// ImHex pattern for .ps2_texture or texture_*.b files struct Tex1Header { u8 magic[4]; // I don't know what these are? u32 unk; u16 unk2; u16 width; u16 height; // bpp of the texture. // > 8 = no palette file u16 bpp; u8 unknown[0x40]; }; Tex1Header tex1 @ $;