fixup luadevice binding a bit

This commit is contained in:
Lily Tsuru 2023-07-27 16:55:29 -04:00
parent edc5def251
commit 1d0830160b
10 changed files with 287 additions and 254 deletions

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@ -26,7 +26,7 @@ if SERVER then
print("size property is " .. device.Size)
function device:Clock()
print("a")
print(self.Base)
end
function device:Peek(address)
@ -59,7 +59,7 @@ end
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
]]
--]]
AddCSLuaFile("entities/gmod_lcpu_cpu.lua")
end

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@ -4,6 +4,7 @@
#include "LuaCpu.hpp"
#include "LuaDevice.hpp"
namespace lcpu {
LUA_FUNCTION(LCPUNative_CreateCPU) {
LUA->CheckType(1, GarrysMod::Lua::Type::Number);
auto memorySize = static_cast<u32>(LUA->GetNumber(1));
@ -41,3 +42,5 @@ void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA) {
LUA->Pop();
// clang-format on
}
} // namespace lcpu

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@ -1,7 +1,10 @@
#include "LuaHelpers.hpp"
namespace lcpu {
/// This should be bumped on any incompatible change to the native bindings
/// that would break older Lua code, or requires newer Lua code to run.
#define LCPU_MODULE_VERSION 1
void GlobalsBind(GarrysMod::Lua::ILuaBase* LUA);
} // namespace lcpu

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@ -4,8 +4,8 @@
#include "LuaDevice.hpp"
// this is temporary from the thing
// this is temporary from the test harness, and will be replaced
// at some point.
/// simple 16550 UART implementation
struct SimpleUartDevice : public riscv::Bus::MmioDevice {
constexpr static riscv::Address BASE_ADDRESS = 0x10000000;
@ -30,6 +30,7 @@ struct SimpleUartDevice : public riscv::Bus::MmioDevice {
}
};
namespace lcpu {
LUA_MEMBER_FUNCTION_IMPLEMENT(LuaCpu, PoweredOn) {
auto self = LuaCpu::FromLua(LUA, 1);
LUA->PushBool(self->poweredOn);
@ -114,3 +115,5 @@ LuaCpu::LuaCpu(u32 memorySize) {
LuaCpu::~LuaCpu() {
delete system;
}
} // namespace lcpu

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@ -4,16 +4,18 @@
#include "LuaObject.hpp"
namespace lcpu {
/// Bindings of [riscv::System] to Lua.
struct LuaCpu : public lcpu::lua::LuaObject<LuaCpu> {
struct LuaCpu : public lua::LuaObject<LuaCpu> {
/// Lua binding stuff
constexpr static const char* Name() { return "LuaCpu"; }
static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA);
protected:
friend struct lcpu::lua::LuaObject<LuaCpu>;
friend struct lua::LuaObject<LuaCpu>;
LuaCpu(u32 memorySize);
~LuaCpu();
private:
LUA_MEMBER_FUNCTION(PoweredOn); // Check if the CPU is powered on
LUA_MEMBER_FUNCTION(Cycle); // do a single cycle (called internally by LCPU entity)
@ -26,3 +28,5 @@ struct LuaCpu : public lcpu::lua::LuaObject<LuaCpu> {
riscv::System* system;
bool poweredOn;
};
} // namespace lcpu

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@ -1,5 +1,6 @@
#include "LuaDevice.hpp"
namespace lcpu {
void LuaDevice::RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
RegisterClassStart(LUA);
@ -31,7 +32,7 @@ void LuaDevice::Clock() {
lua->Pop(); // pop the Clock function off the stack
}
lua->Pop(); // pop the reference
// clang-format off
// clang-format on
}
riscv::Address LuaDevice::Base() const {
@ -94,3 +95,18 @@ void LuaDevice::Reset() {
LuaDevice::LuaDevice(riscv::Address base, riscv::Address size) : base(base), size(size) {
}
void LuaDevice::AfterLuaInit() {
// Our Lua callbacks only get the table, not the actual userdata,
// ao we have to mirror things :( kinda sucks, but meh
// clang-format off
lua->ReferencePush(GetTableReference());
lua->PushNumber(static_cast<double>(base));
lua->SetField(-2, "Base");
lua->PushNumber(static_cast<double>(base));
lua->SetField(-2, "Size");
lua->Pop();
// clang-format on
}
} // namespace lcpu

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@ -5,6 +5,7 @@
#include "LuaHelpers.hpp"
#include "LuaObject.hpp"
namespace lcpu {
/// A work-in-progress binding of [riscv::Bus::MmioDevice] to lua
struct LuaDevice : public riscv::Bus::MmioDevice, lcpu::lua::LuaObject<LuaDevice> {
/// Lua binding stuff
@ -27,7 +28,10 @@ struct LuaDevice : public riscv::Bus::MmioDevice, lcpu::lua::LuaObject<LuaDevice
LuaDevice(riscv::Address base, riscv::Address size);
~LuaDevice() = default;
void AfterLuaInit() override;
private:
riscv::Address base {};
riscv::Address size {};
};
} // namespace lcpu

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@ -1,4 +1,6 @@
//! Helpers for lua binding
//! Helpers for binding Lua and C++.
//! If you want to bind a C++ class to Lua, see the
//! [lcpu::lua::LuaObject<TImpl>] type in LuaObject.hpp
#pragma once
#include <GarrysMod/Lua/Interface.h>
@ -20,14 +22,6 @@
#define LUA_MEMBER_FUNCTION_IMPLEMENT(CLASS, FUNC) int CLASS::FUNC##__ImpStatic(GarrysMod::Lua::ILuaBase* LUA)
// this synthesizes a lambda which takes the stack argument to get. this can actually also be
// stored as a variable for later usage (... if you so desire?)
#define LUA_CLASS_GET(T) \
[LUA](int stackPos) { \
LUA->CheckType(stackPos, T::__lua_typeid); \
return LUA->GetUserType<T>(stackPos, T::__lua_typeid); \
}
// Set a C function as a field.
#define LUA_SET_C_FUNCTION(name) \
LUA->PushCFunction(name); \

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@ -10,6 +10,9 @@ namespace lcpu::lua {
/// A CRTP-based class which allows binding C++ to Lua, in a
/// fairly sensible manner.
///
/// Classes backed by this class can have arbitrary properties
/// created by Lua (using a backing table created by this object).
template <class TImpl>
struct LuaObject {
using CFunc = GarrysMod::Lua::CFunc;
@ -26,12 +29,15 @@ namespace lcpu::lua {
/// C++ registered value read-write.
static void RegisterSetter(const std::string& name, ILuaVoidFunc func) { setters()[name] = func; }
virtual void AfterLuaInit() {};
/// Create an instance of this type to give to Lua.
/// addl. arguments are forwarded to the C++ constructor
template <class... Args>
static void Create(GarrysMod::Lua::ILuaBase* LUA, Args&&... args) {
auto ptr = new TImpl(static_cast<Args&&>(args)...);
ptr->InitLuaStuff(LUA);
ptr->AfterLuaInit();
LUA->PushUserType(ptr, __lua_typeid);
}
@ -85,14 +91,14 @@ namespace lcpu::lua {
LUA->CreateTable();
tableReference = LUA->ReferenceCreate();
// register some convinence things
// register some convinence getters
RegisterGetter("Name", [](GarrysMod::Lua::ILuaBase* LUA) { LUA->PushString(TImpl::Name()); });
}
int GetTableReference() { return tableReference; }
LuaObject() = default;
~LuaObject() {
virtual ~LuaObject() {
// free the table reference
if(tableReference != -1)
lua->ReferenceFree(tableReference);

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@ -11,7 +11,7 @@ GMOD_MODULE_OPEN() {
lucore::Logger::The().AttachSink(lcpu::SourceSink::The());
lucore::LogInfo("LCPU Native Module! (ModuleVersion {})", LCPU_MODULE_VERSION);
GlobalsBind(LUA);
lcpu::GlobalsBind(LUA);
return 0;
}