127 lines
4.3 KiB
Plaintext
127 lines
4.3 KiB
Plaintext
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///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// Note: Contract definition for UDP channels
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//
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// UDP is ugly because of WriteTo and arbitrarily timed binds.
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//
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using Microsoft.Singularity.Channels;
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using System;
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namespace NetStack.Contracts
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{
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public contract UdpConnectionContract
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{
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// Requests
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in message BindLocalEndPoint(uint srcIP, ushort srcPort);
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in message ConnectWithAnyLocalEndPoint(uint dstIP, ushort dstPort);
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in message Connect(uint srcIP, ushort srcPort, uint dstIP, ushort dstPort);
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in message Write(byte[]! in ExHeap data);
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in message WriteTo(uint dstIP, ushort dstPort, byte[]! in ExHeap data);
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in message Read(); // Read one packet
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in message PollRead(int timeoutMillis);
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in message PollSelectRead(int timeoutMillis);
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in message PollSelectWrite(int timeoutMillis);
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in message Close();
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in message GetLocalAddress();
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in message GetLocalPort();
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in message GetRemoteAddress();
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in message GetRemotePort();
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// Responses
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out message OK();
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out message InvalidEndPoint(uint ip, ushort port);
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out message DataTooLarge();
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out message NoData(); // There was nothing to read
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out message Data(uint srcAddr, ushort srcPort, byte[]! in ExHeap data);
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out message IPAddress(uint ip);
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out message Port(ushort port);
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out message PollSelectResult(bool success);
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//
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// Initial state. We use an initial "Ready" message to confirm
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// that the endpoint is connected before it receives any
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// requests.
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//
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out message Ready();
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state Start : Ready! -> ReadyState;
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state ReadyState : one
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{
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WriteTo? -> (OK! or InvalidEndPoint! or DataTooLarge!) -> Start;
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PollSelectRead? -> PollSelectResult! -> Connected;
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PollSelectWrite? -> PollSelectResult! -> Connected;
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Connect? -> ConnectResult;
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ConnectWithAnyLocalEndPoint? -> ConnectResult;
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BindLocalEndPoint? -> BindResult;
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Close? -> Closed;
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}
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//
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// State following WriteTo with unbound session
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//
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state ConnectResult : one
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{
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OK! -> Connected;
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InvalidEndPoint! -> Start;
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}
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state BindResult : one
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{
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OK! -> LocallyBound;
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InvalidEndPoint! -> Start;
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}
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state ConnectFromLocallyBoundResult : one
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{
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OK! -> Connected;
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InvalidEndPoint! -> LocallyBound;
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}
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state Connected : one
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{
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Write? -> (OK! or DataTooLarge!) -> Connected;
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WriteTo? -> (OK! or InvalidEndPoint! or DataTooLarge!) -> Connected;
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Read? -> Data! -> Connected;
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PollRead? -> (Data! or NoData!) -> Connected;
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PollSelectRead? -> PollSelectResult! -> Connected;
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PollSelectWrite? -> PollSelectResult! -> Connected;
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Close? -> Closed;
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GetLocalAddress? -> IPAddress! -> Connected;
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GetLocalPort? -> Port! -> Connected;
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GetRemoteAddress? -> IPAddress! -> Connected;
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GetRemotePort? -> Port! -> Connected;
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}
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state LocallyBound : one
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{
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WriteTo? -> (OK! or InvalidEndPoint! or DataTooLarge!) -> LocallyBound;
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Connect? -> ConnectFromLocallyBoundResult;
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Read? -> Data! -> LocallyBound;
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PollRead? -> (Data! or NoData!) -> LocallyBound;
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PollSelectRead? -> PollSelectResult! -> LocallyBound;
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PollSelectWrite? -> PollSelectResult! -> LocallyBound;
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Close? -> Closed;
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GetLocalAddress? -> IPAddress! -> LocallyBound;
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GetLocalPort? -> Port! -> LocallyBound;
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GetRemoteAddress? -> IPAddress! -> LocallyBound;
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GetRemotePort? -> Port! -> LocallyBound;
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}
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state Closed : {} // Nothing is acceptable here
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}
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}
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