lcpu: Remove TestObject entirely
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@ -10,21 +10,6 @@ if SERVER then
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return
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end
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--[[
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testobj = LCPUNative.CreateTest()
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print(testobj:Test())
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print(testobj.Variable)
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testobj.MemberVariable = 32.9
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print(testobj.MemberVariable)
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testobj.Variable = 32.1 -- this should fial
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testobj.Test = nil;
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print(testobj.Variable)
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print(testobj.Name)
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]]
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-- rapid iteration requires rapid solutions
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--[[
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@ -1,43 +1,9 @@
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#include "LcpuGlobals.hpp"
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#include "GarrysMod/Lua/Interface.h"
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#include "GarrysMod/Lua/LuaBase.h"
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#include "LuaCpu.hpp"
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#include "LuaDevice.hpp"
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#include "LuaHelpers.hpp"
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#include "LuaObject.hpp"
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/// test for the "new" lua object system
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struct TestLuaObject : public lcpu::lua::LuaObject<TestLuaObject> {
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constexpr static const char* Name() { return "TestLuaObject"; }
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static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
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RegisterClassStart(LUA);
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// Register methods. Maybe later I'll do some crazy template stuff; for now this is pretty barebones.
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RegisterMethod("Test", Test);
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RegisterGetter("Variable", [](GarrysMod::Lua::ILuaBase* LUA) { LUA->PushNumber(32.6); });
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RegisterGetter("MemberVariable", [](GarrysMod::Lua::ILuaBase* LUA) {
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auto self = TestLuaObject::FromLua(LUA, 1);
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LUA->PushNumber(self->n);
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});
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RegisterSetter("MemberVariable", [](GarrysMod::Lua::ILuaBase* LUA) {
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// The value of a setter is placed at the top of the stack by LuaObject
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auto self = TestLuaObject::FromLua(LUA, 1);
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self->n = LUA->GetNumber(-1);
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});
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}
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LUA_MEMBER_FUNCTION(Test);
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double n;
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};
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LUA_MEMBER_FUNCTION_IMPLEMENT(TestLuaObject, Test) {
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LUA->PushString("hi :)");
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return 1;
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}
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LUA_FUNCTION(LCPUNative_CreateCPU) {
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LUA->CheckType(1, GarrysMod::Lua::Type::Number);
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auto memorySize = static_cast<u32>(LUA->GetNumber(1));
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@ -59,15 +25,9 @@ LUA_FUNCTION(LCPUNative_CreateDevice) {
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return 1;
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}
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LUA_FUNCTION(LCPUNative_CreateTest) {
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TestLuaObject::Create(LUA);
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return 1;
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}
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void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA) {
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LuaCpu::RegisterClass(LUA);
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LuaDevice::RegisterClass(LUA);
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TestLuaObject::RegisterClass(LUA);
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// clang-format off
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LUA->PushSpecial(GarrysMod::Lua::SPECIAL_GLOB);
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@ -77,8 +37,6 @@ void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA) {
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LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateCPU, "CreateCPU");
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LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateDevice, "CreateDevice");
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LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateTest, "CreateTest");
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LUA->SetField(-2, "LCPUNative");
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LUA->Pop();
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// clang-format on
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@ -4,7 +4,6 @@
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#include <GarrysMod/Lua/Interface.h>
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#include <lucore/Logger.hpp>
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#include <unordered_map>
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#include "GarrysMod/Lua/LuaBase.h"
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@ -29,44 +28,6 @@
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return LUA->GetUserType<T>(stackPos, T::__lua_typeid); \
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}
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// This class binding package always implements the __gc metamethod
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// to free any C++ object bound to Lua.
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// Declare required binding variables.
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#define LUA_CLASS_BIND_VARIABLES(ACCESS_LEVEL) \
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public: \
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static int __lua_typeid; \
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ACCESS_LEVEL: \
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LUA_MEMBER_FUNCTION(__gc);
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// Implement required binding variables (typically in a .cpp file).
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#define LUA_CLASS_BIND_VARIABLES_IMPLEMENT(T) \
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int T::__lua_typeid = 0; \
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LUA_MEMBER_FUNCTION_IMPLEMENT(T, __gc) { \
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LUA->CheckType(1, T::__lua_typeid); \
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auto self = LUA->GetUserType<T>(1, T::__lua_typeid); \
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if(self != nullptr) { /* GetUserType returns nullptr on failure */ \
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lucore::LogInfo("GCing {} object @ {:p}", #T, static_cast<void*>(self)); \
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delete self; \
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} \
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return 0; \
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}
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// Begin the Bind() method of a class. This just sets up boilerplate
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// and required things to setup a class.
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#define LUA_CLASS_BIND_BEGIN(T) \
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T::__lua_typeid = LUA->CreateMetaTable(#T); \
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LUA->PushSpecial(GarrysMod::Lua::SPECIAL_REG); \
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LUA->PushNumber(T::__lua_typeid); \
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LUA->SetField(-2, #T "__typeid"); \
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LUA->Pop(); /* pop registry */ \
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LUA->Push(-1); \
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LUA->SetField(-2, "__index"); \
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LUA_SET_C_FUNCTION(__gc)
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// End the Bind() method.
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#define LUA_CLASS_BIND_END() LUA->Pop();
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// Set a C function as a field.
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#define LUA_SET_C_FUNCTION(name) \
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LUA->PushCFunction(name); \
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@ -1,6 +1,6 @@
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#pragma once
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//#include <functional>
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#include <unordered_map>
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#include "GarrysMod/Lua/Interface.h"
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#include "GarrysMod/Lua/LuaBase.h"
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@ -16,14 +16,8 @@ namespace lcpu::lua {
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using ILuaFunc = int (*)(GarrysMod::Lua::ILuaBase*);
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using ILuaVoidFunc = void (*)(GarrysMod::Lua::ILuaBase*);
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//using CFuncStd = std::function<int(lua_State*)>;
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//using ILuaFuncStd = std::function<int(GarrysMod::Lua::ILuaBase*)>;
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//using ILuaVoidFuncStd = std::function<void(GarrysMod::Lua::ILuaBase*)>;
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/// Register a C++ method.
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static void RegisterMethod(const std::string& name, CFunc func) {
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methods()[name] = func;
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}
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static void RegisterMethod(const std::string& name, CFunc func) { methods()[name] = func; }
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/// Register a getter for a value to be read.
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static void RegisterGetter(const std::string& name, ILuaVoidFunc func) { getters()[name] = func; }
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