirtySockClient>> clientSet;
std::string name;
base::Ref<spdlog::logger> logger = spdlog::get("ls_dsock_server");
};

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@ -6,66 +6,166 @@
// So debug message can just reply
#include "DirtySockClient.hpp"
#include "WireMessage.hpp"
namespace ls {
IAriesMessage::IAriesMessage(const aries::AriesMessageHeader& header)
IMessage::IMessage(const proto::WireMessageHeader& header)
: header(header) {
}
bool IAriesMessage::ParseFromInputBuffer(const std::string_view inputBuffer) {
return aries::ParseTagFieldsToMap(inputBuffer, tagFields);
bool IMessage::ParseFromInputBuffer(std::span<const u8> inputBuffer) {
// Nothing to parse,
// which isn't exclusively a failure condition.
if(inputBuffer.empty())
return true;
std::string key;
std::string val;
usize inputIndex = 0;
// TODO: Investigate rewriting this using ragel or something, so it's not something that has to be
// heavily maintained or unit tested to avoid bugs.
enum class ReaderState : u32 {
InKey, ///< The state machine is currently parsing a key.
InValue ///< The state machine is currently parsing a value.
} state { ReaderState::InKey };
// Parse all properties, using a fairly simple state machine to do so.
//
// State transition mappings:
// = - from key to value state (if in key state)
// \n - from value to key state (if in value state, otherwise error)
while(inputIndex != inputBuffer.size()) {
switch(inputBuffer[inputIndex]) {
case '=':
if(state == ReaderState::InKey) {
state = ReaderState::InValue;
break;
} else {
// If we're in the value state, we're allowed to nest = signs, I think.
// if not, then this is PROBABLY an error state.
val += static_cast<char>(inputBuffer[inputIndex]);
}
break;
case '\n':
if(state == ReaderState::InValue) {
properties[key] = val;
// Reset the state machine, to read another property.
key.clear();
val.clear();
state = ReaderState::InKey;
break;
} else {
// If we get here in the key state, this is DEFINITELY an error.
return false;
}
// Any other characters are not important to the state machine,
// and are instead written to the given staging string for the current
// state machine state.
default:
switch(state) {
case ReaderState::InKey:
key += static_cast<char>(inputBuffer[inputIndex]);
break;
case ReaderState::InValue:
// Skip past quotation marks.
if(static_cast<char>(inputBuffer[inputIndex]) == '\"' || static_cast<char>(inputBuffer[inputIndex]) == '\'')
break;
val += static_cast<char>(inputBuffer[inputIndex]);
break;
}
break;
}
inputIndex++;
}
// Parse succeeded
return true;
}
void IAriesMessage::SerializeTo(aries::RawAriesMessage& dataBuffer) const {
aries::SerializeTagFields(tagFields, dataBuffer.tagFields);
void IMessage::SerializeTo(std::vector<u8>& dataBuffer) const {
std::string serializedProperties;
// Reserve a sane amount, to avoid allocations when serializing properties
// (in most cases; larger messages MIGHT still cause some allocation pressure.)
serializedProperties.reserve(512);
// Serialize properties
{
auto i = properties.size();
for(auto [key, value] : properties)
if(--i != 0)
serializedProperties += std::format("{}={}\n", key, value);
else
serializedProperties += std::format("{}={}", key, value);
}
// Null terminate the property data.
serializedProperties.push_back('\0');
// Create an appropriate header for the data.
dataBuffer.header = {
.typeCode = header.typeCode,
.typeCodeHi = header.typeCodeHi,
.messageSize = sizeof(aries::AriesMessageHeader) + dataBuffer.tagFields.length()
proto::WireMessageHeader header {
.typeCode = static_cast<u32>(TypeCode()),
.typeCodeHi = 0,
.payloadSize = sizeof(proto::WireMessageHeader) + serializedProperties.length() - 1
};
auto fullLength = sizeof(proto::WireMessageHeader) + serializedProperties.length();
// Resize the output buffer to the right size
dataBuffer.resize(fullLength);
// Write to the output buffer now.
memcpy(&dataBuffer[0], &header, sizeof(proto::WireMessageHeader));
memcpy(&dataBuffer[sizeof(proto::WireMessageHeader)], serializedProperties.data(), serializedProperties.length());
}
const std::optional<std::string_view> IAriesMessage::MaybeGetKey(const std::string& key) const {
if(tagFields.find(key) == tagFields.end())
const std::optional<std::string_view> IMessage::MaybeGetKey(const std::string& key) const {
if(properties.find(key) == properties.end())
return std::nullopt;
else
return tagFields.at(key);
return properties.at(key);
}
void IAriesMessage::SetOrAddProperty(const std::string& key, const std::string& value) {
tagFields[key] = value;
void IMessage::SetOrAddProperty(const std::string& key, const std::string& value) {
properties[key] = value;
}
// message factory
/// Debug message, used to.. well, debug, obviously.
struct DebugMessage : IAriesMessage {
explicit DebugMessage(const aries::AriesMessageHeader& header)
: IAriesMessage(header) {
struct DebugMessage : IMessage {
explicit DebugMessage(const proto::WireMessageHeader& header)
: IMessage(header) {
}
base::Awaitable<void> Process(base::Ref<ls::DirtySockClient> client) override {
spdlog::info("Unhandled Aries message \"{}\" \"{}\"", FourCC32ToString(header.typeCode), base::FourCC32ToString(header.typeCodeHi));
if(!tagFields.empty()) {
spdlog::info("With tags:");
auto* fccbytes = std::bit_cast<u8*>(&header.typeCode);
for(auto [key, value] : tagFields)
spdlog::info("{}={}", key, value);
}
// This snippet is a fair bit :( however it works to just replay the message.
// And it's like 1kb at most it's not going to hurt much for code that will be snipped off
// at some point anyways lol
spdlog::info("Debug Message: FourCC lo: \"{:c}{:c}{:c}{:c}\"", fccbytes[0], fccbytes[1], fccbytes[2], fccbytes[3]);
spdlog::info("Debug Message Properties:");
for(auto [key, value] : properties)
spdlog::info("{}: {}", key, value);
// a bit :( however it works to just replay the message.
client->Send(std::make_shared<DebugMessage>(*this));
co_return;
}
};
struct AriesSendOnlyMessage : IAriesMessage {
explicit AriesSendOnlyMessage(const aries::AriesMessageHeader& header)
: IAriesMessage(header) {
struct MessageWithFourCC : IMessage {
explicit MessageWithFourCC(const proto::WireMessageHeader& header)
: IMessage(header) {
}
base::Awaitable<void> Process(base::Ref<ls::DirtySockClient> client) override {
@ -74,35 +174,34 @@ namespace ls {
}
};
AriesMessageFactory::FactoryMap& AriesMessageFactory::GetFactoryMap() {
static AriesMessageFactory::FactoryMap factoryMap;
MessageFactory::FactoryMap& MessageFactory::GetFactoryMap() {
static MessageFactory::FactoryMap factoryMap;
return factoryMap;
}
base::Ref<IAriesMessage> AriesMessageFactory::CreateAndParseMessage(const aries::AriesMessageHeader& header, const std::string_view tagFieldData) {
base::Ref<IMessage> MessageFactory::CreateAndParseMessage(const proto::WireMessageHeader& header, std::span<const u8> propertyDataBuffer) {
const auto& factories = GetFactoryMap();
base::Ref<IAriesMessage> ret = nullptr;
base::Ref<IMessage> ret = nullptr;
if(const auto it = factories.find(header.typeCode); it != factories.end())
if(const auto it = factories.find(static_cast<base::FourCC32_t>(header.typeCode)); it != factories.end())
ret = (it->second)(header);
else
ret = std::make_shared<DebugMessage>(header);
if(!ret->ParseFromInputBuffer(tagFieldData))
if(!ret->ParseFromInputBuffer(propertyDataBuffer))
return nullptr;
return ret;
}
base::Ref<IAriesMessage> AriesMessageFactory::CreateSendMessage(base::FourCC32_t fourCC, base::FourCC32_t fourccHi) {
// A fake header so that we can just use the constructor of IAriesMessage
auto fakeHeader = aries::AriesMessageHeader {
fourCC,
fourccHi,
sizeof(aries::AriesMessageHeader)
base::Ref<IMessage> MessageFactory::CreateMessageWithFourCC(base::FourCC32_t fourCC) {
auto fakeHeader = proto::WireMessageHeader {
static_cast<u32>(fourCC),
0,
0
};
return std::make_shared<AriesSendOnlyMessage>(fakeHeader);
return std::make_shared<MessageWithFourCC>(fakeHeader);
}
} // namespace ls

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@ -3,27 +3,27 @@
#include <base/types.hpp>
#include <impl/asio_config.hpp>
#include <aries/Message.hpp>
#include <aries/Tags.hpp>
#include "WireMessage.hpp"
namespace ls {
struct Server;
struct DirtySockClient;
/// A higher level repressentation of an Aries message. Contains a method to process the data.
struct IAriesMessage {
explicit IAriesMessage(const aries::AriesMessageHeader& header);
struct IMessage {
explicit IMessage(const proto::WireMessageHeader& header);
virtual ~IAriesMessage() = default;
virtual ~IMessage() = default;
/// Parses from input buffer. The data must live until
/// this function returns.
/// This function may return false (or later, a more well defined
/// error code enumeration..) if the parsing fails.
bool ParseFromInputBuffer(const std::string_view data);
bool ParseFromInputBuffer(std::span<const u8> data);
/// Serializes this Aries message to a user-provided [aries::RawAriesMessage] suitable for
/// use with the [aries::AsyncWriteAriesMessage] function.
void SerializeTo(aries::RawAriesMessage& message) const;
/// Serializes to a output data buffer.
void SerializeTo(std::vector<u8>& dataBuffer) const;
base::FourCC32_t TypeCode() const { return static_cast<base::FourCC32_t>(header.typeCode); }
/// Process a single message.
virtual base::Awaitable<void> Process(base::Ref<DirtySockClient> client) = 0;
@ -32,54 +32,54 @@ namespace ls {
void SetOrAddProperty(const std::string& key, const std::string& value);
const aries::AriesMessageHeader& GetHeader() const { return header; }
const proto::WireMessageHeader& GetHeader() const { return header; }
protected:
aries::AriesMessageHeader header;
proto::WireMessageHeader header;
/// all properties.
aries::TagMap tagFields {};
std::unordered_map<std::string, std::string> properties {};
};
struct AriesMessageFactory {
struct MessageFactory {
/// Creates and parses the given implementation of IMessage.
static base::Ref<IAriesMessage> CreateAndParseMessage(const aries::AriesMessageHeader& header, const std::string_view propertyDataBuffer);
static base::Ref<IMessage> CreateAndParseMessage(const proto::WireMessageHeader& header, std::span<const u8> propertyDataBuffer);
/// Creates a message intended for sending to a client.
static base::Ref<IAriesMessage> CreateSendMessage(base::FourCC32_t fourCC, base::FourCC32_t fourccHi = {});
static base::Ref<IMessage> CreateMessageWithFourCC(base::FourCC32_t fourCC);
private:
template <base::FixedString fourcc, class Impl>
friend struct AriesMessageMixIn;
friend struct MessageMixin;
using FactoryMap = std::unordered_map<base::FourCC32_t, base::Ref<IAriesMessage> (*)(const aries::AriesMessageHeader&)>;
using FactoryMap = std::unordered_map<base::FourCC32_t, base::Ref<IMessage> (*)(const proto::WireMessageHeader&)>;
static FactoryMap& GetFactoryMap();
};
template <base::FixedString fourcc, class Impl>
struct AriesMessageMixIn : IAriesMessage {
struct MessageMixin : IMessage {
constexpr static auto TYPE_CODE = base::FourCC32<fourcc>();
explicit AriesMessageMixIn(const aries::AriesMessageHeader& header)
: IAriesMessage(header) {
explicit MessageMixin(const proto::WireMessageHeader& header)
: IMessage(header) {
static_cast<void>(registered);
}
private:
static bool Register() {
AriesMessageFactory::GetFactoryMap().insert({ TYPE_CODE, [](const aries::AriesMessageHeader& header) -> base::Ref<IAriesMessage> {
return std::make_shared<Impl>(header);
} });
MessageFactory::GetFactoryMap().insert({ TYPE_CODE, [](const proto::WireMessageHeader& header) -> base::Ref<IMessage> {
return std::make_shared<Impl>(header);
} });
return true;
}
static inline bool registered = Register();
};
// :( Makes the boilerplate shorter and sweeter (and easier to change) though.
#define LS_MESSAGE(T, fourCC) struct T : public ls::AriesMessageMixIn<fourCC, T>
#define LS_MESSAGE(T, fourCC) struct T : public ls::MessageMixin<fourCC, T>
#define LS_MESSAGE_CTOR(T, fourCC) \
explicit T(const ls::aries::AriesMessageHeader& header) \
: ls::AriesMessageMixIn<fourCC, T>(header) { \
explicit T(const ls::proto::WireMessageHeader& header) \
: ls::MessageMixin<fourCC, T>(header) { \
}
} // namespace ls

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@ -16,25 +16,19 @@ namespace ls {
base::Awaitable<void> Server::Start() {
// TODO: make mariadb connection first, if this fails blow up
lobbyRdirServer = std::make_shared<DirtySockServer>(exec, "Redirector server");
lobbyRdirServer->SetAllowedMessages({ base::FourCC32<"@dir">() });
lobbyServer = std::make_shared<DirtySockServer>(exec);
lobbyRdirServer->Start(config.lobbyListenEndpoint);
lobbyServer->Start(config.lobbyListenEndpoint);
if(!lobbyRdirServer->Listening()) {
if(!lobbyServer->Listening()) {
// uh oh worm..
logger->error("for some reason the redirector server isnt listening..");
logger->error("for some reason lobby server isnt listening..");
co_return;
}
buddyServer = std::make_shared<DirtySockServer>(exec, "Lobby server");
buddyServer = std::make_shared<DirtySockServer>(exec);
buddyServer->Start(config.buddyListenEndpoint);
if(!lobbyRdirServer->Listening()) {
// uh oh worm..
logger->error("for some reason the lobby server isnt listening..");
co_return;
}
// TODO: http server? there's apparently some stuff we can have that uses it

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@ -30,7 +30,7 @@ namespace ls {
base::AsyncConditionVariable stopCv;
bool stopping { false };
base::Ref<DirtySockServer> lobbyRdirServer;
base::Ref<DirtySockServer> lobbyServer;
base::Ref<DirtySockServer> buddyServer;
Config config;

21
src/WireMessage.hpp Normal file
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@ -0,0 +1,21 @@
#pragma once
#include <base/network_order.hpp>
namespace ls::proto {
/// The on-wire message header.
struct [[gnu::packed]] WireMessageHeader {
/// Message FourCC.
u32 typeCode {};
/// Apparently a extra 4 bytes of FourCC?
u32 typeCodeHi {};
/// The size of the data payload.
base::NetworkOrder<u32> payloadSize {};
};
// Sanity checking.
static_assert(sizeof(WireMessageHeader) == 12, "Wire message header size is invalid");
} // namespace ls::proto

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@ -6,21 +6,21 @@
// clang-format off
LS_MESSAGE(AriesRedirMessage, "@dir") {
LS_MESSAGE_CTOR(AriesRedirMessage, "@dir")
LS_MESSAGE(AtDirMessage, "@dir") {
LS_MESSAGE_CTOR(AtDirMessage, "@dir")
base::Awaitable<void> Process(base::Ref<ls::DirtySockClient> client) override {
spdlog::info("Got redir message!");
spdlog::info("@dir tags:");
spdlog::info("@dir Properties:");
for(auto [key, value] : tagFields)
for(auto [key, value] : properties)
spdlog::info("{}: {}", key, value);
// create our @dir message we send BACK to the client.
auto rdirOut = ls::AriesMessageFactory::CreateSendMessage(base::FourCC32<"@dir">());
auto rdirOut = ls::MessageFactory::CreateMessageWithFourCC(base::FourCC32<"@dir">());
// TODO: Please use the server class to get at this..
// TODO: Use the server class to get at this..
rdirOut->SetOrAddProperty("ADDR", "192.168.1.149");
rdirOut->SetOrAddProperty("PORT", "10998");
// sample