gmod-lcpu/lua/autorun/lcpu_load.lua

76 lines
1.5 KiB
Lua

AddCSLuaFile()
-- prime the native lua module & add clientside files to send
-- if running on the server
if SERVER then
require("lcpu_native")
if LCPUNative.ModuleVersion ~= 1 then
print("Your LCPU native module is somehow lagging behind the Lua code. Please rebuild it.")
LCPUNative = nil
return
end
----[[
testobj = LCPUNative.CreateTest()
print(testobj:Test())
print(testobj.Variable)
testobj.MemberVariable = 32.9
print(testobj.MemberVariable)
testobj.Variable = 32.1 -- this should fial
testobj.Test = nil;
print(testobj.Variable)
print(testobj.Name)
--]]
-- rapid iteration requires rapid solutions
--[[
device = LCPUNative.CreateDevice(0x100000f0, 0x10)
device.a = 12
device.apple = {}
--print(device)
--print(device.a)
--print(device.apple)
function device:Clock()
print("a")
end
function device:Peek(address)
print("peek @ " .. address)
if address == 0x100000f0 then return 0x1010 end -- it a test!
return 0x10000
end
function device:Poke(address, value)
if address == 0x100000f0 then
print("What you doing?")
end
end
function device:Reset()
print("device was reset")
end
cpu = LCPUNative.CreateCPU(64*1024)
cpu:AttachDevice(device)
print(device.Clock)
print(cpu)
-- unrolled test loops ftw
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
cpu:Cycle();cpu:Cycle();cpu:Cycle();cpu:Cycle();
]]
AddCSLuaFile("entities/gmod_lcpu_cpu.lua")
end