singrdk/base/Applications/Runtime/Full/System/IDisposable.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//============================================================
//
// Interface: IDisposable
//
// Purpose: Interface for assisting with deterministic finalization.
//
//===========================================================
namespace System
{
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// IDisposable is an attempt at helping to solve problems with deterministic
// finalization. The GC of course doesn't leave any way to deterministically
// know when a finalizer will run. This forces classes that hold onto OS
// resources or some sort of important state (such as a FileStream or a
// network connection) to provide a Close or Dispose method so users can
// run clean up code deterministically. We have formalized this into an
// interface with one method. Classes may privately implement IDisposable and
// provide a Close method instead, if that name is by far the expected name
// for objects in that domain (ie, you don't Dispose of a FileStream, you Close
// it).
//
// This interface could be theoretically used as a marker by a compiler to
// ensure a disposable object has been cleaned up along all code paths if it's
// been allocated in that method, though in practice any compiler that
// draconian may tick off any number of people. Perhaps an external tool (like
// like Purify or BoundsChecker) could do this. Instead, C# has added a using
// clause, which will generate a try/finally statement where the resource
// passed into the using clause will always have its Dispose method called.
// Syntax is using(FileStream fs = ...) { .. };
//
// Dispose should meet the following conditions:
// 1) Be safely callable multiple times
// 2) Release any resources associated with the instance
// 3) Call the base class's Dispose method, if necessary
// 4) Suppress finalization of this class to help the GC by reducing the
// number of objects on the finalization queue.
// 5) Dispose shouldn't generally throw exceptions, except for very serious
// errors that are particularly unexpected. (ie, OutOfMemoryException)
// Ideally, nothing should go wrong with your object by calling Dispose.
//
// If possible, a class should define a finalizer that calls Dispose.
// However, in many situations, this is impractical. For instance, take the
// classic example of a Stream and a StreamWriter (which has an internal
// buffer of data to write to the Stream). If both objects are collected
// before Close or Dispose has been called on either, then the GC may run the
// finalizer for the Stream first, before the StreamWriter. At that point, any
// data buffered by the StreamWriter cannot be written to the Stream. In this
// case, it doesn't make much sense to provide a finalizer on the StreamWriter
// since you cannot solve this problem correctly.
//| <include path='docs/doc[@for="IDisposable"]/*' />
public interface IDisposable {
//| <include path='docs/doc[@for="IDisposable.Dispose"]/*' />
void Dispose();
}
}