move LuaObject into a new source file and clean it up a bit
This commit is contained in:
parent
4538cd182d
commit
df8647525b
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@ -4,32 +4,32 @@
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#include "GarrysMod/Lua/LuaBase.h"
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#include "LuaCpu.hpp"
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#include "LuaDevice.hpp"
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#include "LuaHelpers.hpp"
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#include "LuaObject.hpp"
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/// test for the "new" lua object system
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struct TestLuaObject : public lcpu::lua::LuaObject<TestLuaObject> {
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static const char* Name() { return "TestLuaObject"; }
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constexpr static const char* Name() { return "TestLuaObject"; }
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static void RegisterClass(GarrysMod::Lua::ILuaBase* LUA) {
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RegisterClassStart(LUA);
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// Metamethods can be registered here; in this case, our test object doesn't need any
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RegisterClassEnd(LUA);
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// Register methods. Maybe later I'll do some crazy template stuff; for now this is pretty barebones.
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RegisterMethod("Test", &Test);
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RegisterMethod("Test", Test);
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RegisterGetter("Variable", [](GarrysMod::Lua::ILuaBase* LUA) { LUA->PushNumber(32.6); });
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RegisterGetter("MemberVariable", [](GarrysMod::Lua::ILuaBase* LUA) {
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auto self = TestLuaObject::FromLua(LUA, 1);
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LUA->PushNumber(self->n);
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});
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RegisterSetter("MemberVariable", [](GarrysMod::Lua::ILuaBase* LUA) {
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// 3 will be the assignment stack position
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// The value of a setter is placed at the top of the stack by LuaObject
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auto self = TestLuaObject::FromLua(LUA, 1);
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self->n = LUA->GetNumber(3);
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self->n = LUA->GetNumber(-1);
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});
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}
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LUA_MEMBER_FUNCTION(Test)
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LUA_MEMBER_FUNCTION(Test);
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double n;
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};
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@ -89,184 +89,4 @@ namespace lcpu::lua {
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}
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}
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/// A CRTP-based class which allows binding C++ to Lua, in a
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/// fairly sensible manner.
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template <class TImpl>
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struct LuaObject {
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using CFunc = GarrysMod::Lua::CFunc;
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using ILuaFunc = void (*)(GarrysMod::Lua::ILuaBase*);
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/// Register a C++ method.
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static void RegisterMethod(const std::string& name, CFunc func) { methods()[name] = func; }
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/// Register a getter for a value to be read.
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static void RegisterGetter(const std::string& name, ILuaFunc func) { getters()[name] = func; }
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/// Register a setter. This can be used to make a
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/// C++ registered value read-write.
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static void RegisterSetter(const std::string& name, ILuaFunc func) { setters()[name] = func; }
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// addl. arguments are forwarded to the C++ constructor
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template <class... Args>
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static void Create(GarrysMod::Lua::ILuaBase* LUA, Args&&... args) {
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auto ptr = new TImpl(static_cast<Args&&>(args)...);
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ptr->InitLuaStuff(LUA);
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LUA->PushUserType(ptr, __lua_typeid);
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}
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static TImpl* FromLua(GarrysMod::Lua::ILuaBase* LUA, int stackPos) {
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LUA->CheckType(stackPos, __lua_typeid);
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return LUA->GetUserType<TImpl>(stackPos, __lua_typeid);
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}
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protected:
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/// This should be called first in your RegisterClass static method.
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/// This doesn't pop the metatable off so you can keep adding things to it
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static void RegisterClassStart(GarrysMod::Lua::ILuaBase* LUA) {
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auto typeid_name = std::format("{}__typeid", TImpl::Name());
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// clang-format off
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__lua_typeid = LUA->CreateMetaTable(TImpl::Name());
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LUA->PushSpecial(GarrysMod::Lua::SPECIAL_REG);
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LUA->PushNumber(__lua_typeid);
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LUA->SetField(-2, typeid_name.c_str());
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LUA->Pop(); // pop registry
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// add in required metamethods
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LUA_SET_C_FUNCTION(__gc)
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LUA_SET_C_FUNCTION(__index)
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LUA_SET_C_FUNCTION(__newindex)
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// clang-format on
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}
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/// Call in your RegisterClass() method when done registering metamethods.
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static void RegisterClassEnd(GarrysMod::Lua::ILuaBase* LUA) { LUA->Pop(); }
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/// A detail function used to setup some stuff in the Create() method.
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void InitLuaStuff(GarrysMod::Lua::ILuaBase* LUA) {
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lua = LUA;
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// create the table used to store user properties
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// from Lua
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LUA->CreateTable();
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tableReference = LUA->ReferenceCreate();
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// register some convinence things
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RegisterGetter("Name", [](GarrysMod::Lua::ILuaBase* LUA) { LUA->PushString(TImpl::Name()); });
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}
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LuaObject() = default;
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~LuaObject() {
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// free the table reference
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if(tableReference != -1)
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lua->ReferenceFree(tableReference);
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}
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/// The LUA interface used to create this class.
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GarrysMod::Lua::ILuaBase* lua;
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private:
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// base metamethods
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LUA_MEMBER_FUNCTION(__gc)
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LUA_MEMBER_FUNCTION(__index)
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LUA_MEMBER_FUNCTION(__newindex)
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// static stuff
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static int __lua_typeid;
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static auto& methods() {
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static std::unordered_map<std::string, GarrysMod::Lua::CFunc> methods__;
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return methods__;
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}
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static auto& getters() {
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static std::unordered_map<std::string, ILuaFunc> getters__;
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return getters__;
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}
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static auto& setters() {
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static std::unordered_map<std::string, ILuaFunc> setters__;
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return setters__;
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}
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// instance stuff
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int tableReference { -1 };
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};
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template <class TImpl>
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int LuaObject<TImpl>::__lua_typeid = 0;
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template <class TImpl>
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LUA_MEMBER_FUNCTION_IMPLEMENT(LuaObject<TImpl>, __gc) {
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auto self = FromLua(LUA, 1);
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if(self != nullptr) {
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lucore::LogInfo("GCing LuaObject-based object @ {:p}", static_cast<void*>(self));
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delete self;
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}
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return 0;
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}
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template <class TImpl>
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LUA_MEMBER_FUNCTION_IMPLEMENT(LuaObject<TImpl>, __index) {
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auto self = FromLua(LUA, 1);
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if(LUA->GetType(2) == GarrysMod::Lua::Type::String) {
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auto key = GetLuaString(LUA, 2);
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if(methods().find(key) != methods().end()) {
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LUA->PushCFunction(methods()[key]);
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return 1;
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}
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if(getters().find(key) != getters().end()) {
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// getters explicitly push their return onto the stack
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getters()[key](LUA);
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return 1;
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}
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}
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// look up from the table
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// clang-format off
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LUA->ReferencePush(self->tableReference);
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LUA->Push(2);
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LUA->GetTable(-2);
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// clang-format on
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return 1;
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}
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template <class TImpl>
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LUA_MEMBER_FUNCTION_IMPLEMENT(LuaObject<TImpl>, __newindex) {
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auto self = FromLua(LUA, 1);
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if(LUA->GetType(2) == GarrysMod::Lua::Type::String) {
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auto key = GetLuaString(LUA, 2);
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// don't allow overwriting methods
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if(methods().find(key) != methods().end())
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return 0;
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// or read-only values
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if(getters().find(key) != getters().end() && setters().find(key) == setters().end())
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return 0;
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if(setters().find(key) != setters().end()) {
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// for ergonomic sake only I kind of want to make this like
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// LUA->Push(3) so that -1 (top of stack) is the value
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// a bit cleaner. idk
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setters()[key](LUA);
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return 0;
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}
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}
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// push onto the table
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// clang-format off
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LUA->ReferencePush(self->tableReference);
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LUA->Push(2);
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LUA->Push(3);
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LUA->SetTable(-3);
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LUA->Pop();
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// clang-format on
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return 0;
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}
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} // namespace lcpu::lua
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@ -0,0 +1,217 @@
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//#include <functional>
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#include "GarrysMod/Lua/Interface.h"
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#include "GarrysMod/Lua/LuaBase.h"
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#include "LuaHelpers.hpp"
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namespace lcpu::lua {
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/// A CRTP-based class which allows binding C++ to Lua, in a
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/// fairly sensible manner.
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template <class TImpl>
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struct LuaObject {
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using CFunc = GarrysMod::Lua::CFunc;
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using ILuaFunc = int (*)(GarrysMod::Lua::ILuaBase*);
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using ILuaVoidFunc = void (*)(GarrysMod::Lua::ILuaBase*);
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//using CFuncStd = std::function<int(lua_State*)>;
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//using ILuaFuncStd = std::function<int(GarrysMod::Lua::ILuaBase*)>;
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//using ILuaVoidFuncStd = std::function<void(GarrysMod::Lua::ILuaBase*)>;
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/// Register a C++ method.
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static void RegisterMethod(const std::string& name, CFunc func) {
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methods()[name] = func;
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}
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/// Register a getter for a value to be read.
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static void RegisterGetter(const std::string& name, ILuaVoidFunc func) { getters()[name] = func; }
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/// Register a setter. This can be used to make a
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/// C++ registered value read-write.
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static void RegisterSetter(const std::string& name, ILuaVoidFunc func) { setters()[name] = func; }
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/// Create an instance of this type to give to Lua.
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/// addl. arguments are forwarded to the C++ constructor
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template <class... Args>
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static void Create(GarrysMod::Lua::ILuaBase* LUA, Args&&... args) {
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auto ptr = new TImpl(static_cast<Args&&>(args)...);
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ptr->InitLuaStuff(LUA);
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LUA->PushUserType(ptr, __lua_typeid);
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}
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static TImpl* FromLua(GarrysMod::Lua::ILuaBase* LUA, int stackPos) {
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LUA->CheckType(stackPos, __lua_typeid);
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return LUA->GetUserType<TImpl>(stackPos, __lua_typeid);
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}
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protected:
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/// This should be called first in your RegisterClass static method.
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static void RegisterClassStart(GarrysMod::Lua::ILuaBase* LUA) {
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auto typeid_name = std::format("{}__typeid", TImpl::Name());
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// clang-format off
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__lua_typeid = LUA->CreateMetaTable(TImpl::Name());
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LUA->PushSpecial(GarrysMod::Lua::SPECIAL_REG);
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LUA->PushNumber(__lua_typeid);
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LUA->SetField(-2, typeid_name.c_str());
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LUA->Pop(); // pop registry
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// add in required metamethods
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LUA_SET_C_FUNCTION(__gc)
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LUA_SET_C_FUNCTION(__index)
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LUA_SET_C_FUNCTION(__newindex)
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LUA->Pop(); // pop metatable
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// clang-format on
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}
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/// Register a metafunction.
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/// Note that the following metafunctions are reserved by the implementation
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/// of this object, and should not be overwritten:
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///
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/// - __gc
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/// - __index
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/// - __newindex
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///
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static void RegisterMetaFunction(GarrysMod::Lua::ILuaBase* LUA, const std::string& name, CFunc func) {
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// clang-format off
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LUA->PushMetaTable(__lua_typeid);
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LUA->PushCFunction(func);
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LUA->SetField(-2, name.c_str());
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LUA->Pop();
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// clang-format on
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}
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/// A detail function used to setup some stuff in the Create() method.
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void InitLuaStuff(GarrysMod::Lua::ILuaBase* LUA) {
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lua = LUA;
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// create the table used to store user properties
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// from Lua
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LUA->CreateTable();
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tableReference = LUA->ReferenceCreate();
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// register some convinence things
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RegisterGetter("Name", [](GarrysMod::Lua::ILuaBase* LUA) { LUA->PushString(TImpl::Name()); });
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}
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LuaObject() = default;
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~LuaObject() {
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// free the table reference
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if(tableReference != -1)
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lua->ReferenceFree(tableReference);
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}
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/// The LUA interface used to create this class.
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GarrysMod::Lua::ILuaBase* lua;
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private:
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// base metamethods
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LUA_MEMBER_FUNCTION(__gc)
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LUA_MEMBER_FUNCTION(__index)
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LUA_MEMBER_FUNCTION(__newindex)
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// static stuff
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static int __lua_typeid;
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static auto& methods() {
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static std::unordered_map<std::string, CFunc> methods__;
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return methods__;
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}
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static auto& getters() {
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static std::unordered_map<std::string, ILuaVoidFunc> getters__;
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return getters__;
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}
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static auto& setters() {
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static std::unordered_map<std::string, ILuaVoidFunc> setters__;
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return setters__;
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}
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// instance stuff
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int tableReference { -1 };
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};
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template <class TImpl>
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int LuaObject<TImpl>::__lua_typeid = 0;
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template <class TImpl>
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LUA_MEMBER_FUNCTION_IMPLEMENT(LuaObject<TImpl>, __gc) {
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auto self = FromLua(LUA, 1);
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if(self != nullptr) {
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lucore::LogInfo("GCing LuaObject {} @ {:p}", TImpl::Name(), static_cast<void*>(self));
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delete self;
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}
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return 0;
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}
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template <class TImpl>
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LUA_MEMBER_FUNCTION_IMPLEMENT(LuaObject<TImpl>, __index) {
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auto self = FromLua(LUA, 1);
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if(LUA->GetType(2) == GarrysMod::Lua::Type::String) {
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auto& methods = LuaObject::methods();
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auto& getters = LuaObject::getters();
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auto key = GetLuaString(LUA, 2);
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if(methods.find(key) != methods.end()) {
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LUA->PushCFunction(methods[key]);
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return 1;
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}
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if(getters.find(key) != getters.end()) {
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// getters explicitly push their return onto the stack
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getters[key](LUA);
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return 1;
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}
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}
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// look up from the table
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// clang-format off
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LUA->ReferencePush(self->tableReference);
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LUA->Push(2);
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LUA->GetTable(-2);
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// clang-format on
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return 1;
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}
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template <class TImpl>
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LUA_MEMBER_FUNCTION_IMPLEMENT(LuaObject<TImpl>, __newindex) {
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auto self = FromLua(LUA, 1);
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if(LUA->GetType(2) == GarrysMod::Lua::Type::String) {
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auto& methods = LuaObject::methods();
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auto& getters = LuaObject::getters();
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auto& setters = LuaObject::setters();
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auto key = GetLuaString(LUA, 2);
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// don't allow overwriting methods
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if(methods.find(key) != methods.end())
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return 0;
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// or read-only C++ values
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if(getters.find(key) != getters.end() && setters.find(key) == setters.end())
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return 0;
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if(setters.find(key) != setters.end()) {
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// clang-format off
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// Push the value to be written onto the top of the stack.
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// This is mostly for ergonomic reasons.
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LUA->Push(3);
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setters[key](LUA);
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LUA->Pop();
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return 0;
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}
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}
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// push onto the table
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// clang-format off
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LUA->ReferencePush(self->tableReference);
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LUA->Push(2);
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LUA->Push(3);
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LUA->SetTable(-3);
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LUA->Pop();
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// clang-format on
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return 0;
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}
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} // namespace lcpu::lua
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