jmrenamer: rewrite to use package.toc
The package.toc file contains all the file names, except for itself (but we know it always so this isn't a problem). Therefore, we don't need to store a hardcoded string table! Yay!
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11abf7668a
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15d438f294
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@ -16,23 +16,23 @@ pub struct PackageTocEntry {
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}
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impl PackageTocEntry {
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fn file_name(&self) -> Option<String> {
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pub fn file_name(&self) -> Option<String> {
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make_c_string(&self.file_name)
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}
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fn file_name_hash(&self) -> u32 {
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pub fn file_name_hash(&self) -> u32 {
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self.file_name_hash
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}
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fn toc_start_offset(&self) -> u32 {
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pub fn toc_start_offset(&self) -> u32 {
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self.toc_start_offset
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}
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fn toc_size(&self) -> u32 {
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pub fn toc_size(&self) -> u32 {
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self.toc_size
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}
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fn toc_file_count(&self) -> u32 {
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pub fn toc_file_count(&self) -> u32 {
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self.toc_file_count
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}
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}
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@ -16,3 +16,9 @@ pub fn dat_filename(filename: &str) -> String {
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pub fn met_filename(filename: &str) -> String {
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format!("{:X}.MET", hash_string(String::from(filename)))
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}
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/// Make a .DAT filename from a pre-created hash.
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/// This is notably used to re-use hashes from `package.toc`.
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pub fn dat_filename_from_hash(hash: u32) -> String {
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format!("{:X}.DAT", hash)
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}
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@ -1 +1,5 @@
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//! High-level readers
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pub mod package_toc;
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pub mod texture;
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@ -0,0 +1,47 @@
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use std::fs::File;
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use std::io::{Seek, SeekFrom};
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use std::path::{PathBuf};
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use crate::format::{
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package_toc::*
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};
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use binext::BinaryRead;
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use thiserror::Error;
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#[derive(Error, Debug)]
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pub enum Error {
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#[error("underlying I/O error: {0}")]
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IoError(#[from] std::io::Error),
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#[error("file too small to hold package toc entry")]
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FileTooSmall,
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/// Under-read of data
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#[error("underread")]
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ReadTooSmall,
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}
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pub type Result<T> = std::result::Result<T, Error>;
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pub fn read_package_toc(path: PathBuf) -> Result<Vec<PackageTocEntry>> {
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let mut toc_file = File::open(path.clone())?;
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let file_size = toc_file.seek(SeekFrom::End(0))?;
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toc_file.seek(SeekFrom::Start(0))?;
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let vec_size : usize = file_size as usize / std::mem::size_of::<PackageTocEntry>();
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if vec_size == 0 {
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return Err(Error::FileTooSmall);
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}
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let mut vec : Vec<PackageTocEntry> = Vec::with_capacity(vec_size);
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for _ in 0..vec_size {
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vec.push(toc_file.read_binary::<PackageTocEntry>()?);
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}
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drop(toc_file);
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Ok(vec)
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}
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@ -1,68 +1,55 @@
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//! A reimplemntation of jmmt_renamer in Rust.
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//! A reimplementation of jmmt_renamer in Rust.
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//! This program should be run in the root directory
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//! of an extracted (from image) copy of the game.
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use std::{fs, io, path::Path};
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use std::{fs, path::Path};
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use jmmt::hash::filename::*;
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use jmmt::read::package_toc::{read_package_toc};
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const FILENAME_TABLE : [&str; 20] = [
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// First loaded by the game
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"package.toc",
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// TODO: A mode that will re-name everything back? This wouldn't be too hard to implement
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// General packs
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"config.pak",
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// This file is referenced in the game files,
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// but doesn't seem to exist anymore in the final build.
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//"shell.pak",
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"shell_character_select.pak",
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"shell_main.pak",
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"shell_title.pak",
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"shell_venue.pak",
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"shell_event.pak",
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"shell_option.pak",
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"win_screens.pak",
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// Game levels
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"SF_san_fran.pak",
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"DC_washington.pak",
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"MK_MT_KILI.pak",
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"MP_MACHU_PIHU.pak",
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"LV_Las_Vegas.pak",
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"AN_ANTARTICA.pak",
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"NP_Nepal.pak",
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"TH_TAHOE.pak",
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"VA_Valdez_alaska.pak",
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"RV_Rome.pak",
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"TR_training.pak"
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];
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fn main() -> io::Result<()> {
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fn main() {
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// A relatively simple idiot-check. Later on utilities might have a shared library
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// of code which validates game root stuff and can open it up/etc.
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if !Path::new("DATA").is_dir() {
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println!("This program should be run in the root of an extracted copy.");
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std::process::exit(1);
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return ();
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}
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// Go through the clearname table and rename files in the DATA directory
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for clearname in FILENAME_TABLE.iter() {
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let dat_filename = dat_filename(clearname);
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let dat_src = format!("DATA/{}", dat_filename);
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let dat_clearname = format!("DATA/{}", String::from(*clearname));
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let src_path = Path::new(dat_src.as_str());
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let dest_path = Path::new(dat_clearname.as_str());
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let package_toc_filename = format!("DATA/{}", dat_filename("package.toc"));
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if src_path.exists() {
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fs::rename(src_path, dest_path)?;
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println!("moved {} -> {}", src_path.display(), dest_path.display());
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} else if dest_path.exists() {
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println!("{} already exists", dest_path.display());
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match read_package_toc(Path::new(package_toc_filename.as_str()).to_path_buf()) {
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Ok(toc) => {
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for toc_entry in toc {
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let dat_src = format!("DATA/{}", dat_filename_from_hash(toc_entry.file_name_hash()));
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let src_path = Path::new(dat_src.as_str());
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let dat_clearname = format!("DATA/{}", toc_entry.file_name().expect("How did invalid ASCII get here?"));
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let dest_path = Path::new(dat_clearname.as_str());
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if src_path.exists() {
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match fs::rename(src_path, dest_path) {
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Ok(_) => {},
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Err(error) => {
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println!("Error renaming {}: {}", src_path.display(), error);
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return ();
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}
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};
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println!("moved {} -> {}", src_path.display(), dest_path.display());
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}
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}
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match fs::rename(Path::new(package_toc_filename.as_str()), Path::new("DATA/package.toc")) {
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Ok(_) => {},
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Err(error) => {
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println!("Error renaming TOC file: {}", error);
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return ();
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}
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};
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}
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Err(error) => {
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println!("Error reading package.toc file: {}", error);
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return ();
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}
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}
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Ok(())
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}
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