singrdk/base/Kernel/System/Threading/ManualResetEvent.cs

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////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: Thread.cs
//
// Note:
//
using System;
using System.Runtime.CompilerServices;
using Microsoft.Singularity;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Scheduling;
namespace System.Threading
{
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///
/// <summary>
/// Event class implementing an event with manual reset symantics such event has to
/// be manually set to unsignaled state
/// </summary>
///
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[NoCCtor]
[CLSCompliant(false)]
public sealed class ManualResetEvent : WaitHandle
{
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///
/// <summary>
/// Constructor
///</summary>
///
/// <param name="initialState">Initial state of an event true indciates that event is signaled</param>
///
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public ManualResetEvent(bool initialState)
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: base(initialState ? WaitHandle.SignalState.Signaled :
WaitHandle.SignalState.Unsignaled,
WaitHandle.SignalState.Signaled,
SpinLock.Types.ManualResetEvent)
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{
}
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///
/// <summary>
/// Reset an event state to non signaled
///</summary>
///
[NoHeapAllocation]
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public bool Reset()
{
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// Make sure that we don't have any waiters and then change event state to unsignaled
// in all cases
SignalAll (WaitHandle.SignalState.Unsignaled, WaitHandle.SignalState.Unsignaled);
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return true;
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}
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///
/// <summary>
/// Wake up all waiters and leave state signaled, if no waiters present set event into signaled state
///</summary>
///
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[NoHeapAllocation]
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public bool Set()
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{
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SignalAll (WaitHandle.SignalState.Signaled,WaitHandle.SignalState.Signaled);
return true;
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}
}
}