# LCPU Idea/Working Model Sheet This is basically the working ideas for the LCPU project. ## Core features - CPU SENTs - RISC-V rv32ima core - Would supporting more than one CPU core type be worthwhile? If so, the project is relatively setup for such workflow... - Controllable paramaters (RAM size, ...) - Our own framebuffer screen SENT (since wiremod decided to go stupid mode and saw off the gpu) ## Code upload - Upload a raw binary to execute, generated from any user tooling (goes into server data folder) - Yes, this means you can run Linux in GMod. No, I'm not sorry. - Or even an ELF? Would require less linker hell? ## Integrated simple project workflow (WIP) - Uses official RISC-V GCC toolchain - Server operator can control root path of where they have installed it. - Write assembly/C/C++ code using a tiny project system (source for them would go in server data folder ?) - At the root of a project, a `project.json` file exists, with something like: ```json { "project": { "cCompileFlags": "-O2", "cppCompileFlags": "-O2 -fno-exceptions -fno-rtti", "sources": [ "startup.S", "main.cpp" ] } } ``` - No conditional compilation - All files in a project are built by that project - Text editor used to edit project source files - Some example projects? - I joke about it, but an RTOS would be really nice and a good stress test of the project system (for usage in "real" projects.) ## Moderation/administration tools - Admin controlled per-user max RAM size (default 64mb) - possibly override for "respectful" users and admins (admins probably wouldn't even count)? - Admin controlled per-user max LCPU entity count (default 8) - Admins don't count to limits - Admin controled global (affects all placed LCPUs) scheduler cycle rate. - Couldn't be faster than tickrate though or we might block source (and.. well, i dont think i have to explain) - I decided not to go with the cpu thread stuff just because its annoying, and would require more state tracking. just ticking in lua using `ENT:Think` should be more than good enough (even if theres a risk of hitching source, but I don't think it's that big of a problem...) - Project compilations however will definitely end up in a different thread though. Running them in the engine thread would undoubtably cause issues. ## Addon interopability - Wiremod interopability - Wiremod GPIO peripheral (to interface with wire world) - special Console Screen peripheral (interfacing specifically with it)