singrdk/base/Applications/Runtime/Full/System/Int64.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//============================================================
//
// Class: Int64.cool
//
// Purpose: This class will encapsulate a long and provide an
// Object representation of it.
//
//===========================================================
namespace System
{
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using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
//| <include path='docs/doc[@for="Int64"]/*' />
[StructLayout(LayoutKind.Sequential)]
public struct Int64 : IComparable, IFormattable
{
internal long m_value;
//| <include path='docs/doc[@for="Int64.MaxValue"]/*' />
public const long MaxValue = 0x7fffffffffffffffL;
//| <include path='docs/doc[@for="Int64.MinValue"]/*' />
public const long MinValue = unchecked((long)0x8000000000000000L);
// Compares this object to another object, returning an integer that
// indicates the relationship.
// Returns a value less than zero if this object
// null is considered to be less than any instance.
// If object is not of type Int64, this method throws an ArgumentException.
//
//| <include path='docs/doc[@for="Int64.CompareTo"]/*' />
public int CompareTo(Object value) {
if (value == null) {
return 1;
}
if (value is Int64) {
// Need to use compare because subtraction will wrap
// to positive for very large neg numbers, etc.
long i = (long)value;
if (m_value < i) return -1;
if (m_value > i) return 1;
return 0;
}
throw new ArgumentException ("Arg_MustBeInt64");
}
//| <include path='docs/doc[@for="Int64.Equals"]/*' />
public override bool Equals(Object obj) {
if (!(obj is Int64)) {
return false;
}
return m_value == ((Int64)obj).m_value;
}
// The value of the lower 32 bits XORed with the upper 32 bits.
//| <include path='docs/doc[@for="Int64.GetHashCode"]/*' />
public override int GetHashCode() {
return ((int)m_value ^ (int)(m_value >> 32));
}
//| <include path='docs/doc[@for="Int64.ToString"]/*' />
public override String ToString() {
return ToString(null);
}
//| <include path='docs/doc[@for="Int64.ToString2"]/*' />
public String ToString(String format) {
return Number.FormatInt64(m_value, format);
}
//| <include path='docs/doc[@for="Int64.Parse"]/*' />
public static long Parse(String s) {
return Parse(s, NumberStyles.Integer);
}
// Parses a long from a String in the given style. If
// a NumberFormatInfo isn't specified, the current culture's
// NumberFormatInfo is assumed.
//
//| <include path='docs/doc[@for="Int64.Parse3"]/*' />
public static long Parse(String s, NumberStyles style) {
NumberFormatInfo.ValidateParseStyle(style);
return Number.ParseInt64(s, style);
}
//
// IValue implementation
//
//| <include path='docs/doc[@for="Int64.GetTypeCode"]/*' />
[NoHeapAllocation]
public override TypeCode GetTypeCode()
{
return TypeCode.Int64;
}
//
// This is just designed to prevent compiler warnings.
// This field is used from native, but we need to prevent the compiler warnings.
//
#if _DEBUG
private void DontTouchThis() {
m_value = 0;
}
#endif
}
}