AddCSLuaFile() DEFINE_BASECLASS("base_wire_entity") ENT.PrintName = "LCPU" ENT.Author = "Lily <3" -- no more, this deeply uses native APIs if CLIENT then return end -- TODO: serverside convars to control execution rate & cycle count function ENT:Initialize() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) -- CPU callbacks? self.cpu = LCPUNative.CreateCPU(128 * 1024) -- UART & GLua test device self.uart = LCPU.Devices.UART(0x10000000) self.test_device = LCPU.Devices.LuaTest() self.cpu:AttachDevice(self.uart) self.cpu:AttachDevice(self.test_device) self:SetOverlayText("hi :)") end function ENT:Think() -- Avoid running if the cpu is not powered on if not self.cpu:PoweredOn() then return end -- Even though this is gated by tickrate I'm just trying to be nice here self:NextThink(CurTime() + 0.1) self.cpu:Cycle() end function ENT:PowerOn() self.cpu:PowerOn() self:NextThink(CurTime() + 0.1) end