2008-11-17 18:29:00 -05:00
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// ----------------------------------------------------------------------------
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2008-03-05 09:52:00 -05:00
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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2008-11-17 18:29:00 -05:00
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// ----------------------------------------------------------------------------
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2008-03-05 09:52:00 -05:00
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namespace AppReader
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{
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.IO;
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public class AppNode
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{
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ArrayList children;
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string nodeName;
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AppNode parent;
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int count;
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// whether or not we've already added our childrens' weights to ours
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bool normalized;
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public AppNode(string nodeName, AppNode parent)
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{
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this.nodeName = nodeName;
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this.parent = parent;
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if (parent != null)
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parent.AddChild(this);
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count = 0;
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this.children = new ArrayList();
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normalized = false;
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}
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public string Name
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{
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get { return nodeName; }
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}
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public int NumChildren
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{
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get { return children.Count; }
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}
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public AppNode Parent
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{
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get { return parent; }
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}
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public void Dump(string indent)
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{
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Console.WriteLine(indent + nodeName + ": " + count);
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2008-11-17 18:29:00 -05:00
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for (int i = 0; i < children.Count; i++)
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{
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((AppNode)children[i]).Dump(indent + "\t");
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}
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}
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public AppNode Copy(AppNode inParent)
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{
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AppNode outnode = new AppNode(this.nodeName, inParent);
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outnode.count = this.count;
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outnode.normalized = this.normalized;
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2008-11-17 18:29:00 -05:00
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for (int i = 0; i < this.children.Count; i++)
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{
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// this looks like a throwaway, but in the constructor it will attach to us
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((AppNode)this.children[i]).Copy(outnode);
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}
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return outnode;
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}
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public void AddChild(AppNode child)
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{
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children.Add(child);
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return;
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}
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public void Increment(int amount)
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{
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this.count += amount;
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return;
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}
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public AppNode this[int index]
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{
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get
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{
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return (AppNode)children[index];
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}
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set
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{
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children[index] = value;
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return;
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}
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}
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public int Weight()
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{
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if (normalized) return this.count;
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normalized = true;
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2008-11-17 18:29:00 -05:00
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for (int i = 0; i < this.children.Count; i++)
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{
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this.count += ((AppNode)this.children[i]).Weight();
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}
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return this.count;
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}
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public void Flatten(ArrayList ar)
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{
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// put all our children in it before we go in (post-order)
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for (int i = 0; i < this.children.Count; i++)
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{
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((AppNode)this.children[i]).Flatten(ar);
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}
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ar.Add(this);
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return;
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}
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}
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}
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