singrdk/base/Libraries/System.Net.IP/IPv4Network.cs

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//////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity / Netstack
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: IPv4Network.cs
//
using System;
namespace System.Net.IP
{
/// <summary>
/// IPv4 Network Structure.
/// </summary>
[ CLSCompliant(false) ]
public struct IPv4Network
{
private IPv4 ipNetwork;
private int maskLength;
public IPv4Network(IPv4 ipNetwork, int maskLength)
{
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if (maskLength < 0 || maskLength > IPv4.BitCount) {
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throw new ArgumentException();
}
this.maskLength = maskLength;
this.ipNetwork = ipNetwork & IPv4.NetMask(maskLength);
}
public IPv4Network(IPv4 networkAddress, IPv4 networkMask)
{
this.maskLength = IPv4.GetMaskLength(networkMask);
this.ipNetwork = networkAddress & IPv4.NetMask(this.maskLength);
}
public IPv4 Network
{
get { return ipNetwork; }
}
public int MaskLength
{
get { return maskLength; }
}
public IPv4 NetMask
{
get { return IPv4.NetMask(maskLength); }
}
public IPv4 LowerBound
{
get { return ipNetwork; }
}
public IPv4 UpperBound
{
get { return ipNetwork | ~NetMask; }
}
public bool IsMoreSpecificThan(IPv4Network other)
{
return maskLength > other.maskLength;
}
public bool IsLessSpecificThan(IPv4Network other)
{
return maskLength < other.maskLength;
}
public bool Contains(IPv4Network network)
{
return ( (maskLength <= network.maskLength) &&
((network.ipNetwork & this.NetMask) == this.ipNetwork) );
}
public bool Contains(IPv4 ipAddress)
{
return (ipAddress & this.NetMask) == this.ipNetwork;
}
public static bool operator == (IPv4Network x, IPv4Network y)
{
return ( (x.maskLength == y.maskLength) &&
(x.ipNetwork == y.ipNetwork) );
}
public static bool operator < (IPv4Network x, IPv4Network y)
{
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if (x.maskLength == y.maskLength) {
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return x.ipNetwork < y.ipNetwork;
}
return x.maskLength < y.maskLength;
}
public static bool operator <= (IPv4Network x, IPv4Network y)
{
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if (x.maskLength == y.maskLength) {
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return x.ipNetwork <= y.ipNetwork;
}
return x.maskLength <= y.maskLength;
}
public static bool operator != (IPv4Network x, IPv4Network y)
{
return !(x == y);
}
public static bool operator > (IPv4Network x, IPv4Network y)
{
return !(x <= y);
}
public static bool operator >= (IPv4Network x, IPv4Network y)
{
return !(x < y);
}
public override string! ToString()
{
return String.Format("{0}/{1}", ipNetwork, maskLength);
}
/// <summary>
///
/// Parse an IPv4 network string representation into an IPv4Network.
///
/// <para> The representation should either be <ipAddress/> or
/// <ipAddress/>/<masklength/>.
/// </para>
///
/// <para> Example forms of IPv4 Networks are: 10.0.2.0/24,
/// 10.0.0.1.
/// </para>
///
/// </summary>
///
/// <exception cref="ArgumentNullException"></exception>
///
/// <exception cref="FormatException">
/// Thrown when IP address component of format is invalid or too many
/// slashes appear in string argument, or netmask length is not a valid
/// integer.
/// </exception>
///
/// <exception cref="ArgumentException">
/// Thrown when specified mask length is greater than
/// <c>IPv4.BitCount</c>or less than zero.
/// </exception>
///
/// <exception cref="OverflowException">
/// Netmask length overflows valid values for integers
/// </exception>
///
public static IPv4Network Parse(string ipNetwork)
{
if (ipNetwork == null)
throw new ArgumentNullException("ipNetwork");
string [] pieces = ipNetwork.Split('/');
if (pieces.Length > 2)
throw new FormatException("slash overload");
int maskLength = IPv4.BitCount;
if (pieces.Length == 2)
maskLength = Int32.Parse(pieces[1]);
return new IPv4Network(IPv4.Parse(pieces[0]), maskLength);
}
/// <summary>
/// Exception-lite IPv4 network address parser.
/// </summary>
///
/// <returns><c>true</c> on success, <c>false</c> if supplied address
/// is not a valid IPv4 string representation.
/// </returns>
///
/// <exception cref = "ArgumentNullException"></exception>
///
public static bool Parse(string ipNetwork, out IPv4Network network)
{
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try {
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network = Parse(ipNetwork);
return true;
}
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catch (ArgumentException) {
}
catch (FormatException) {
}
catch (OverflowException) {
}
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network = Default;
return false;
}
public override int GetHashCode()
{
return ipNetwork.GetHashCode() ^ (int)maskLength;
}
public override bool Equals(object other)
{
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if (other is IPv4Network) {
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return (this == (IPv4Network)other);
}
return false;
}
public static readonly IPv4Network Default =
new IPv4Network(IPv4.Zero, 0);
public static readonly IPv4Network Loopback =
new IPv4Network(IPv4.Loopback, 8);
} // struct IPv4Network
} // namespace System.Net.IP