singrdk/base/Services/Fat/Fs/OpenHash.sg

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2008-03-05 09:52:00 -05:00
///////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: OpenHash.sg
//
using System;
using System.Diagnostics;
namespace Microsoft.Singularity.Services.Fat.Fs
{
/// <remarks>
/// An Open Addressing Hash Table designed for use with
/// directory name-location hashing in FAT. It supports a
/// maximum of 65536 entries which is the maximum number of
/// directory entries in a FAT directory.
///
/// The table size grows as required and in the current
/// implementation does not shrink.
///
/// The table reallocates in two circumstances and flushes
/// removed nodes when it does so. Because open addressing
/// ceases to be efficient as the load increases, we
/// reallocate when the load reaches 50%. We also
/// reallocate when the number of deleted nodes in the table
/// exceeds 25%.
///
/// For FAT on Singularity we expect the maximum number
/// of entries to be 32728 since there is one short-name
/// entry and at least one long-name entry per file or
/// sub-directory.
/// </remarks>
internal class OpenHash
{
private struct Node {
internal int Key;
internal int Value;
}
public const int MaxNodes = 65536;
public const int DefaultSize = 256;
public const int MaxKeyValue = 0x00ffffff;
public const int MaxKeyBits = 24;
private const int RemovedKey = 0x40000000;
private const int UnusedKey = 0;
private const int UsedKeyBit = 0x20000000;
Node [] /*!*/ nodes;
int liveCount;
int deadCount;
bool searchValid;
int searchAttempts;
internal OpenHash(int initialSize)
/*^ requires initialSize > 0 && initialSize < MaxNodes; ^*/
{
initialSize = RoundUpPowerOfTwo(initialSize);
this.nodes = new Node[initialSize];
this.liveCount = 0;
this.deadCount = 0;
this.searchValid = false;
this.searchAttempts = 0;
}
internal OpenHash() : this(DefaultSize)
{
}
private int GrowThreshold
{
get { return this.nodes.Length / 2; }
}
private int PackThreshold
{
get { return this.nodes.Length / 4; }
}
public int Capacity
{
get { return this.nodes.Length; }
}
public int Count
{
get { return this.liveCount; }
}
/*^ [ Microsoft.Contracts.Pure ] ^*/
internal static bool IsPowerOfTwo(int n)
{
return (n & (n - 1)) == 0 && n != 0;
}
internal static int RoundUpPowerOfTwo(int n)
/*^ requires n >= 0; ^*/
{
n--;
n |= (n >> 1) | (n >> 2) | (n >> 4) | (n >> 8) | (n >> 16);
return ++n;
}
private static int GetHash1(int key, int modulus)
{
return key & (modulus - 1);
}
private static int GetHash2(int key, int modulus)
{
key = key << 2;
return 1 + ((key) & (modulus - 1)); // Must return an odd number
}
private static int GetHash(int hash1,
int hash2,
int attempt,
int modulus)
{
return (hash1 + attempt * hash2) & (modulus - 1);
}
private static void CopyNodes(Node []/*!*/ oldNodes,
Node []/*!*/ newNodes)
/*^ requires newNodes.Length >= oldNodes.Length; ^*/
{
for (int i = 0; i < oldNodes.Length; i++) {
if ((oldNodes[i].Key & UsedKeyBit) == UsedKeyBit) {
int h1 = GetHash1(oldNodes[i].Key, newNodes.Length);
int h2 = GetHash2(oldNodes[i].Key, newNodes.Length);
int j;
for (j = 0; j < newNodes.Length; j++) {
int index = GetHash(h1, h2, j, newNodes.Length);
if (newNodes[index].Key == UnusedKey) {
newNodes[index].Key = oldNodes[i].Key;
newNodes[index].Value = oldNodes[i].Value;
break;
}
}
Debug.Assert(j != newNodes.Length);
}
}
}
private void ReallocateNodes(int size)
/*^ requires IsPowerOfTwo(size); ^*/
{
Node [] newNodes = new Node[size];
CopyNodes(this.nodes, newNodes);
this.nodes = newNodes;
this.deadCount = 0;
}
public bool Insert(int key, int value)
/*^ requires key >= 0 && key <= MaxKeyValue; ^*/
{
key |= UsedKeyBit;
this.searchValid = false;
if (this.liveCount > this.GrowThreshold &&
this.nodes.Length < MaxNodes) {
ReallocateNodes(2 * this.nodes.Length);
}
int h1 = GetHash1(key, this.nodes.Length);
int h2 = GetHash2(key, this.nodes.Length);
for (int i = 0; i < nodes.Length; i++) {
int index = GetHash(h1, h2, i, this.nodes.Length);
if (this.nodes[index].Key == UnusedKey) {
this.nodes[index].Key = key;
this.nodes[index].Value = value;
this.liveCount++;
return true;
}
else if (this.nodes[index].Key == RemovedKey) {
this.nodes[index].Key = key;
this.nodes[index].Value = value;
this.liveCount++;
this.deadCount--;
Debug.Assert(deadCount >= 0);
return true;
}
}
return false;
}
public bool Remove(int key, int value)
/*^ requires key >= 0 && key <= MaxKeyValue; ^*/
{
key |= UsedKeyBit;
this.searchValid = false;
int h1 = GetHash1(key, this.nodes.Length);
int h2 = GetHash2(key, this.nodes.Length);
for (int i = 0; i < this.nodes.Length; i++) {
int index = GetHash(h1, h2, i, this.nodes.Length);
if (this.nodes[index].Key == key &&
this.nodes[index].Value == value) {
this.nodes[index].Key = RemovedKey;
this.liveCount--;
Debug.Assert(this.liveCount >= 0);
this.deadCount++;
if (this.deadCount > this.PackThreshold) {
ReallocateNodes(this.nodes.Length);
}
return true;
}
}
return false;
}
public void BeginSearch()
{
this.searchValid = true;
this.searchAttempts = 0;
}
public bool Search(int key, out int value)
/*^ requires key >= 0 && key <= MaxKeyValue; ^*/
{
key |= UsedKeyBit;
/*^ assert this.searchValid; ^*/
Debug.Assert(searchValid == true);
int h1 = GetHash1(key, this.nodes.Length);
int h2 = GetHash2(key, this.nodes.Length);
for (int i = 0; i < this.nodes.Length; i++) {
int index = GetHash(h1, h2,
this.searchAttempts++, this.nodes.Length);
if (this.nodes[index].Key == key) {
value = this.nodes[index].Value;
return true;
}
else if (this.nodes[index].Key == UnusedKey) {
break;
}
}
this.searchValid = false;
value = 0;
return false;
}
}
}