singrdk/base/Kernel/Singularity.Security/SDS/SdsAcl.sg

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2008-03-05 09:52:00 -05:00
///////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: SdsAcl.sg
//
// Note:
//
namespace Microsoft.Singularity.Security.SDS
{
using System;
using Microsoft.Contracts;
using Microsoft.Singularity.Security;
// This module supports path-based ACLs in the Singularity Directory Service.
// ACLs are kept in prefix-table adjoining the SDS data structures.
// This module contains a non-persistent implementation. It can be subclassed to
// produce a persistent table.
// An ACL pattern can be null, which matches nothing.
// However, a null ACL can appear only at the root of the hierarchy, since
// null elsewhere implies that an ACL pattern should be inherited from a parent.
// An "effective" acl pattern is one that applies at a given path in the hierarchy.
// ACLs are <node, descendant> pairs associated with paths.
// Effective acl patterns are determined as follows:
// if the node pattern is non-null, return it
// if this is the root, return null
// move to the parent in the hierarchy
// if the descendant pattern is non-null, return it
// iterate
public struct Acl
{
public static Acl nullAcl = new Acl();
private readonly string node;
private readonly string descendant;
public string Node { get { return node; } }
public string Descendant { get { return descendant; } }
public Acl(string val)
{
this.node = val;
this.descendant = null;
}
public Acl(string val1, string val2)
{
this.node = val1;
this.descendant = val2;
}
}
public interface IEffectiveAclRef {
// if GetCached returns false, the IEffectiveAclRef is invalid:
// call ISdsAcl::GetEffective to get a new one
bool GetCached (out string aclPattern);
}
public interface ISdsAcl
{
/*
All "path" variables here must start with "/", end with other than "/" (except for the
root), and contain no repeated "/" characters.
*/
// This method gets the effective acl for the argument path node.
// Effective ACLs are computed by tracing up to an non-null descendant ACL.
// Effective ACLs always have a null inherited component.
string GetEffective(string! path, out IEffectiveAclRef aclRef);
// This method gets the ACL stored for the designated path (e.g. not inherited)
Acl Get(string! path);
// This method sets an ACL for a path and the paths that inherit from it.
void Set(string! path, Acl acl);
// This method clears an ACL associated with a path;
void Clear(string! path);
}
}