2008-11-17 18:29:00 -05:00
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// ----------------------------------------------------------------------------
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2008-03-05 09:52:00 -05:00
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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2008-11-17 18:29:00 -05:00
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// ----------------------------------------------------------------------------
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2008-03-05 09:52:00 -05:00
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namespace AppReader
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{
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.IO;
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public class AppTree
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{
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AppNode top;
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public AppTree(AppNode top)
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{
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this.top = top;
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}
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public AppTree(AppTree other)
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{
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// we just walk the other tree and get a new copy
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this.top = other.top.Copy(null);
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}
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public void IncrementNode(string treePath)
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{
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IncrementNode(treePath, 1);
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return;
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}
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public void IncrementWithHashtable(Hashtable whash)
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{
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// a hashtable of paths in the tree and the weights of their endpoints
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// we just walk through the things we found and increment them in the tree
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// if they exist in the wxvals hashtable
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IEnumerator ienum = whash.GetEnumerator();
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2008-11-17 18:29:00 -05:00
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while (ienum.MoveNext())
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{
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string key = (string)((DictionaryEntry)ienum.Current).Key;
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int val = (int)((DictionaryEntry)ienum.Current).Value;
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this.IncrementNode(key, val);
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}
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return;
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}
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public void Dump()
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{
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if (top != null)
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{
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Console.WriteLine("\nAppTree");
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top.Dump("");
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}
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return;
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}
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// this method converts a tree to a representation over which we can do clustering.
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// We add the sum of the weights of the children to the weight of their parent
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// so that we preserve the tree structure in the data, and then we do a post-order
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// traversal of the tree to get our ArrayList of weights. It is thus critical that
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// all trees have the same structure and order, but our code guarantees this property.
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public ArrayList Flatten()
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{
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ArrayList ar = new ArrayList();
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AppTree treeToFlatten = new AppTree(this);
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treeToFlatten.top.Weight();
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treeToFlatten.top.Flatten(ar);
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return ar;
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}
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public void IncrementNode(string treePath, int count)
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{
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// HACK: 10 is a magic number. I just don't think
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// my resource trees will ever be 10 deep
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string[] pathstr = treePath.Split(new char[] {' '}, 10);
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AppNode curNode = top;
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for (int i = 0; i < pathstr.Length; i++)
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{
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if (pathstr[i].Equals("")) continue;
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// find the child that has the right name
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bool found = false;
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for (int j = 0; j < curNode.NumChildren; j++)
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{
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if (curNode[j].Name == pathstr[i])
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{
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curNode = curNode[j];
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found = true;
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break;
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}
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}
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Debug.Assert(found);
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}
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curNode.Increment(count);
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return;
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}
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public static AppTree CreateAppTree(string filename)
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{
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// parse the app tree structure here
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StreamReader ios = new StreamReader(filename);
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string curLine;
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// this is the first node we create
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AppNode top = null;
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AppNode lastNode = null;
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int lastTabCount = 0;
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while ((curLine = ios.ReadLine()) != null)
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{
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int tabcount = curLine.LastIndexOf("\t");
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tabcount++;
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//Console.WriteLine("Got tabcount {0}", tabcount);
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Debug.Assert(tabcount >= 0);
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string name = curLine.Substring(tabcount);
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AppNode parent = lastNode == null ? null : lastNode.Parent;
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if (tabcount < lastTabCount)
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{
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// then walk up the tree to the new parent
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int diff = lastTabCount - tabcount;
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while (diff-- > 0)
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{
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parent = parent.Parent;
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Debug.Assert(parent != null);
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}
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}
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else if (tabcount > lastTabCount) {
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parent = lastNode;
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Debug.Assert(tabcount == lastTabCount + 1);
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}
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// this automatically joins this node to its parent in the tree
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AppNode tempNode = new AppNode(name, parent);
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if (top == null)
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{
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Debug.Assert(tabcount == 0);
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top = tempNode;
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}
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lastNode = tempNode;
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lastTabCount = tabcount;
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}
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AppTree outtree = new AppTree(top);
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return outtree;
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}
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}
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}
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