forgot that
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@ -22,9 +22,6 @@ struct LuaCpu : public lcpu::lua::LuaObject<LuaCpu> {
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LUA_MEMBER_FUNCTION(Reset); // reset the LCPU
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LUA_MEMBER_FUNCTION(Reset); // reset the LCPU
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LUA_MEMBER_FUNCTION(AttachDevice); // attach a LuaDevice to this cpu
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LUA_MEMBER_FUNCTION(AttachDevice); // attach a LuaDevice to this cpu
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// class binding stuff
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LUA_CLASS_BIND_VARIABLES(private);
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// member variables
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// member variables
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riscv::System* system;
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riscv::System* system;
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bool poweredOn;
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bool poweredOn;
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