A (work-in-progress) lobby server emulator for SSX 3.
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Lily Tsuru 37f21d8167 *: Giant rework
We now have DirtySockClient and DirtySockServer classes which do the actual protocol server work. The server also allow setting the message fourccs that can be accepted, which in theory we can implement derived classes which set that up.. For now we don't do that and run one dummy lobby server

The message factory now handles parsing, and messages now contain the header (mostly for niceity, but in theory we can now bound stuff or smth idk..)

I moved the IMessage code to the root, and I may even move the MessageFactory class to another file if I can.
2024-03-10 05:55:40 -04:00
cmake Initial commit of rewrite based on base/ library 2024-02-05 06:24:57 -05:00
doc Initial commit of rewrite based on base/ library 2024-02-05 06:24:57 -05:00
lib *: Giant rework 2024-03-10 05:55:40 -04:00
src *: Giant rework 2024-03-10 05:55:40 -04:00
third_party Initial commit of rewrite based on base/ library 2024-02-05 06:24:57 -05:00
.clang-format Initial commit of rewrite based on base/ library 2024-02-05 06:24:57 -05:00
.gitignore Initial commit of rewrite based on base/ library 2024-02-05 06:24:57 -05:00
.gitmodules Initial commit of rewrite based on base/ library 2024-02-05 06:24:57 -05:00
CMakeLists.txt *: Giant rework 2024-03-10 05:55:40 -04:00