# Based off the shipped ps2dev.cmake toolchain file # in the ps2sdk source tree, modified for more idiomatic CMake # This is unused atm, and not supported yet. Might be later. set(CMAKE_SYSTEM_NAME Playstation2) set(CMAKE_SYSTEM_VERSION 1) set(CMAKE_SYSTEM_PROCESSOR "mips64r5900el") # Make it so cmake sees modules here, so it can import # our PlayStation2 platform. Otherwise, CMake will yell # and complain (rightfully.) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}") # C/C++ compiler set(CMAKE_C_COMPILER mips64r5900el-ps2-elf-gcc) set(CMAKE_CXX_COMPILER mips64r5900el-ps2-elf-g++) # You may wanna edit these. set(CMAKE_C_FLAGS_INIT "-I$ENV{PS2SDK}/ee/include -I$ENV{PS2SDK}/common/include -D_EE -DPLATFORM_PS2 -G0 -fno-stack-protector -fno-ident") set(CMAKE_C_FLAGS_RELEASE_INIT "${CMAKE_C_FLAGS_INIT} -fomit-frame-pointer") set(CMAKE_CXX_FLAGS_INIT "${CMAKE_C_FLAGS_INIT} -fno-threadsafe-statics") set(CMAKE_CXX_FLAGS_RELEASE_INIT "${CMAKE_C_FLAGS_RELEASE_INIT} ${CMAKE_CXX_FLAGS_INIT}") set(CMAKE_EXE_LINKER_FLAGS_INIT " -L$ENV{PS2SDK}/ee/lib") set(CMAKE_EXE_LINKER_FLAGS_RELEASE_INIT "-s") set(CMAKE_FIND_ROOT_PATH $ENV{PS2DEV} $ENV{PS2DEV}/ee $ENV{PS2DEV}/ee/ee $ENV{PS2SDK} $ENV{PS2SDK}/ports) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)