fixup luadevice binding a bit

This commit is contained in:
Lily Tsuru 2023-07-27 16:55:29 -04:00
parent edc5def251
commit 1d0830160b
10 changed files with 287 additions and 254 deletions

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@ -26,7 +26,7 @@ if SERVER then
print("size property is " .. device.Size)
function device:Clock()
print("a")
print(self.Base)
end
function device:Peek(address)
@ -59,7 +59,7 @@ end
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
]]
--]]
AddCSLuaFile("entities/gmod_lcpu_cpu.lua")
end

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@ -4,40 +4,43 @@
#include "LuaCpu.hpp"
#include "LuaDevice.hpp"
LUA_FUNCTION(LCPUNative_CreateCPU) {
LUA->CheckType(1, GarrysMod::Lua::Type::Number);
auto memorySize = static_cast<u32>(LUA->GetNumber(1));
namespace lcpu {
LUA_FUNCTION(LCPUNative_CreateCPU) {
LUA->CheckType(1, GarrysMod::Lua::Type::Number);
auto memorySize = static_cast<u32>(LUA->GetNumber(1));
// TODO: There's probably a way to like, ensure a per-player max.
if(memorySize > (64 * 1024 * 1024))
LUA->ThrowError("Over RAM size limit.");
// TODO: There's probably a way to like, ensure a per-player max.
if(memorySize > (64 * 1024 * 1024))
LUA->ThrowError("Over RAM size limit.");
LuaCpu::Create(LUA, memorySize);
return 1;
}
LuaCpu::Create(LUA, memorySize);
return 1;
}
LUA_FUNCTION(LCPUNative_CreateDevice) {
auto base = LUA->CheckNumber(1);
auto size = LUA->CheckNumber(2);
lucore::LogInfo("Creating Lua device object mapped @ 0x{:08x} with size 0x{:08x}", static_cast<riscv::Address>(base),
static_cast<riscv::Address>(size));
LuaDevice::Create(LUA, static_cast<riscv::Address>(base), static_cast<riscv::Address>(size));
return 1;
}
LUA_FUNCTION(LCPUNative_CreateDevice) {
auto base = LUA->CheckNumber(1);
auto size = LUA->CheckNumber(2);
lucore::LogInfo("Creating Lua device object mapped @ 0x{:08x} with size 0x{:08x}", static_cast<riscv::Address>(base),
static_cast<riscv::Address>(size));
LuaDevice::Create(LUA, static_cast<riscv::Address>(base), static_cast<riscv::Address>(size));
return 1;
}
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA) {
LuaCpu::RegisterClass(LUA);
LuaDevice::RegisterClass(LUA);
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA) {
LuaCpu::RegisterClass(LUA);
LuaDevice::RegisterClass(LUA);
// clang-format off
LUA->PushSpecial(GarrysMod::Lua::SPECIAL_GLOB);
LUA->CreateTable();
LUA->PushNumber(LCPU_MODULE_VERSION);
LUA->SetField(-2, "ModuleVersion");
// clang-format off
LUA->PushSpecial(GarrysMod::Lua::SPECIAL_GLOB);
LUA->CreateTable();
LUA->PushNumber(LCPU_MODULE_VERSION);
LUA->SetField(-2, "ModuleVersion");
LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateCPU, "CreateCPU");
LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateDevice, "CreateDevice");
LUA->SetField(-2, "LCPUNative");
LUA->Pop();
// clang-format on
}
LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateCPU, "CreateCPU");
LUA_SET_C_FUNCTION_NAME(LCPUNative_CreateDevice, "CreateDevice");
LUA->SetField(-2, "LCPUNative");
LUA->Pop();
// clang-format on
}
} // namespace lcpu

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@ -1,7 +1,10 @@
#include "LuaHelpers.hpp"
namespace lcpu {
/// This should be bumped on any incompatible change to the native bindings
/// that would break older Lua code, or requires newer Lua code to run.
#define LCPU_MODULE_VERSION 1
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA);
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA);
} // namespace lcpu

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@ -4,8 +4,8 @@
#include "LuaDevice.hpp"
// this is temporary from the thing
// this is temporary from the test harness, and will be replaced
// at some point.
/// simple 16550 UART implementation
struct SimpleUartDevice : public riscv::Bus::MmioDevice {
constexpr static riscv::Address BASE_ADDRESS = 0x10000000;
@ -30,87 +30,90 @@ struct SimpleUartDevice : public riscv::Bus::MmioDevice {
}
};
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PoweredOn) {
auto self = LuaCpu::FromLua(LUA, 1);
LUA->PushBool(self->poweredOn);
return 1;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, Cycle) {
auto self = LuaCpu::FromLua(LUA, 1);
if(!self->poweredOn)
return 0;
self->system->Step();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PowerOff) {
auto self = LuaCpu::FromLua(LUA, 1);
if(!self->poweredOn)
return 0;
self->poweredOn = false;
self->system->bus->Reset();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PowerOn) {
auto self = LuaCpu::FromLua(LUA, 1);
if(self->poweredOn)
return 0;
self->poweredOn = true;
self->system->bus->Reset();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, Reset) {
auto self = LuaCpu::FromLua(LUA, 1);
self->system->bus->Reset();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, AttachDevice) {
auto self = LuaCpu::FromLua(LUA, 1);
auto device = LuaDevice::FromLua(LUA, 2);
// Attach it
LUA->PushBool(self->system->bus->AttachDevice(static_cast<riscv::Bus::Device*>(device)));
return 1;
}
void LuaCpu::RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
RegisterClassStart(LUA);
RegisterMethod("PoweredOn", PoweredOn);
RegisterMethod("Cycle", Cycle);
RegisterMethod("PowerOff", PowerOff);
RegisterMethod("PowerOn", PowerOn);
RegisterMethod("Reset", Reset);
RegisterMethod("AttachDevice", AttachDevice);
}
LuaCpu::LuaCpu(u32 memorySize) {
poweredOn = true;
system = riscv::System::Create(memorySize);
system->OnPowerOff = [&]() {
poweredOn = false;
system->bus->Reset();
};
// lame test code. this WILL be removed, I just want this for a quick test
system->bus->AttachDevice(new SimpleUartDevice);
auto fp = std::fopen("/home/lily/test-gmod.bin", "rb");
if(fp) {
std::fseek(fp, 0, SEEK_END);
auto len = std::ftell(fp);
std::fseek(fp, 0, SEEK_SET);
std::fread(system->ram->Raw(), 1, len, fp);
std::fclose(fp);
namespace lcpu {
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PoweredOn) {
auto self = LuaCpu::FromLua(LUA, 1);
LUA->PushBool(self->poweredOn);
return 1;
}
}
LuaCpu::~LuaCpu() {
delete system;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, Cycle) {
auto self = LuaCpu::FromLua(LUA, 1);
if(!self->poweredOn)
return 0;
self->system->Step();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PowerOff) {
auto self = LuaCpu::FromLua(LUA, 1);
if(!self->poweredOn)
return 0;
self->poweredOn = false;
self->system->bus->Reset();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PowerOn) {
auto self = LuaCpu::FromLua(LUA, 1);
if(self->poweredOn)
return 0;
self->poweredOn = true;
self->system->bus->Reset();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, Reset) {
auto self = LuaCpu::FromLua(LUA, 1);
self->system->bus->Reset();
return 0;
}
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, AttachDevice) {
auto self = LuaCpu::FromLua(LUA, 1);
auto device = LuaDevice::FromLua(LUA, 2);
// Attach it
LUA->PushBool(self->system->bus->AttachDevice(static_cast<riscv::Bus::Device*>(device)));
return 1;
}
void LuaCpu::RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
RegisterClassStart(LUA);
RegisterMethod("PoweredOn", PoweredOn);
RegisterMethod("Cycle", Cycle);
RegisterMethod("PowerOff", PowerOff);
RegisterMethod("PowerOn", PowerOn);
RegisterMethod("Reset", Reset);
RegisterMethod("AttachDevice", AttachDevice);
}
LuaCpu::LuaCpu(u32 memorySize) {
poweredOn = true;
system = riscv::System::Create(memorySize);
system->OnPowerOff = [&]() {
poweredOn = false;
system->bus->Reset();
};
// lame test code. this WILL be removed, I just want this for a quick test
system->bus->AttachDevice(new SimpleUartDevice);
auto fp = std::fopen("/home/lily/test-gmod.bin", "rb");
if(fp) {
std::fseek(fp, 0, SEEK_END);
auto len = std::ftell(fp);
std::fseek(fp, 0, SEEK_SET);
std::fread(system->ram->Raw(), 1, len, fp);
std::fclose(fp);
}
}
LuaCpu::~LuaCpu() {
delete system;
}
} // namespace lcpu

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@ -4,25 +4,29 @@
#include "LuaObject.hpp"
/// Bindings of [riscv::System] to Lua.
struct LuaCpu : public lcpu::lua::LuaObject<LuaCpu> {
/// Lua binding stuff
constexpr static const char* Name() { return "LuaCpu"; }
static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA);
namespace lcpu {
/// Bindings of [riscv::System] to Lua.
struct LuaCpu : public lua::LuaObject<LuaCpu> {
/// Lua binding stuff
constexpr static const char* Name() { return "LuaCpu"; }
static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA);
protected:
friend struct lcpu::lua::LuaObject<LuaCpu>;
LuaCpu(u32 memorySize);
~LuaCpu();
private:
LUA_MEMBER_FUNCTION(PoweredOn); // Check if the CPU is powered on
LUA_MEMBER_FUNCTION(Cycle); // do a single cycle (called internally by LCPU entity)
LUA_MEMBER_FUNCTION(PowerOff); // power off and reset the LCPU
LUA_MEMBER_FUNCTION(PowerOn); // power on the LCPU
LUA_MEMBER_FUNCTION(Reset); // reset the LCPU
LUA_MEMBER_FUNCTION(AttachDevice); // attach a LuaDevice to this cpu
protected:
friend struct lua::LuaObject<LuaCpu>;
LuaCpu(u32 memorySize);
~LuaCpu();
// member variables
riscv::System* system;
bool poweredOn;
};
private:
LUA_MEMBER_FUNCTION(PoweredOn); // Check if the CPU is powered on
LUA_MEMBER_FUNCTION(Cycle); // do a single cycle (called internally by LCPU entity)
LUA_MEMBER_FUNCTION(PowerOff); // power off and reset the LCPU
LUA_MEMBER_FUNCTION(PowerOn); // power on the LCPU
LUA_MEMBER_FUNCTION(Reset); // reset the LCPU
LUA_MEMBER_FUNCTION(AttachDevice); // attach a LuaDevice to this cpu
// member variables
riscv::System* system;
bool poweredOn;
};
} // namespace lcpu

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@ -1,96 +1,112 @@
#include "LuaDevice.hpp"
void LuaDevice::RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
RegisterClassStart(LUA);
namespace lcpu {
void LuaDevice::RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
RegisterClassStart(LUA);
RegisterGetter("Base", [](GarrysMod::Lua::ILuaBase* LUA) {
auto self = LuaDevice::FromLua(LUA, 1);
LUA->PushNumber(static_cast<double>(self->base));
});
RegisterGetter("Base", [](GarrysMod::Lua::ILuaBase* LUA) {
auto self = LuaDevice::FromLua(LUA, 1);
LUA->PushNumber(static_cast<double>(self->base));
});
RegisterGetter("Size", [](GarrysMod::Lua::ILuaBase* LUA) {
auto self = LuaDevice::FromLua(LUA, 1);
LUA->PushNumber(static_cast<double>(self->size));
});
}
RegisterGetter("Size", [](GarrysMod::Lua::ILuaBase* LUA) {
auto self = LuaDevice::FromLua(LUA, 1);
LUA->PushNumber(static_cast<double>(self->size));
});
}
bool LuaDevice::Clocked() const {
// no real good rationale for checking here,
// since function calling does bail out properly
return true;
}
bool LuaDevice::Clocked() const {
// no real good rationale for checking here,
// since function calling does bail out properly
return true;
}
void LuaDevice::Clock() {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Clock");
void LuaDevice::Clock() {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Clock");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->Call(1, 0);
} else {
lua->Pop(); // pop the Clock function off the stack
}
lua->Pop(); // pop the reference
// clang-format on
}
riscv::Address LuaDevice::Base() const {
return base;
}
riscv::Address LuaDevice::Size() const {
return base;
}
u32 LuaDevice::Peek(riscv::Address address) {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Peek");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->PushNumber(static_cast<double>(address));
lua->Call(2, 1);
auto result = static_cast<u32>(lua->GetNumber(-1));
lua->Pop(2); // pop result and the table off
return result;
} else {
lua->Pop(); // pop whatever Peek is off the stack
}
lua->Pop(); // pop the table reference
// clang-format on
return 0xffffffff;
}
void LuaDevice::Poke(riscv::Address address, u32 value) {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Poke");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->PushNumber(static_cast<double>(address));
lua->PushNumber(static_cast<double>(value));
lua->Call(3, 0);
} else {
lua->Pop(); // pop whatever Peek is
}
lua->Pop(); // pop the table reference
// clang-format on
}
void LuaDevice::Reset() {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Reset");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->Call(1, 0);
} else {
lua->Pop(); // pop the Clock function off the stack
lua->Pop(); // pop whatever reset is
}
lua->Pop(); // pop the reference
// clang-format off
}
lua->Pop(); // pop the reference
// clang-format on
}
riscv::Address LuaDevice::Base() const {
return base;
}
LuaDevice::LuaDevice(riscv::Address base, riscv::Address size) : base(base), size(size) {
}
riscv::Address LuaDevice::Size() const {
return base;
}
u32 LuaDevice::Peek(riscv::Address address) {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Peek");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->PushNumber(static_cast<double>(address));
lua->Call(2, 1);
auto result = static_cast<u32>(lua->GetNumber(-1));
lua->Pop(2); // pop result and the table off
return result;
} else {
lua->Pop(); // pop whatever Peek is off the stack
}
lua->Pop(); // pop the table reference
// clang-format on
return 0xffffffff;
}
void LuaDevice::Poke(riscv::Address address, u32 value) {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Poke");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->PushNumber(static_cast<double>(address));
lua->PushNumber(static_cast<double>(value));
lua->Call(3, 0);
} else {
lua->Pop(); // pop whatever Peek is
}
lua->Pop(); // pop the table reference
// clang-format on
}
void LuaDevice::Reset() {
// clang-format off
lua->ReferencePush(GetTableReference());
lua->GetField(-1,"Reset");
if(lua->GetType(-1) == GarrysMod::Lua::Type::Function) {
lua->Push(-2); // 'self' argument
lua->Call(1, 0);
} else {
lua->Pop(); // pop whatever reset is
}
lua->Pop(); // pop the reference
// clang-format on
}
LuaDevice::LuaDevice(riscv::Address base, riscv::Address size) : base(base), size(size) {
}
void LuaDevice::AfterLuaInit() {
// Our Lua callbacks only get the table, not the actual userdata,
// ao we have to mirror things :( kinda sucks, but meh
// clang-format off
lua->ReferencePush(GetTableReference());
lua->PushNumber(static_cast<double>(base));
lua->SetField(-2, "Base");
lua->PushNumber(static_cast<double>(base));
lua->SetField(-2, "Size");
lua->Pop();
// clang-format on
}
} // namespace lcpu

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@ -5,29 +5,33 @@
#include "LuaHelpers.hpp"
#include "LuaObject.hpp"
/// A work-in-progress binding of [riscv::Bus::MmioDevice] to lua
struct LuaDevice : public riscv::Bus::MmioDevice, lcpu::lua::LuaObject<LuaDevice> {
/// Lua binding stuff
constexpr static const char* Name() { return "LuaDevice"; }
static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA);
namespace lcpu {
/// A work-in-progress binding of [riscv::Bus::MmioDevice] to lua
struct LuaDevice : public riscv::Bus::MmioDevice, lcpu::lua::LuaObject<LuaDevice> {
/// Lua binding stuff
constexpr static const char* Name() { return "LuaDevice"; }
static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA);
// [riscv::Bus::MmioDevice] implementation
bool Clocked() const override;
void Clock() override;
void Reset() override;
// [riscv::Bus::MmioDevice] implementation
bool Clocked() const override;
void Clock() override;
void Reset() override;
riscv::Address Base() const override;
riscv::Address Size() const override;
riscv::Address Base() const override;
riscv::Address Size() const override;
u32 Peek(riscv::Address address) override;
void Poke(riscv::Address address, u32 value) override;
u32 Peek(riscv::Address address) override;
void Poke(riscv::Address address, u32 value) override;
protected:
friend lcpu::lua::LuaObject<LuaDevice>;
LuaDevice(riscv::Address base, riscv::Address size);
~LuaDevice() = default;
protected:
friend lcpu::lua::LuaObject<LuaDevice>;
LuaDevice(riscv::Address base, riscv::Address size);
~LuaDevice() = default;
private:
riscv::Address base {};
riscv::Address size {};
};
void AfterLuaInit() override;
private:
riscv::Address base {};
riscv::Address size {};
};
} // namespace lcpu

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@ -1,4 +1,6 @@
//! Helpers for lua binding
//! Helpers for binding Lua and C++.
//! If you want to bind a C++ class to Lua, see the
//! [lcpu::lua::LuaObject<TImpl>] type in LuaObject.hpp
#pragma once
#include <GarrysMod/Lua/Interface.h>
@ -20,14 +22,6 @@
#define LUA_MEMBER_FUNCTION_IMPLEMENT(CLASS, FUNC) int CLASS::FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA)
// this synthesizes a lambda which takes the stack argument to get. this can actually also be
// stored as a variable for later usage (... if you so desire?)
#define LUA_CLASS_GET(T) \
[LUA](int stackPos) { \
LUA->CheckType(stackPos, T::__lua_typeid); \
return LUA->GetUserType<T>(stackPos, T::__lua_typeid); \
}
// Set a C function as a field.
#define LUA_SET_C_FUNCTION(name) \
LUA->PushCFunction(name); \

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@ -10,6 +10,9 @@ namespace lcpu::lua {
/// A CRTP-based class which allows binding C++ to Lua, in a
/// fairly sensible manner.
///
/// Classes backed by this class can have arbitrary properties
/// created by Lua (using a backing table created by this object).
template <class TImpl>
struct LuaObject {
using CFunc = GarrysMod::Lua::CFunc;
@ -26,12 +29,15 @@ namespace lcpu::lua {
/// C++ registered value read-write.
static void RegisterSetter(const std::string& name, ILuaVoidFunc func) { setters()[name] = func; }
virtual void AfterLuaInit() {};
/// Create an instance of this type to give to Lua.
/// addl. arguments are forwarded to the C++ constructor
template <class... Args>
static void Create(GarrysMod::Lua::ILuaBase* LUA, Args&&... args) {
auto ptr = new TImpl(static_cast<Args&&>(args)...);
ptr->InitLuaStuff(LUA);
ptr->AfterLuaInit();
LUA->PushUserType(ptr, __lua_typeid);
}
@ -85,14 +91,14 @@ namespace lcpu::lua {
LUA->CreateTable();
tableReference = LUA->ReferenceCreate();
// register some convinence things
// register some convinence getters
RegisterGetter("Name", [](GarrysMod::Lua::ILuaBase* LUA) { LUA->PushString(TImpl::Name()); });
}
int GetTableReference() { return tableReference; }
LuaObject() = default;
~LuaObject() {
virtual ~LuaObject() {
// free the table reference
if(tableReference != -1)
lua->ReferenceFree(tableReference);

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@ -11,7 +11,7 @@ GMOD_MODULE_OPEN() {
lucore::Logger::The().AttachSink(lcpu::SourceSink::The());
lucore::LogInfo("LCPU Native Module! (ModuleVersion {})", LCPU_MODULE_VERSION);
GlobalsBind(LUA);
lcpu::GlobalsBind(LUA);
return 0;
}