singrdk/base/Libraries/System.IO/TextReader.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//============================================================
//
// Class: TextReader
//
// Purpose: Abstract base class for all Text-only Readers.
// Subclasses will include StreamReader & StringReader.
//
//===========================================================
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using System;
using System.Text;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Reflection;
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namespace System.IO
{
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// This abstract base class represents a reader that can read a sequential
// stream of characters. This is not intended for reading bytes -
// there are methods on the Stream class to read bytes.
// A subclass must minimally implement the Peek() and Read() methods.
//
// This class is intended for character input, not bytes.
// There are methods on the Stream class for reading bytes.
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader"]/*' />
public abstract class TextReader : IDisposable
{
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Null"]/*' />
public static readonly TextReader Null = new NullTextReader();
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.TextReader"]/*' />
protected TextReader() {}
// Closes this TextReader and releases any system resources associated with the
// TextReader. Following a call to Close, any operations on the TextReader
// may raise exceptions.
//
// This default method is empty, but descendant classes can override the
// method to provide the appropriate functionality.
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Close"]/*' />
public virtual void Close()
{
Dispose(true);
}
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.IDisposable.Dispose"]/*' />
/// <internalonly/>
void IDisposable.Dispose()
{
Dispose(true);
}
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Dispose"]/*' />
protected virtual void Dispose(bool disposing)
{
}
// Returns the next available character without actually reading it from
// the input stream. The current position of the TextReader is not changed by
// this operation. The returned value is -1 if no further characters are
// available.
//
// This default method simply returns -1.
//
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Peek"]/*' />
public virtual int Peek()
{
return -1;
}
// Reads the next character from the input stream. The returned value is
// -1 if no further characters are available.
//
// This default method simply returns -1.
//
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Read"]/*' />
public virtual int Read()
{
return -1;
}
// Reads a block of characters. This method will read up to
// count characters from this TextReader into the
// buffer character array starting at position
// index. Returns the actual number of characters read.
//
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Read1"]/*' />
public virtual int Read([In, Out] char[] buffer, int index, int count)
{
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if (buffer == null)
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throw new ArgumentNullException("buffer", "ArgumentNull_Buffer");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "ArgumentOutOfRange_NeedNonNegNum");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "ArgumentOutOfRange_NeedNonNegNum");
if (buffer.Length - index < count)
throw new ArgumentException("Argument_InvalidOffLen");
int n = 0;
do {
int ch = Read();
if (ch == -1) break;
buffer[index + n++] = (char)ch;
} while (n < count);
return n;
}
// Reads all characters from the current position to the end of the
// TextReader, and returns them as one string.
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.ReadToEnd"]/*' />
public virtual String ReadToEnd()
{
char[] chars = new char[4096];
int len;
StringBuilder sb = new StringBuilder(4096);
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while ((len = Read(chars, 0, chars.Length)) != 0) {
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sb.Append(chars, 0, len);
}
return sb.ToString();
}
// Blocking version of read. Returns only when count
// characters have been read or the end of the file was reached.
//
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.ReadBlock"]/*' />
public virtual int ReadBlock([In, Out] char[] buffer, int index, int count)
{
int i, n = 0;
do {
n += (i = Read(buffer, index + n, count - n));
} while (i > 0 && n < count);
return n;
}
// Reads a line. A line is defined as a sequence of characters followed by
// a carriage return ('\r'), a line feed ('\n'), or a carriage return
// immediately followed by a line feed. The resulting string does not
// contain the terminating carriage return and/or line feed. The returned
// value is null if the end of the input stream has been reached.
//
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.ReadLine"]/*' />
public virtual String ReadLine()
{
StringBuilder sb = new StringBuilder();
while (true) {
int ch = Read();
if (ch == -1) break;
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if (ch == '\r' || ch == '\n') {
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if (ch == '\r' && Peek() == '\n') Read();
return sb.ToString();
}
sb.Append((char)ch);
}
if (sb.Length > 0) return sb.ToString();
return null;
}
//| <include file='doc\TextReader.uex' path='docs/doc[@for="TextReader.Synchronized"]/*' />
public static TextReader Synchronized(TextReader reader)
{
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if (reader == null)
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throw new ArgumentNullException("reader");
if (reader is SyncTextReader)
return reader;
return new SyncTextReader(reader);
}
// No data, no need to serialize
private class NullTextReader : TextReader
{
public override int Read(char[] buffer, int index, int count)
{
return 0;
}
public override String ReadLine()
{
return null;
}
}
internal class SyncTextReader : TextReader
{
internal TextReader _in;
internal SyncTextReader(TextReader t)
{
_in = t;
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override void Close()
{
_in.Close();
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override int Peek()
{
return _in.Peek();
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override int Read()
{
return _in.Read();
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override int Read([In, Out] char[] buffer, int index, int count)
{
return _in.Read(buffer, index, count);
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override int ReadBlock(char[] buffer, int index, int count)
{
return _in.ReadBlock(buffer, index, count);
}
[MethodImpl(MethodImplOptions.Synchronized)]
public override String ReadLine()
{
return _in.ReadLine();
}
}
}
}