begin actually setting up the repository as a GMod addon..
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ideas.md
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ideas.md
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- cpu cores
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- cpu entities
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- controllable paramaters (ram size, ...)
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- admin controlled per-user max RAM size (default 16mb)
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- possibly override for "respectful" users and admins?
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- admin controlled per-user max lcpu chip count (default 4)
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- admins can override?
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- admin controled global (affects all placed lcpus) scheduler timeslice (? cpus wouldn't block source anyways, the only way they could is if they start posting too many cpu thread -> lua thread callbacks ?)
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- admin controlled per-user max RAM size (default 32mb)
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- possibly override for "respectful" users and admins (admins probably wouldn't even count)?
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- admin controlled per-user max lcpu chip count (default 8)
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- admins can override/do not count?
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- admin controled global (affects all placed lcpus) scheduler timeslice.
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- couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
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- upload a raw binary (or elf? we could probably just imitate a "boot loader" and throw it into memory and move the given register to it?) to execute
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- or write code as a "lcpu project." in theory exporting out to a Makefile/etc should be possible
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- or write assembly/maybe c code for tiny projects
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- text editor for lcpu projects
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- some example projects?
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- supported architechures (iniitally. more could be added and a "common" abstraction framework for devices could be agreed on)
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- riscv rv32-ima cpu core
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- llvm assembler/maybe clang integration? (this might make the addon unwieldly though)
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- riscv rv32-ima cpu core
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- llvm assembler used in this case
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- maybe clang integration? (this might make the addon unwieldly though)
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- wiremod interopability (to obsolete ZCPU at least for my purposes)
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- gpio (which uses normal wire stuff)
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@ -0,0 +1,4 @@
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-- skeleton load file to get gmod to recognize this as an addon
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-- this will contain files later on in life.
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print("hello world?")
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@ -68,6 +68,6 @@ namespace lucore::detail {
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} // namespace lucore::detail
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namespace lucore {
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using detail::NullRef;
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using detail::OptionalRef;
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using detail::NullRef; // NOLINT ..yes, yes they are used. why do you think they aren't.
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using detail::OptionalRef; // NOLINT ... ditto!!!
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} // namespace lucore
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@ -6,8 +6,8 @@
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namespace lucore {
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[[noreturn]] void ExitMsg(const char* fileName, int fileLine, const char* message) {
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// TODO: move this to logger functionality of lucore (gmsv_lcpu will end up containing a
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// Sink impl..)
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// TODO: move this to logger functionality of lucore (the native module will end up
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// containing a Sink implementation that funnels to either gmod or tier libs..)
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std::puts(message);
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std::quick_exit(0xAF);
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}
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