Update style guide and clang-format file
This commit is contained in:
parent
9140d36820
commit
b747dd5e2e
|
@ -1,14 +1,19 @@
|
|||
BasedOnStyle: WebKit
|
||||
|
||||
# :( This is most of the style, tbh.
|
||||
# This is most of the style, tbh.
|
||||
BreakBeforeBraces: Allman
|
||||
DerivePointerAlignment: false
|
||||
PointerAlignment: Right
|
||||
|
||||
# :)
|
||||
PointerAlignment: Left
|
||||
|
||||
TabWidth: 4
|
||||
IndentWidth: 4
|
||||
UseTab: Always
|
||||
|
||||
# They may not have done this, but by god, I am.
|
||||
NamespaceIndentation: All
|
||||
|
||||
AllowShortBlocksOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
|
|
|
@ -13,20 +13,23 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
|||
|
||||
# C/C++ compiler
|
||||
|
||||
set(CMAKE_C_COMPILER ee-gcc)
|
||||
set(CMAKE_CXX_COMPILER ee-g++)
|
||||
set(CMAKE_C_COMPILER $ENV{SCE}/ee/gcc/bin/ee-gcc)
|
||||
set(CMAKE_CXX_COMPILER $ENV{SCE}/ee/gcc/bin/ee-g++)
|
||||
|
||||
# We can't use the compiler generated dependency files,
|
||||
# since it adds flags GCC 2.9 doesn't understand.
|
||||
# While it understands -MD, it does not understand -MD or -MF,
|
||||
# which causes the build to fail.
|
||||
# While it understands -MD, it does not understand -MT or -MF,
|
||||
# which causes the actual build to end up failing.
|
||||
#
|
||||
# This option is only obeyed with the Makefile generator,
|
||||
# which is why Ninja cannot be used.
|
||||
set(CMAKE_DEPENDS_USE_COMPILER OFF)
|
||||
|
||||
set(CMAKE_C_FLAGS_INIT "-I$ENV{SCE}/ee/include -I$ENV{SCE}/common/include -DPLATFORM_PS2 -DPS2_SONYSDK -fno-exceptions -fno-common")
|
||||
set(CMAKE_C_FLAGS_INIT "-I$ENV{SCE}/ee/include -I$ENV{SCE}/common/include -DBX_PLATFORM_PS2 -DBX_PS2_SONYSDK -fno-exceptions -fno-common")
|
||||
set(CMAKE_C_FLAGS_RELEASE_INIT "${CMAKE_C_FLAGS_INIT}")
|
||||
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_C_FLAGS_INIT}")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE_INIT "${CMAKE_C_FLAGS_RELEASE_INIT} ${CMAKE_CXX_FLAGS_INIT}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_INIT " -L$ENV{SCE}/ee/lib -mno-crt0 -T $ENV{SCE}/ee/lib/app.cmd")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_INIT " -L$ENV{SCE}/ee/lib -mno-crt0 -T $ENV{SCE}/ee/lib/app.cmd")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE_INIT "")
|
||||
|
||||
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
# SSX Decompilation Style Guide
|
||||
|
||||
Most of the documentation here is enforced by [clang-format](https://clang.llvm.org/docs/ClangFormat.html), however I've written things down to make it more obvious.
|
||||
Most of the documentation here is enforced by [clang-format](https://clang.llvm.org/docs/ClangFormat.html).
|
||||
|
||||
However, I've written other naming rules which aren't enforced down to make it more obvious, and to aid potentional contributors.
|
||||
|
||||
# Code Style
|
||||
|
||||
## Braces/Indentation
|
||||
|
||||
Any block scopes should have the brace on the next line, like so:
|
||||
Any block scopes should have the brace on the next line, ala Allman bracing.
|
||||
|
||||
```cpp
|
||||
if(1)
|
||||
|
@ -25,60 +27,48 @@ catch(...)
|
|||
|
||||
Tabs are used for indentation throughout the codebase.
|
||||
|
||||
## East/West Const/Volatile/...
|
||||
|
||||
It seems EA preferred west-const (where semantically possible), so, go west, collect 200$, get out of jail.
|
||||
|
||||
## Naming Rules
|
||||
|
||||
### Variables
|
||||
|
||||
Variable names should loosely follow Hungarian Notation.
|
||||
Variable naming is not too complicated; just try to make it understandable.
|
||||
|
||||
For quick reference:
|
||||
There are the following special prefixes, used in certain scenarios:
|
||||
|
||||
| Prefix | Type |
|
||||
| -------- | ---------------------------------------------- |
|
||||
| `b` | byte (unsigned char, don't do `uc`) |
|
||||
| `c` | char |
|
||||
| `u` | Unsigned (prefixed before `i` or `s`) |
|
||||
| `s` | Short |
|
||||
| `i` | Integer |
|
||||
| `p` | Pointer to (add for every \*) |
|
||||
| `v` | `void`; should only ever be used for pointers |
|
||||
| `sz` | Null terminated string |
|
||||
| `fl` | Float |
|
||||
| `d` | Double |
|
||||
|
||||
Enumerations or structures do not need special notations; naming of variables should be enough (pointers should only need `p`).
|
||||
|
||||
Additionally, there are also the following special prefixes:
|
||||
|
||||
| Name | Meaning |
|
||||
| ------- | --------------------------------------- |
|
||||
| `m` | Class member variable. |
|
||||
| Name | Meaning/Scenario |
|
||||
|------|-------------------------------------------|
|
||||
| `m` | Class member (or static member) variable. |
|
||||
| `g` | Global variable. |
|
||||
|
||||
### Types
|
||||
|
||||
Types have a prefix before them.
|
||||
BX/SSX types have a prefix before them, which is:
|
||||
|
||||
Legacy types (REAL/SND) won't need this due diligence, so it's ok to omit with those (as a matter of fact, it'd be more correct).
|
||||
| Prefix | C++ Type |
|
||||
|--------|-------------------------------------------------|
|
||||
| `t` | `typedef struct` |
|
||||
| `c` | `class/struct` |
|
||||
| `T` | `template<> class/struct` (* Only seen in SSX3) |
|
||||
|
||||
| Prefix | C++ Type
|
||||
| -------- | ------------------------------------------------ |
|
||||
| `t` | `typedef struct` |
|
||||
| `c` | `class` |
|
||||
| `T` | `template<> class/struct` (* Only seen in SSX3) |
|
||||
Legacy types (REAL/SND) won't/don't need this due diligence, so it's ok to omit with those (as a matter of fact, it'd be more correct).
|
||||
|
||||
### Pointer/Reference Types
|
||||
|
||||
The pointer/reference goes on the side of the name, ala `T *name` and `T &name`.
|
||||
The pointer/reference goes on the side of the type, ala `T* name` and `T& name`.
|
||||
|
||||
### Functions
|
||||
|
||||
Function naming is PascalCase wherever possible, except for legacy code (specifically SND & REAL).
|
||||
|
||||
In this case, REAL functions follow the following standard:
|
||||
In this case, REAL/SND functions follow the following standard:
|
||||
|
||||
`[component as uppercase]_[lowercase name]`.
|
||||
`[component/namespace, as uppercase]_[lowercase function name]`.
|
||||
|
||||
No functions should be annotated as `(void)` unless explicitly decompiled as C , as C++ ensures `()` is not surprising.
|
||||
No functions should be annotated as `(void)` unless explicitly decompiled as C or exported in a C header file, as C++ ensures `()` is not surprising.
|
||||
|
||||
Member functions can use the longer `this->` access pattern for members if desired, but you don't have to unless you.. well, *have* to.
|
||||
|
||||
|
@ -90,37 +80,43 @@ If there's something surprising (or repulsive, considering 2000 C++), do so too.
|
|||
|
||||
## Example
|
||||
|
||||
Provided is an example of the code style guide, to hopefully visualize things better.
|
||||
Provided is an example of code fitting the style guide, to hopefully visualize things better.
|
||||
|
||||
```cpp
|
||||
|
||||
// A basic object.
|
||||
class cBxObject
|
||||
{
|
||||
public:
|
||||
int miCounter;
|
||||
static int miVar;
|
||||
uint32_t muiUnsignedValue;
|
||||
int mCounter;
|
||||
static int mVar;
|
||||
|
||||
uint32_t mUnsignedValue;
|
||||
|
||||
uint16_t musShort;
|
||||
int16_t msSignedShort;
|
||||
|
||||
static uint16_t musStaticValue;
|
||||
static int16_t msStaticSignedValue;
|
||||
|
||||
int *mpiVar;
|
||||
uint16_t mShort;
|
||||
int16_t mSignedShort;
|
||||
|
||||
static uint16_t mStaticValue;
|
||||
static int16_t mStaticSignedValue;
|
||||
|
||||
uint64_t mThing;
|
||||
int64_t mSignedThing;
|
||||
|
||||
static int64_t mThingStatic;
|
||||
static uint64_t mThingStatic;
|
||||
|
||||
int* mPointerVar;
|
||||
|
||||
// Morph
|
||||
void Morph();
|
||||
|
||||
void ReferenceExample(int &iOutput); // only for reference output
|
||||
void ReferenceExample(int& output); // only for reference output
|
||||
};
|
||||
|
||||
// TODO: probably won't advocate for this unless
|
||||
// I have to since structs are types in C++
|
||||
typedef struct
|
||||
{
|
||||
int iNumber;
|
||||
int Number;
|
||||
|
||||
void DoIt();
|
||||
} tBxStructure;
|
||||
|
||||
// example of a legacy function and type name
|
||||
|
@ -128,8 +124,8 @@ FILEOP *FILE_dothing();
|
|||
|
||||
void cBxObject::Morph()
|
||||
{
|
||||
miCounter++;
|
||||
if(miCounter == 32)
|
||||
mCounter++;
|
||||
if(mCounter == 32)
|
||||
{
|
||||
// Do something important.
|
||||
}
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
add_executable(ssx
|
||||
# TODO: seperate this into another target_sources(ssx) call later
|
||||
$ENV{SCE}/ee/lib/crt0.s
|
||||
|
||||
|
||||
main.cpp
|
||||
)
|
||||
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef SSXOG_UTILS_H
|
||||
#define SSXOG_UTILS_H
|
||||
|
||||
// Use REAL to allocate an object.
|
||||
// Insert into a class body like so:
|
||||
//
|
||||
// class cExample
|
||||
// {
|
||||
// public:
|
||||
// BX_REAL_ALLOC("Example", MB_LOW); // `new cExample()` will use REAL to allocate the class instead of standard malloc
|
||||
// };
|
||||
#define BX_REAL_ALLOC(name, flags) \
|
||||
inline void* operator new(size_t size) \
|
||||
{ \
|
||||
return MEM_alloc(name, size, flags); \
|
||||
} \
|
||||
\
|
||||
inline void operator delete(void* object) \
|
||||
{ \
|
||||
MEM_free(object); \
|
||||
}
|
||||
|
||||
#endif // SSXOG_UTILS_H
|
|
@ -2,7 +2,9 @@
|
|||
// will be replaced with real code later
|
||||
#include <stdio.h>
|
||||
|
||||
int main()
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
printf("Hello World!\n");
|
||||
printf("meow\n");
|
||||
|
||||
void* a = nullptr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue