gmod-lcpu/lua/lcpu/cvars.lua

45 lines
1.4 KiB
Lua

-- these are where all the cvars the addon uses go
-- honestly I wonder if I could get away with models/classes instead of a global limitation
--[[
c class: basic
c1: 128k ram, 1 tick, 1024 cycles
c2: 512k ram, 4 ticks, 2048 cycles
b class: more suited to crazier programs
b1: 1mb ram, 8 ticks, 4096 cycles
b2: 2mb ram, 12 ticks, 6144 cycles
a class: higher performance
a1: 4mb ram, 16 ticks, 8192 cycles
a2: 8mb ram, 16 ticks, 12240 cycles
(this one will definitly be limited in some way if I ever do this since it is a walking lag machine in the making)
s class: you don't like your gmod server very much
s1: 64mb ram, 16 ticks, 16384 cycles
]]
LCPU.tickCount = 4
LCPU.cycleCount = 1024
-- cvars for limiting/reducing lcpu usage
local lcpu_cpu_tick_count = CreateConVar("lcpu_cpu_tick_count", LCPU.tickCount, FCVAR_REPLICATED, "How many cycle steps a LCPU will do")
local lcpu_cpu_cycle_count = CreateConVar("lcpu_cpu_cycle_count", LCPU.cycleCount, FCVAR_REPLICATED, "How many CPU cycles run in each CPU tick")
cvars.AddChangeCallback(
"lcpu_cpu_tick_count",
function()
-- this seems reasonable enough right?
LCPU.tickCount = math.Clamp(math.floor(lcpu_cpu_tick_count:GetInt()), 1, 16)
end
)
cvars.AddChangeCallback(
"lcpu_cpu_cycle_count",
function()
-- these are NOT final values
LCPU.cycleCount = math.Clamp(math.floor(lcpu_cpu_cycle_count:GetInt()), 1, 16384)
end
)