gmod-lcpu/lua/weapons/gmod_tool/stools/lcpu.lua

99 lines
2.0 KiB
Lua

-- default vars
TOOL.Mode = "lcpu_lcpu"
TOOL.short_name = "lcpu"
TOOL.Category = "Lily <3"
TOOL.Name = "#tool.lcpu.name"
if CLIENT then
language.Add("tool.lcpu.name", "LCPU Tool")
language.Add("tool.lcpu.desc", "Spawns a LCPU")
language.Add("tool.lcpu.model", "LCPU Model:")
TOOL.Information = {
{
name = "left",
text = "Spawn or update a LCPU"
},
}
-- { name = "right", text = "Open editor" },
-- { name = "reload", text = "Attach debugger" },
-- { name = "reload_shift", text = "Shift+Reload: Clear" },
end
TOOL.ClientConVar = {
model = "models/cheeze/wires/cpu.mdl",
}
if CLIENT then
------------------------------------------------------------------------------
-- Make sure firing animation is displayed clientside
------------------------------------------------------------------------------
function TOOL:LeftClick()
return true
end
function TOOL:Reload()
return true
end
function TOOL:RightClick()
return false
end
end
if SERVER then
--function TOOL:Reload(trace)
-- if trace.Entity:IsPlayer() then return false end
-- local player = self:GetOwner()
-- return true
--end
function TOOL:LeftClick()
return true
end
-- Right click: open editor
--function TOOL:RightClick(trace)
-- return true
--end
end
if CLIENT then
------------------------------------------------------------------------------
-- Build tool control panel
------------------------------------------------------------------------------
function TOOL.BuildCPanel(panel)
print("bruh")
panel:AddControl( "Header", { Description = "#tool.lcpu.desc" } )
panel:AddControl(
"Label",
{
Text = "LCPU settings:"
}
)
panel:AddControl(
"PropSelect",
{
Label = "#tool.lcpu.model",
ConVar = "model",
Height = 0,
Models = list.Get("Wire_gate_Models")
}
)
panel:AddControl(
"Label",
{
Text = ""
}
)
end
-- function TOOL:DrawToolScreen(width, height)
-- local currentTime = os.date("*t")
-- CPULib.RenderCPUTool(currentTime.yday % 4,"CPU")
-- end
end