singrdk/base/Windows/BuildTasks/ExecTaskBase.cs

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2008-11-17 18:29:00 -05:00
// ----------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ----------------------------------------------------------------------------
//
//
//This file contains code for running an external program, as an MSBuild task.
//It is essentially a replacement for the Exec task, and this implementation
//solves a problem with the MSBuild Exec task implementation. The MSBuild
//version does not pump messages while it waits for the external program.
//This means that Exec is practically useless for building from within Visual
//Studio, because Visual Studio invokes the MSBuild engine (and therefore
//all of its tasks) on the VS GUI thread.
//
//The key problem is that we need to meet all of these needs:
//
//Receive stdout and stderr messages and call IBuildEngine.LogMessage on
//the same thread that called ITask.Execute().
//
//Receive notification of the termination of child process.
//
//Receive and dispatch USER32 (GUI) messages, on the same thread that
//called ITask.Execute().
//
//I tried a lot of different approaches, and none of them were satisfying.
//In the end, the simplest and most reliable approach was to use P/Invoke
//to directly call USER32!GetMessage, TranslateMessage, and DispatchMessage
//directly. The background (worker) threads wake up the main thread by
//posting WM_NULL to the main thread. Rather than communicating data by
//passing values in the wParam or lParam, we use a CLR monitor lock to
//synchronize access to a shared data structure. The worker threads lock
//that data structure, modify it (queue messages), then unlock and post
//a message to the main thread. Whenever the main thread returns from
//calling GetMessage, it locks the shared data structure and checks to
//see if it needs to do any work. This is simple and reliable.
//
//Since we're P/Invoking directly to Win32, some of the fancy CLR wiring
//will be disabled while we're waiting for GetMessage or DispatchMessage.
//Fine -- I tried forty different ways of implementing this, and they are
//all severe pains in the neck, and I am sick of coddling the broken
//threading model and incomplete managed API. Directly calling into USER32
//is the least painful option of all.
//
//
using System;
using System.Runtime.InteropServices;
using System.IO;
using System.Threading;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Text.RegularExpressions;
using Microsoft.Build.Framework;
using Windows;
using System.ComponentModel;
namespace Microsoft.Singularity.BuildTasks
{
public abstract class ExecTaskBase : TaskBase
{
///
//<summary>
// This method executes a program and redirects its output to the MSBuild
// logger.
//
// This method pumps STA messages while the program is executing. This is
// necessary in order to keep the VS IDE responsive, since the IDE (to my
// great horror) invokes MSBuild on its UI thread.
//</summary>
//
protected bool ExecuteProgram(string exepath, IEnumerable<String> args)
{
if (_showDetailedProgramArguments) {
LogMessage("Arguments:");
foreach (string arg in args) {
LogMessage(" " + arg);
}
}
// Now build the single-string command line that we will execute.
StringBuilder buffer = new StringBuilder();
// buffer.Append(AddQuotesIfNecessary(sgc_exe));
foreach (string arg in args) {
buffer.Append(' ');
bool needs_quotes = Util.NeedsQuotes(arg);
if (needs_quotes)
buffer.Append("\"");
buffer.Append(arg);
if (needs_quotes)
buffer.Append("\"");
}
string args_single_string = buffer.ToString();
return ExecuteProgram(exepath, args_single_string);
}
bool _showDetailedProgramArguments;
public bool ShowDetailedProgramArguments
{
get { return _showDetailedProgramArguments; }
set { _showDetailedProgramArguments = value; }
}
bool _showCommandLine;
public bool ShowCommandLine
{
get { return _showCommandLine; }
set { _showCommandLine = value; }
}
ProcessPriorityClass _processPriorityClass = ProcessPriorityClass.Normal;
public ProcessPriorityClass ProcessPriorityClass
{
get { return _processPriorityClass; }
set
{
if (!Enum.IsDefined(typeof(ProcessPriorityClass), value))
throw new InvalidEnumArgumentException("ProcessPriorityClass", (int)value, typeof(ProcessPriorityClass));
_processPriorityClass = value;
}
}
protected bool ExecuteProgram(string exepath, string args)
{
if (String.IsNullOrEmpty(exepath)) {
LogError("Internal error: No program path was specified for task.");
return false;
}
try {
if (_showCommandLine)
LogMessage(MessageImportance.High, exepath + " " + args);
// Create the process and execute it.
this.messages = new Queue<String>();
using (Process process = new Process())
using (AutoResetEvent pushEvent = new AutoResetEvent(false)) {
this.process = process;
this.notifyMainEvent = pushEvent;
process.StartInfo.UseShellExecute = false;
process.StartInfo.FileName = exepath;
process.StartInfo.Arguments = args;
process.StartInfo.CreateNoWindow = true;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
Closure stdout_pump = this.PumpStdout;
Closure stderr_pump = this.PumpStderr;
Closure exit_watcher = this.WaitForProcessExit;
process.Start();
process.PriorityClass = _processPriorityClass;
process.StandardInput.Close();
IAsyncResult stdout_result = stdout_pump.BeginInvoke(null, null);
IAsyncResult stderr_result = stderr_pump.BeginInvoke(null, null);
IAsyncResult exit_result = exit_watcher.BeginInvoke(null, null);
IntPtr pushEventHandle = pushEvent.SafeWaitHandle.DangerousGetHandle();
// Dequeue lines from stdout/stderr in batches.
string[] dequeued_lines = new string[0x20];
bool quit = false;
while (!quit) {
Kernel32.WaitResult waitResult;
unsafe { waitResult = User32.MsgWaitForMultipleObjects(1, &pushEventHandle, false, User32.InfiniteTimeout, User32.QS_ALLEVENTS); }
switch (waitResult) {
case Kernel32.WaitResult.Object0: {
// One of the worker threads has changed shared state.
bool has_more_lines;
do {
int dequeued_line_count = 0;
lock (SharedStateLock) {
// Acknowledge signal from worker threads.
Debug.Assert(notifyingMain, "Expected notifyingMain to be true");
for (;;) {
if (messages.Count == 0) {
has_more_lines = false;
break;
}
if (dequeued_line_count == dequeued_lines.Length) {
has_more_lines = true;
break;
}
string line = messages.Dequeue();
dequeued_lines[dequeued_line_count] = line;
dequeued_line_count++;
}
if (!has_more_lines && processExited && stdoutDone && stderrDone) {
quit = true;
}
// If we are not going to run the lock-loop again (no more lines available), then allow
// worker threads to signal pushEvent again.
if (!has_more_lines)
notifyingMain = false;
}
for (int i = 0; i < dequeued_line_count; i++) {
string line = dequeued_lines[i];
dequeued_lines[i] = null;
LogMessage(MessageImportance.High, line);
}
} while (has_more_lines);
break;
}
case Kernel32.WaitResult.Object1: {
// A USER32 message is ready.
unsafe {
MSG msg;
if (User32.PeekMessageW(& msg, IntPtr.Zero, 0, 0, User32.PM_REMOVE)) {
User32.TranslateMessage(&msg);
User32.DispatchMessageW(&msg);
}
else {
Debug.WriteLine("Received WM_QUIT, or PeekMessage failed");
break;
}
}
break;
}
case Kernel32.WaitResult.Timeout:
// Should never happen
Debug.Fail("MsgWaitForMultipleObjects returned WAIT_TIMEOUT?!");
break;
case Kernel32.WaitResult.Failed:
break;
default:
Debug.Fail("Unrecognized return value from MsgWaitForMultipleObjects");
break;
}
}
// Synchronize with the termination of the worker routines.
// This is equivalent to Thread.Join(), but we used async delegates, not threads.
// EndInvoke is guaranteed to wait for the async operation to complete.
exit_watcher.EndInvoke(exit_result);
stdout_pump.EndInvoke(stdout_result);
stderr_pump.EndInvoke(stderr_result);
process.StandardOutput.Close();
process.StandardInput.Close();
process.WaitForExit();
if (process.ExitCode == 0) {
LogMessage("Process exited successfully.");
return true;
}
else {
LogError("The compiler terminated with an error code.");
return false;
}
}
}
finally {
this.process = null;
this.notifyMainEvent = null;
this.messages = null;
}
}
private object SharedStateLock { get { return this; } }
public Process process;
public bool processExited;
public bool stdoutDone;
public bool stderrDone;
public bool notifyingMain;
public AutoResetEvent notifyMainEvent;
public Queue<String> messages;
void WriteLine(string line)
{
lock (SharedStateLock) {
messages.Enqueue(line);
NotifyMainThreadLocked();
}
}
void PumpStream(StreamReader reader)
{
if (reader == null)
return;
for (;;) {
string line;
try {
line = reader.ReadLine();
}
catch (Exception ex) {
WriteLine("exception from reader: " + ex.Message);
break;
}
if (line == null)
break;
lock (SharedStateLock) {
WriteLine(line);
}
}
}
public void PumpStdout()
{
PumpStream(process.StandardOutput);
lock (SharedStateLock) {
stdoutDone = true;
NotifyMainThreadLocked();
}
}
public void PumpStderr()
{
PumpStream(process.StandardError);
lock (SharedStateLock) {
stderrDone = true;
NotifyMainThreadLocked();
}
}
internal void NotifyMainThreadLocked()
{
if (notifyingMain)
return;
notifyingMain = true;
notifyMainEvent.Set();
}
public void WaitForProcessExit()
{
process.WaitForExit();
lock (SharedStateLock) {
this.processExited = true;
NotifyMainThreadLocked();
}
}
static readonly Regex diagnosticRegex = new Regex(@"(?<filename> [a-zA-Z0-9._-]+?):(?<msg>.*)$", RegexOptions.IgnorePatternWhitespace);
void ParseAndLogProcessOutputLine(string line)
{
Match match = diagnosticRegex.Match(line);
if (match.Success) {
string msg = match.Groups["msg"].Value;
string filename = match.Groups["filename"].Value;
// BuildMessageEventArgs e = new BuildMessageEventArgs(line, null, null, MessageImportance.Normal);
Console.WriteLine("msg ({0})", msg);
Console.WriteLine("filename ({0})", filename);
LogMessage(MessageImportance.High, line);
}
else {
LogMessage(MessageImportance.High, line);
}
}
}
delegate void Closure();
class InvalidTaskParametersException : Exception
{
public InvalidTaskParametersException()
: base("One or more parameters for this task are not valid.")
{
}
public InvalidTaskParametersException(string msg)
: base(msg)
{
}
}
}