AddCSLuaFile() -- prime the native lua module & add clientside files to send -- if running on the server if SERVER then require("lcpu_native") if LCPUNative.ModuleVersion ~= 1 then print("Your LCPU native module is somehow lagging behind the Lua code. Please rebuild it.") LCPUNative = nil return end LCPU = {}; LCPU.Devices = {}; -- Uncomment this to enable debug logging (useful for troubleshooting bugs) --LCPUNative.EnableDebug() AddCSLuaFile("entities/gmod_lcpu_cpu.lua") -- Serverside devices (that don't depend on wiremod being loaded) include("lcpu/devices/uart.lua") end