484 lines
17 KiB
C#
484 lines
17 KiB
C#
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///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// Microsoft Research Singularity
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//
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.Text;
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namespace Microsoft.Singularity.Hal.Acpi
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{
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public class AcpiNamespace
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{
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/// <summary>
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/// The absolute or relative location of a node in the ACPI namespace.
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/// </summary>
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public class NodePath
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{
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bool isAbsolute;
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int numParentPrefixes;
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string[] nameSegments;
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public NodePath(bool isAbsolute, int numParentPrefixes, string[] nameSegments)
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{
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Debug.Assert(numParentPrefixes >= 0, "numParentPrefixes >= 0");
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Debug.Assert(!isAbsolute || numParentPrefixes == 0,
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"Absolute path cannot have parent prefixes");
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Debug.Assert(nameSegments.Length >= 0);
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foreach (string name in nameSegments) {
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AssertIsValidName(name);
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}
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this.isAbsolute = isAbsolute;
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this.numParentPrefixes = numParentPrefixes;
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this.nameSegments = nameSegments;
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}
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public bool IsAbsolute
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{
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get
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{
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return isAbsolute;
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}
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}
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public int NumParentPrefixes
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{
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get
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{
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return numParentPrefixes;
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}
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}
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public string[] NameSegments
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{
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get
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{
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return nameSegments;
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}
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}
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public NodePath AddSegment(string segment)
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{
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string[] resultNameSegments = new string[this.nameSegments.Length + 1];
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for (int i = 0; i < this.nameSegments.Length; i++) {
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resultNameSegments[i] = (string)this.nameSegments[i];
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}
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resultNameSegments[resultNameSegments.Length - 1] = segment;
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return new NodePath(IsAbsolute, NumParentPrefixes, resultNameSegments);
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}
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public NodePath RemoveSegment()
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{
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string[] resultNameSegments = new string[this.nameSegments.Length - 1];
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for (int i = 0; i < this.nameSegments.Length - 1; i++) {
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resultNameSegments[i] = (string)this.nameSegments[i];
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}
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return new NodePath(IsAbsolute, NumParentPrefixes, resultNameSegments);
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}
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public override string ToString()
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{
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StringBuilder builder = new StringBuilder();
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for (int i = 0; i < nameSegments.Length - 1; i++) {
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builder.Append(nameSegments[i]);
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builder.Append("\\");
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}
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if (nameSegments.Length > 0) {
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builder.Append(nameSegments[nameSegments.Length - 1]);
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}
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return builder.ToString();
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}
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}
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/// <summary>
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/// A restricted type of NodePath that must be statically absolute.
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/// </summary>
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/// <remarks>Not every absolute path has this type - some are AbsoluteNodePaths
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/// and some are NodePaths. The purpose of this subclass is to statically enforce
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/// that absolute paths are always used in certain limited contexts.</remarks>
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public class AbsoluteNodePath : NodePath
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{
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public AbsoluteNodePath(string[] nameSegments)
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: base(false, 0, nameSegments) { }
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public static AbsoluteNodePath CreateRoot()
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{
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return new AbsoluteNodePath(new string[] { });
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}
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public AbsoluteNodePath AddSegmentAbsolute(string segment)
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{
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return new AbsoluteNodePath(AddSegment(segment).NameSegments);
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}
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public AbsoluteNodePath RemoveSegmentAbsolute()
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{
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return new AbsoluteNodePath(RemoveSegment().NameSegments);
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}
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}
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/// <summary>
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/// A node in the ACPI namespace tree.
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/// </summary>
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public class Node
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{
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private string name;
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private Node parentNode;
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private IDictionary childByNameMap = null;
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private AcpiObject.AcpiObjectCell value;
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/// <summary>
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/// Create a root node.
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/// </summary>
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public Node()
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{
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this.name = "";
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this.parentNode = null;
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this.value = new AcpiObject.AcpiObjectCell(new AcpiObject.UninitializedObject());
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}
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/// <summary>
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/// Create a child node with a given name and parent node.
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/// </summary>
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public Node(string name, Node parentNode)
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{
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AssertIsValidName(name);
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Debug.Assert(parentNode != null);
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this.name = name;
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this.parentNode = parentNode;
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this.value = new AcpiObject.AcpiObjectCell(new AcpiObject.UninitializedObject());
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parentNode.AddChild(this);
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}
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/// <summary>
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/// Makes this node refer to the same value as the given node.
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/// </summary>
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/// <remarks>Aliased names refer to not only the same object but
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/// the same object location (cell). Any updates to either node
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/// immediately appear in the other.</remarks>
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public void AliasTo(Node n)
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{
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this.value = n.value;
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}
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private void AddChild(Node child)
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{
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Debug.Assert(child.parentNode == this);
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if (childByNameMap == null) {
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childByNameMap = new SortedList();
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}
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Debug.Assert(!childByNameMap.Contains(child.name));
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childByNameMap.Add(child.name, child);
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}
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public Node ParentNode
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{
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get
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{
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return parentNode;
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}
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}
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public string Name
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{
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get
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{
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return name;
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}
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}
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public Node GetChildByName(string name)
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{
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if (childByNameMap != null && childByNameMap.Contains(name)) {
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return (Node)childByNameMap[name];
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}
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else {
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return null;
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}
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}
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public AcpiObject.AcpiObject Value
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{
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get
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{
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return value.Value;
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}
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set
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{
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this.value.Value = value;
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}
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}
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public void Remove()
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{
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if (childByNameMap != null) {
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foreach (Node child in childByNameMap.Values) {
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child.Remove();
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}
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}
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if (this.parentNode != null) {
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this.parentNode.childByNameMap.Remove(name);
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}
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}
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public AbsoluteNodePath Path
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{
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get
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{
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// Measure how deep this node's path is
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int level = 0;
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Node n = parentNode;
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while (n != null) {
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level++;
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n = n.parentNode;
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}
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// Build the path
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string[] nameSegments = new string[level];
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n = this;
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for(int i = nameSegments.Length - 1; i >= 0; i--) {
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nameSegments[i] = n.name;
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n = n.parentNode;
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}
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return new AbsoluteNodePath(nameSegments);
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}
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}
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public int CountSubtreeNodes()
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{
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int count = 1;
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if (childByNameMap != null) {
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foreach (Node child in childByNameMap.Values) {
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count += child.CountSubtreeNodes();
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}
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}
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return count;
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}
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public void GetSubtreeNodes(Node[] result, ref int startIndex)
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{
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result[startIndex] = this;
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startIndex++;
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if (childByNameMap != null) {
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foreach (Node child in childByNameMap.Values) {
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child.GetSubtreeNodes(result, ref startIndex);
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}
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}
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}
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public Node FindValue(AcpiObject.AcpiObject value)
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{
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if (this.Value == value) {
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return this;
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}
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else if (childByNameMap != null) {
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foreach (Node child in childByNameMap.Values) {
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Node result = child.FindValue(value);
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if (result != null) {
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return result;
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}
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}
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}
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return null;
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}
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public override string ToString()
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{
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return Path.ToString();
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}
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public void DumpSubtree()
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{
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#if SINGULARITY_KERNEL
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DebugStub.WriteLine(this.ToString());
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#else
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Console.WriteLine(this.ToString());
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#endif
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if (childByNameMap != null) {
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foreach (Node child in childByNameMap.Values) {
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child.DumpSubtree();
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}
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}
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}
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}
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public class NodeAlreadyExistsException : Exception
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{
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public NodeAlreadyExistsException()
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: base("Node already exists")
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{
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}
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public NodeAlreadyExistsException(string message)
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: base("Node already exists: " + message)
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{
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}
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}
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private Node rootNode = new Node();
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public AcpiNamespace()
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{
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}
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/// <summary>
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/// Look up the node at a given absolute node path.
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/// </summary>
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/// <returns>The requested node, or null if the node is not found.</returns>
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public Node LookupNode(AbsoluteNodePath nodePath)
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{
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return LookupDescendantNode(rootNode, nodePath.NameSegments);
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}
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/// <summary>
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/// Look up the node at a given absolute or relative node path.
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/// This may include "single segment name" paths which invoke the
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/// search strategy described in section 5.3 of the ACPI spec 3.0b.
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/// </summary>
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/// <param name="currentPath">Absolute path of the current path
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/// relative to which any relative node path will be determined.</param>
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/// <returns>The requested node, or null if the node is not found.</returns>
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public Node LookupNode(NodePath nodePath, AbsoluteNodePath currentPath)
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{
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if (nodePath.IsAbsolute) {
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return LookupDescendantNode(rootNode, nodePath.NameSegments);
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}
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else {
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Node startNode = LookupNode(currentPath);
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Debug.Assert(startNode != null, "LookupNode: Current path did not resolve");
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if (nodePath.NumParentPrefixes > 0) {
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for (int i = 0; i < nodePath.NumParentPrefixes; i++) {
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startNode = startNode.ParentNode;
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if (startNode == null) {
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throw new ArgumentException("Relative path attempts to move above root");
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}
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}
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return LookupDescendantNode(startNode, nodePath.NameSegments);
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}
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else {
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// The search rules apply - try successively larger scopes
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while (startNode != null) {
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Node result = LookupDescendantNode(startNode, nodePath.NameSegments);
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if (result != null) {
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return result;
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}
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startNode = startNode.ParentNode;
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}
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return null;
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}
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}
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}
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/// <summary>
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/// A version of LookupNode that does not ever apply the search rules.
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/// </summary>
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private Node LookupNodeNoSearch(NodePath nodePath, AbsoluteNodePath currentPath)
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{
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if (nodePath.IsAbsolute) {
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return LookupDescendantNode(rootNode, nodePath.NameSegments);
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}
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else {
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Node startNode = LookupNode(currentPath);
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Debug.Assert(startNode != null, "LookupNode: Current path did not resolve");
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for (int i = 0; i < nodePath.NumParentPrefixes; i++) {
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startNode = startNode.ParentNode;
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if (startNode == null) {
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throw new ArgumentException("Relative path attempts to move above root");
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}
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}
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return LookupDescendantNode(startNode, nodePath.NameSegments);
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}
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}
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private Node LookupDescendantNode(Node node, string[] nameSegments)
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{
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Node n = node;
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foreach (string name in nameSegments) {
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n = n.GetChildByName(name);
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if (n == null) {
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break;
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}
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}
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return n;
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}
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public Node CreateNodeAt(NodePath nodePath, AbsoluteNodePath currentPath)
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{
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if (LookupNodeNoSearch(nodePath, currentPath) != null) {
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throw new NodeAlreadyExistsException();
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}
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// Find deepest existing node on the path
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NodePath ancestorNodePath = nodePath;
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Node ancestorNode;
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int stepsUp = 0;
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do {
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ancestorNodePath = ancestorNodePath.RemoveSegment();
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stepsUp++;
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ancestorNode = LookupNodeNoSearch(ancestorNodePath, currentPath);
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} while (ancestorNode == null);
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// Create remaining names to get a node with the desired path
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Node newNode = null;
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string[] nameSegments = nodePath.NameSegments;
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for (int i = nameSegments.Length - stepsUp; i < nameSegments.Length; i++) {
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newNode = new Node((string)nameSegments[i], ancestorNode);
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ancestorNode = newNode;
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}
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return newNode;
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}
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public Node FindValue(AcpiObject.AcpiObject value)
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{
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return rootNode.FindValue(value);
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}
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public Node[] GetAllNodes()
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{
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Node[] result = new Node[rootNode.CountSubtreeNodes()];
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int startIndex = 0;
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rootNode.GetSubtreeNodes(result, ref startIndex);
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return result;
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}
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private static void AssertIsValidName(string name)
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{
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Debug.Assert(IsValidName(name), "Invalid name for ACPI namespace node");
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}
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public void DumpTree()
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{
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rootNode.DumpSubtree();
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}
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internal static bool IsValidName(byte[] name)
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{
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return name.Length == 4 &&
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(Char.IsUpper((char)name[0]) || (char)name[0] == '_') &&
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(Char.IsUpper((char)name[1]) || (char)name[1] == '_' || Char.IsDigit((char)name[1])) &&
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(Char.IsUpper((char)name[2]) || (char)name[2] == '_' || Char.IsDigit((char)name[2])) &&
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(Char.IsUpper((char)name[3]) || (char)name[3] == '_' || Char.IsDigit((char)name[3]));
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}
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internal static bool IsValidName(string name)
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{
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return name.Length == 4 &&
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(Char.IsUpper(name[0]) || name[0] == '_') &&
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(Char.IsUpper(name[1]) || name[1] == '_' || Char.IsDigit(name[1])) &&
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(Char.IsUpper(name[2]) || name[2] == '_' || Char.IsDigit(name[2])) &&
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(Char.IsUpper(name[3]) || name[3] == '_' || Char.IsDigit(name[3]));
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}
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}
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}
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