# Installing Rust Installing Rust is as easy as downloading [rustup](https://rustup.rs/) and running it! # Building the example To build the example in debug mode, simply type in a terminal: `cargo build` You can find the compiled binary in `target/debug/my_first_binary_module.dll` (or `.so` if you're building on Linux) # Using the example in Garry's Mod First, rename the compiled binary to `gmsv_my_first_binary_module_PLATFORM.dll` where `PLATFORM` is one of the following: | Platform | Description | |:---:|:---:| | `win32` | Windows 32-bit
Use this if your server is running Windows and is on the `main` branch of Garry's Mod (this is the default branch.) | | `win64` | Windows 64-bit
Use this if your server is running Windows and is on the `x86-64` branch of Garry's Mod. | | `linux` | Linux 32-bit
Use this if your server is running Linux and is on the `main` branch of Garry's Mod (this is the default branch.) | | `linux64` | Linux 64-bit
Use this if your server is running Linux and is on the `x86-64` branch of Garry's Mod. | Then, move the compiled binary to `garrysmod/lua/bin/` on your server. If the `bin` folder doesn't exist, create it. Finally, you can load the module from Lua! ```lua require("my_first_binary_module") ``` # Preparing your module for release If you've written a useful module and want to release it to the world, or just on your server, build with the `--release` flag: `cargo build --release` This enables performance optimization of the compiled binary and removes debug symbols which make the binary huge, whilst taking longer to compile. On Linux, you'll want to run the `strip` command on the compiled binary to remove debug symbols.