add scripts for building llvm (for inclusion in addon root)
This commit is contained in:
parent
732ff5fef8
commit
8d7e8c3a11
|
@ -4,3 +4,11 @@ native/projects/riscv/ref
|
||||||
|
|
||||||
.cache/
|
.cache/
|
||||||
.vscode/
|
.vscode/
|
||||||
|
|
||||||
|
|
||||||
|
# temporary
|
||||||
|
llvm_src/
|
||||||
|
llvm_build/
|
||||||
|
|
||||||
|
# pre-'mv' filenames
|
||||||
|
llvm-project-*/
|
||||||
|
|
|
@ -0,0 +1,42 @@
|
||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# this script builds llvm components
|
||||||
|
|
||||||
|
LLVM_VERSION=16.0.0
|
||||||
|
LLVM_URL="https://github.com/llvm/llvm-project/releases/download/llvmorg-$LLVM_VERSION/llvm-project-$LLVM_VERSION.src.tar.xz"
|
||||||
|
LLVM_FILENAME="llvm-project-$LLVM_VERSION.src.tar.xz"
|
||||||
|
|
||||||
|
|
||||||
|
# download/extract LLVM (if need be)
|
||||||
|
[[ ! -d 'llvm_src' ]] && {
|
||||||
|
curl -LO $LLVM_URL
|
||||||
|
tar xf $LLVM_FILENAME
|
||||||
|
mv llvm-project-$LLVM_VERSION.src llvm_src/
|
||||||
|
rm $LLVM_FILENAME
|
||||||
|
};
|
||||||
|
|
||||||
|
# Configure LLVM. THis is a mouthful, but it's only a mouthful because we specialize things we don't
|
||||||
|
# want in our minimal build of the LLVM project/clang.
|
||||||
|
# -DLLVM_ENABLE_LTO=Thin
|
||||||
|
cmake -GNinja -S llvm_src/llvm -B llvm_build \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release \
|
||||||
|
-DCMAKE_C_COMPILER=clang \
|
||||||
|
-DCMAKE_CXX_COMPILER=clang++ \
|
||||||
|
-DCMAKE_INSTALL_PREFIX="$PWD/lua/bin/llvm" \
|
||||||
|
-DLLVM_USE_LINKER=lld \
|
||||||
|
-DLLVM_INCLUDE_TESTS=OFF \
|
||||||
|
-DLLVM_ENABLE_PROJECTS="clang;lld" \
|
||||||
|
-DLLVM_TARGETS_TO_BUILD="RISCV" \
|
||||||
|
-DLLVM_DEFAULT_TARGET_TRIPLE="riscv32-none-gnu"
|
||||||
|
|
||||||
|
# TODO: Configure and build compiler-rt with our toolchain.
|
||||||
|
#cmake -GNinja -S llvm_src/compiler-rt \
|
||||||
|
# -DCOMPILER_RT_BUILD_SANITIZERS=OFF \
|
||||||
|
# -DCOMPILER_RT_BUILD_LIBFUZZER=OFF \
|
||||||
|
# -DCOMPILER_RT_BUILD_PROFILE=OFF \
|
||||||
|
# -DCOMPILER_RT_BUILD_MEMPROF=OFF \
|
||||||
|
# -DCOMPILER_RT_BUILD_ORC=OFF \
|
||||||
|
# -DCOMPILER_RT_BAREMETAL_BUILD=ON
|
||||||
|
|
||||||
|
# Build it
|
||||||
|
cmake --build llvm_build -j $(($(nproc) + 1))
|
18
ideas.md
18
ideas.md
|
@ -8,6 +8,7 @@ This is basically the working ideas for the LCPU project.
|
||||||
- RISC-V rv32ima core
|
- RISC-V rv32ima core
|
||||||
- Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
|
- Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow...
|
||||||
- Controllable paramaters (RAM size, ...)
|
- Controllable paramaters (RAM size, ...)
|
||||||
|
- Our own frambuffer screen SENT (since wiremod decided to go stupid mode and saw off the gpu)
|
||||||
|
|
||||||
## Code upload/project workflow
|
## Code upload/project workflow
|
||||||
|
|
||||||
|
@ -17,11 +18,15 @@ This is basically the working ideas for the LCPU project.
|
||||||
|
|
||||||
### Integrated simple project workflow
|
### Integrated simple project workflow
|
||||||
|
|
||||||
|
### LLVM integration
|
||||||
|
- LLVM assembler (llvm-mc) is used
|
||||||
|
- clang for C code? (if it's not prohibitively expensive)
|
||||||
|
- In all cases (as/clang), the tools will all be firewalled to the given project data directory.
|
||||||
|
In the case of clang, an addional path will be allowed (clang freestanding headers), but that's the only exception.
|
||||||
|
|
||||||
|
- LLVM tools integrated into server library? Or installed in lua/bin?
|
||||||
|
|
||||||
- Write assembly/maybe C code using a tiny project system (data for them would go in server data folder ?)
|
- Write assembly/maybe C code using a tiny project system (data for them would go in server data folder ?)
|
||||||
- LLVM assembler is used
|
|
||||||
- Integrated clang for C code? (if it's not prohibitively expensive)
|
|
||||||
- In all cases (as/clang), the tools will all be firewalled to the given project data directory.
|
|
||||||
In the case of clang, an addional path will be allowed (clang freestanding headers), but that's the only exception.
|
|
||||||
|
|
||||||
- Text editor used to edit project source files
|
- Text editor used to edit project source files
|
||||||
|
|
||||||
|
@ -33,9 +38,9 @@ This is basically the working ideas for the LCPU project.
|
||||||
- possibly override for "respectful" users and admins (admins probably wouldn't even count)?
|
- possibly override for "respectful" users and admins (admins probably wouldn't even count)?
|
||||||
|
|
||||||
- Admin controlled per-user max LCPU entity count (default 8)
|
- Admin controlled per-user max LCPU entity count (default 8)
|
||||||
- admins can override/do not count?
|
- Admins don't count
|
||||||
|
|
||||||
- Admin controled global (affects all placed LCPUs) scheduler timeslice.
|
- Admin controled global (affects all placed LCPUs) scheduler cycle rate.
|
||||||
- Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
|
- Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain)
|
||||||
- I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using `ENTITY:Think` should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...)
|
- I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using `ENTITY:Think` should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...)
|
||||||
- Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues.
|
- Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues.
|
||||||
|
@ -45,4 +50,3 @@ This is basically the working ideas for the LCPU project.
|
||||||
- Wiremod interopability
|
- Wiremod interopability
|
||||||
- Wiremod GPIO (which uses normal wire stuff)
|
- Wiremod GPIO (which uses normal wire stuff)
|
||||||
- Console Screen
|
- Console Screen
|
||||||
- Wire GPU (if it's not painful to do so)?
|
|
||||||
|
|
|
@ -2,3 +2,9 @@
|
||||||
-- this will contain files later on in life.
|
-- this will contain files later on in life.
|
||||||
|
|
||||||
print("hello world?")
|
print("hello world?")
|
||||||
|
|
||||||
|
-- detect if wiremod is installed
|
||||||
|
if not istable(WireLib) then
|
||||||
|
print("[LCPU] we need wiremod..")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
Loading…
Reference in New Issue