136 lines
3.4 KiB
Markdown
136 lines
3.4 KiB
Markdown
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# SSX Decompilation Style Guide
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Most of the documentation here is enforced by [clang-format](https://clang.llvm.org/docs/ClangFormat.html), however I've written things down to make it more obvious.
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# Code Style
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## Indentation & Braces
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Any block scopes should have the brace on the next line, like so:
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```cpp
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if(1)
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{
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// do something
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}
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try
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{
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}
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catch(...)
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{
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// An error occured
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}
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```
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Tabs are used for indentation throughout the codebase.
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## Naming
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### Variables
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Variable names should loosely follow Hungarian Notation.
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For quick reference:
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| Prefix | Type |
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| -------- | ---------------------------------------------- |
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| `b` | byte (unsigned char, don't do `uc`) |
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| `c` | char |
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| `u` | Unsigned (prefixed before `i` or `s`) |
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| `s` | Short |
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| `i` | Integer |
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| `p` | Pointer to (add for every \*) |
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| `v` | `void`; should only ever be used for pointers |
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| `sz` | Null terminated string |
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| `fl` | Float |
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| `d` | Double |
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Additionally, there are also the following special prefixes:
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| Name | Meaning |
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| ------- | --------------------------------------- |
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| `m` | Class member variable. |
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### Types
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Types have a prefix before them.
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Legacy types (REAL/SND) won't need this due diligence, so it's ok to omit with those (as a matter of fact, it'd be more correct).
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| Prefix | C++ Type
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| -------- | ------------------------------------------------ |
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| `t` | `typedef struct` |
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| `c` | `class` |
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| `T` | `template<> class/struct` (* Only seen in SSX3) |
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### Pointer/Reference Types
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The pointer/reference goes on the side of the name, ala `T *name` and `T &name`.
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### Functions
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Function naming is PascalCase wherever possible, except for legacy code (specifically SND & REAL).
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In this case, REAL functions follow the following standard:
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`[component as uppercase]_[lowercase name]`.
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No functions should be annotated as `(void)` unless explicitly decompiled as C , as C++ ensures `()` is not surprising.
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Member functions can use the longer `this->` access pattern for members if desired, but you don't have to unless you.. well, *have* to.
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## Comments
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Don't really care. If you think something might not be obvious, feel free to comment describing it.
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If there's something surprising (or repulsive, considering 2000 C++), do so too.
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## Example
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Provided is an example of the code style guide, to hopefully visualize things better.
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```cpp
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// A basic object.
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class cBxObject
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{
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public:
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int miCounter;
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static int miVar;
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uint32_t muiUnsignedValue;
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uint16_t musShort;
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int16_t msSignedShort;
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static uint16_t musStaticValue;
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static int16_t msStaticSignedValue;
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int *mpiVar;
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// Morph
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void Morph();
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void NotImplemented(int &iOutput); // only for reference output
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};
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// TODO: probably won't advocate for this unless
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// I have to since structs are types in C++
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typedef struct
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{
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int iNumber;
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} tBxStructure;
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// example of a legacy function and type name
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FILEOP *FILE_dothing();
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void cBxObject::Morph()
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{
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miCounter++;
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if(miCounter == 32)
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{
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// Do something important.
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}
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}
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```
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