lcpu: make build_module take in the path to the gameserver
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@ -25,7 +25,7 @@ Preliminary installation steps (for Linux):
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```
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```
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garrysmod/addons$ git clone --recursive https://git.crustywindo.ws/modeco80/gmod-lcpu.git lcpu
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garrysmod/addons$ git clone --recursive https://git.crustywindo.ws/modeco80/gmod-lcpu.git lcpu
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garrysmod/addons$ cd lcpu
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garrysmod/addons$ cd lcpu
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garrysmod/addons/lcpu$ ./build_module.sh
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garrysmod/addons/lcpu$ ./build_module.sh [gameserver path]
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# Tada!
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# Tada!
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```
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```
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@ -3,10 +3,11 @@
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# Build the LCPU native module for both linux32 and linux64
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# Build the LCPU native module for both linux32 and linux64
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# and install it into the proper directory gmod wants native modules to be.
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# and install it into the proper directory gmod wants native modules to be.
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set -x
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# where your game server is
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# where your game server is
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GS_PATH="/home/lily/gs/gmod"
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[[ "$1" == "" ]] && GS_PATH="/home/lily/gs/gmod"
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[[ ! "$1" == "" ]] && GS_PATH="$1"
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echo "building for $GS_PATH"
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# make the module build directory
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# make the module build directory
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[[ ! -d "module_build" ]] && {
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[[ ! -d "module_build" ]] && {
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