gmod-lcpu/native/projects/lucore/src/Library.cpp

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#include <format>
#include <lucore/Library.hpp>
#include <string>
#include "OsLibrary.hpp"
namespace lucore {
namespace {
std::string FormatLibraryName(std::string_view dllName) {
#ifdef _WIN32
return std::format("{}.dll", dllName);
#else
return
std::format("lib{}.so", dllName);
#endif
}
} // namespace
Library* Library::Open(std::string_view dllname) {
return new Library(
static_cast<void*>(detail::OsOpenLibrary(FormatLibraryName(dllname).c_str())));
}
bool Library::Loaded(std::string_view dllname) {
return detail::OsLibraryLoaded(FormatLibraryName(dllname).c_str());
}
Library::~Library() {
if(handle) {
detail::OsFreeLibrary(static_cast<detail::OsLibraryHandle>(handle));
}
}
void* Library::SymbolImpl(const char* symbolName) {
return detail::OsLibrarySymbol(static_cast<detail::OsLibraryHandle>(handle), symbolName);
}
} // namespace lucore