#include "LuaDevice.hpp" LUA_CLASS_BIND_VARIABLES_IMPLEMENT(LuaDevice); void LuaDevice::Bind(GarrysMod::Lua::ILuaBase* LUA) { // clang-format off LUA_CLASS_BIND_BEGIN(LuaDevice); // todo handlers LUA_CLASS_BIND_END(); // clang-format on } void LuaDevice::Create(GarrysMod::Lua::ILuaBase* LUA) { LUA->PushUserType(new LuaDevice(), __lua_typeid); }