singrdk/base/Applications/Benchmarks/SpecWeb99/webfiles/random.cs

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2008-03-05 09:52:00 -05:00
#define NO_ZIPF_SPIKE
/*
* (C)1997 Standard Performance Evaluation Corporation (SPEC)
*
* This suite contains code acquired from several sources who
* understand and agree with SPEC's goal of creating fair and
* objective benchmarks to measure computer performance.
*
* This copyright notice is placed here only to protect SPEC in the
* event the source is misused in any manner that is contrary to
* the spirit, the goals and the intent of SPEC.
*
* The source code is provided to the user or company under the
* license agreement for the SPEC Benchmark Suite for this suite.
*/
/*****************************************************************
* *
* Copyright 1991,1992 Legato Systems, Inc. *
* Copyright 1991,1992 Auspex Systems, Inc. *
* Copyright 1991,1992 Data General Corporation *
* Copyright 1991,1992 Digital Equipment Corporation *
* Copyright 1991,1992 Interphase Corporation *
* Copyright 1991,1992 Sun Microsystems, Inc. *
* *
*****************************************************************/
/*
* ---------------------- laddis_c_rnd.c ---------------------
*
* Random number generator.
*
*.Exported_routines
* double Spec_random (RandomState *theState);
* long Spec_nrandom (RandomState *theState);
* void Spec_srandom (RandomState *theState, int seed);
*
*.Local_routines
* None
*
*.Revision_History
* 06-Nov-05 Convert to Sing#
* 24-May-97 Chan-Nui Re-write to make thread-safe
* 28-Nov-91 Teelucksingh ANSI C
* 01-Aug-91 Wiryaman laddis_srandom() and laddis_random()whee
* now use spec_srand() and spec_rand()
* instead of srandom() and random().
* 17-Apr-91 Wittle Created.
*/
/*
* Here's the source for the random number generator that SPEC uses.
* The function to be called is "spec_rand" which returns an integer
* between 1 and MAX_INT-1.
*
*/
/*****************************************************************************
* UNIFORM Distribution *
*****************************************************************************/
using System;
using Singularity.Application.SPECWeb99;
//using Microsoft.Singularity.Math;
//using Microsoft.Singularity;
//using Microsoft.Singularity.Directory;
//using Microsoft.Singularity.V1.Services;
//using Microsoft.Singularity.Io;
#if SINGULARITY
using Microsoft.Contracts;
#endif
namespace Singularity.Application.SPECWeb99.WebFiles
{
public class Random
{
public const int A_MULTIPLIER = 16807;
public const int M_MODULUS = 2147483647; /* (2**31)-1 */
public const int Q_QUOTIENT = 127773; /* 2147483647 / 16807 */
public const int R_REMAINDER = 2836; /* 2147483647 % 16807 */
/*
* Compute the next random number.
*/
public class RandomState
{
public int val;
public RandomState(int val)
{
this.val = val;
}
}
public class ZipfState
{
public RandomState rstate;
public int size;
public double []table;
#if SINGULARITY
[NotDelayed]
#endif
public ZipfState (RandomState rstate, int size)
{
this.size = size;
this.rstate = rstate;
table= new double[size+1];
if (table == null) {
Console.WriteLine("ZipfState constructor: can't create {0} entries for table",
size+1);
}
}
} // ZipfState
#if STATIC_NORMAL_DIST
public class NormalState {
public RandomState rstate;
public int size;
public int []table;
};
#else
public class NormalState {
public RandomState rstate;
public double mean, stddev, y2;
public bool use_last;
};
#endif
public double Spec_random(RandomState /*!*/ theState)
/* See "Random Number Generators: Good Ones Are Hard To Find", */
/* Park & Miller, CACM 31#10 October 1988 pages 1192-1201. */
/***********************************************************/
/* THIS IMPLEMENTATION REQUIRES AT LEAST 32 BIT INTEGERS ! */
/***********************************************************/
{
int lo;
int hi;
int test;
hi = theState.val / Q_QUOTIENT;
lo = theState.val % Q_QUOTIENT;
test = A_MULTIPLIER * lo - R_REMAINDER * hi;
if (test > 0) {
theState.val = test;
} else {
theState.val = test + M_MODULUS;
}
return((float) theState.val / M_MODULUS);
}
/*
* Seed the random number generator.
*/
public void Spec_srandom( RandomState /*!*/ theState, int seed ) {
theState.val = seed;
}
/*
* Returns a random number.
*/
public int Spec_nrandom( RandomState/*!*/ theState ) {
Spec_random(theState);
return(theState.val);
}
/*****************************************************************************
* ZIPF Distribution *
*****************************************************************************/
public ZipfState spec_zipf_setup(RandomState rstate, int size, double Z)
{
int i;
double zipf_sum;
ZipfState theState = new ZipfState(rstate, size);
if (theState == null) return null;
/* compute zipf values for samples 1-n */
for (i = 1; i <= size; i++) {
theState.table[i] = Math.Pow(((double)1.0/((double)i)), Z);
//theState.table[i] = 1; // SPL TOTAL HACK until POW works!!
}
/* sum the values so we can compute probabilities. */
/* at the same time, make the values cumulative */
zipf_sum = 0.0;
for (i = 1; i <= size; i++) {
zipf_sum += theState.table[i] ;
theState.table[i] = zipf_sum;
}
theState.table[size] = 0.0;
theState.table[0] = 0.0;
/* compute probability values by dividing by the sum. */
/* also reverse the table so we have values starting at 1.0 */
/* and descending to 0.0 (this is what spec_zipf needs) */
for (i = 0; i < size; i++) {
theState.table[i] = 1.0 - (theState.table[i]/zipf_sum);
}
return theState;
}
private void spec_zipf_free( ZipfState/*!*/ theState) {
if (theState.table != null) {
theState.table = null;
}
}
public int spec_zipf(ZipfState/*!*/ theState) {
double r;
int i;
#if NO_ZIPF_SPIKE
do{
#endif
r = Spec_random(theState.rstate);
i = 0;
while (r < theState.table[i]) {
i++;
}
#if NO_ZIPF_SPIKE
} while (i>theState.size);
#endif
return i-1;
}
#if STATIC_NORMAL_DIST
/* Right now, mean and stddev are ignored. If someone has a good function to
generate the cdf for normal distributions, let me know... */
/* size=20, mean = 10, stddev = 3.5, will generate numbers from 0 to 20 */
NormalState spec_normal_setup(, RandomState rstate, double mean, double stddev) {
double normal_dist[] = {
0.002137432,
0.005064024,
0.011135458,
0.022750062,
0.043238098,
0.076563771,
0.126549006,
0.19568292,
0.283854542,
0.387548544,
0.5,
0.612451456,
0.716145458,
0.80431708,
0.873450994,
0.923436229,
0.956761902,
0.977249938,
0.988864542,
0.994935976,
1
};
int i, index = 0;
theState.size = 1000;
theState.rstate = rstate;
theState.table=(int *)malloc(sizeof(int)*(theState.size+1));
if (theState.table == NULL) {
fprintf(stderr, "spec_normal_setup: can't malloc %d bytes for table\n",
sizeof(double)*theState.size);
exit (1);
}
for (i = 0; i < theState.size; i++) {
if ((double)i / (double)theState.size > normal_dist[index]) {
index++;
}
theState.table[i] = index;
}
return theState;
}
void spec_normal_free(NormalState theState) {
if (theState.table) {
free(theState.table);
}
}
int spec_nnormal(NormalState theState) {
int rval = spec_nrandom(theState.rstate.val);
rval = rval % theState.size;
return theState.table[rval];
}
#else
/* Guts of this routine are based on: */
/* boxmuller.c Implements the Polar form of the Box-Muller
Transformation
(c) Copyright 1994, Everett F. Carter Jr.
Permission is granted by the author to use
this software for any application provided this
copyright notice is preserved.
*/
private NormalState spec_normal_setup(NormalState/*!*/ theState,
RandomState/*!*/ rstate,
double mean,
double stddev)
{
theState.mean = mean;
theState.stddev = stddev;
theState.rstate = rstate;
theState.use_last = false;
return null;
}
void spec_normal_free(NormalState theState)
{
}
private double Spec_normal(NormalState/*!*/ theState)
{
double x1, x2, w, y1;
if (theState.use_last ) { /* use value from previous call */
y1 = theState.y2;
}
else {
do {
x1 = 2.0 * Spec_random(theState.rstate) - 1.0;
x2 = 2.0 * Spec_random(theState.rstate) - 1.0;
w = x1 * x1 + x2 * x2;
} while ( w >= 1.0 );
w = Math.Sqrt( (-2.0 * Math.Log( w ) ) / w );
y1 = x1 * w;
theState.y2 = x2 * w;
}
theState.use_last = !(theState.use_last);
return( theState.mean + y1 * theState.stddev );
}
private int spec_nnormal(NormalState/*!*/ theState)
{
return (int)(Spec_normal(theState));
}
#endif
} //random
} //namespace