311 lines
10 KiB
Plaintext
311 lines
10 KiB
Plaintext
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///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: SdsAclPerms.sg Note:
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//
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namespace Microsoft.Singularity.Security.SDS
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{
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using System;
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using Microsoft.Contracts;
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using Microsoft.Singularity.Security;
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// This module support path-based ACLs in the Singularity Directory Service.
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// ACLs are kept in prefix-table adjoining the SDS data structures.
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// This module contains a non-persistent implementation. It can be subclassed to
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// produce a persistent table.
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public class SdsAclImpl : ISdsAcl
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{
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/*
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All "path" variables here must start with "/", end with other than "/" (except for the
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root), and contain no repeated "/" characters.
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*/
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// We have two subtypes of IEffectiveAclRef: one for inherited ACLs, and other
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// for those that represent an exact match with the target. This here is of the
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// former variety.
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public class AclRef : IEffectiveAclRef {
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private bool valid = true;
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private HEntry! entry;
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public bool GetCached (out string aclPattern) {
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aclPattern = (entry.acl.Descendant != null) ? entry.acl.Descendant : entry.acl.Node;
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return valid;
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}
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internal AclRef(HEntry! _entry)
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{
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entry = _entry;
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}
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internal void Invalidate() {
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valid = false;
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}
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}
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//This class is returned to clients for exact path matches.
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internal class HEntry : IEffectiveAclRef
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{
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internal bool inTable;
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internal string! path;
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internal int pathlen;
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internal Acl acl;
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internal AclRef iref;
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internal HEntry chain;
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public bool GetCached (out string aclPattern) {
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aclPattern = acl.Node;
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return inTable;
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}
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// this constructor for placeholders
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internal HEntry(string! _path, int _pathlen)
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{
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inTable = true;
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path = _path;
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pathlen = _pathlen;
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acl = Acl.nullAcl;
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iref = null;
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chain = null;
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}
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// this constructor for regular entries
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internal HEntry(string! _path, int _pathlen, Acl _acl)
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{
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inTable = true;
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path = _path;
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pathlen = _pathlen;
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acl = _acl;
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iref = null;
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chain = null;
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}
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}
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private const int DefaultHTSize = 64;
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private int htSize = DefaultHTSize;
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private int htEntries = 0;
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private HEntry[]! ht = new HEntry[DefaultHTSize];
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[NotDelayed]
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public SdsAclImpl()
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{
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// add null default rule
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HtInsert(new HEntry("/", 1, Acl.nullAcl));
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}
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// This method gets a ref for fetching the effective access control pattern
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public string GetEffective(string! path, out IEffectiveAclRef aclRef)
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{
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HEntry h = null;
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aclRef = null;
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if (path[0] != '/') {
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DebugStub.Print("SdsAcl: invalid get acl\n");
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return null;
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}
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lock (this) {
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// first look for exact match
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h = HtFind(path, path.Length);
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if (h != null && h.acl.Node != null) {
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aclRef = h;
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return h.acl.Node;
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}
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// from here, we're looking for an inheritance
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int pathlen = 1;
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h = HtFind(path, 1);
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// h should be non-null here because we guarantee a non-null root
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if (h == null) {
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DebugStub.Print("SdsAcl: missing root acl\n");
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return null;
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}
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while (true) {
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HEntry hh;
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pathlen = path.IndexOf('/', pathlen+1);
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if (pathlen < 0)
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break;
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hh = HtFind(path, pathlen);
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if (hh != null) {
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if (hh.acl.Node != null || hh.acl.Descendant != null) {
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h = hh;
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}
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}
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}
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// return the Node acl pattern if the Descendant one is null or we have an exact match
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if (h.iref == null) {
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h.iref = new AclRef(h);
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}
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aclRef = h.iref;
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// we assert that any AclRef currently in the table is valid
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string res;
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aclRef.GetCached(out res);
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return res;
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}
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}
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// This method gets the ACL stored for the designated path (e.g. not inherited)
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public Acl Get(string! path)
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{
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if (path[0] != '/') {
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DebugStub.Print("SdsAcl: invalid get acl\n");
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return Acl.nullAcl;
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}
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lock (this) {
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HEntry h = null;
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h = HtFind(path, path.Length);
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if (h == null)
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return Acl.nullAcl;
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return h.acl;
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}
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}
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// This method sets an ACL for a path and the paths that inherit from it.
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public void Set(string! path, Acl acl)
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{
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int pathlen = path.Length;
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if (path[0] != '/') {
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DebugStub.Print("SdsAcl: invalid set acl");
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return;
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}
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lock (this) {
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HEntry h = new HEntry(path, pathlen, acl);
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h = HtInsert(h);
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while (true) {
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if (h != null) {
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if (pathlen == 1 || h.acl.Node != null || h.acl.Descendant != null) {
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// invalidate the first non-placeholder, or the root if none
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Invalidate(h);
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break;
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}
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}
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if (pathlen <= 0) {
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DebugStub.Print("SdsAcl: missing root acl\n");
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break;
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}
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// there should always be some non-placeholder ancestor
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pathlen = path.LastIndexOf('/', pathlen-1);
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if (pathlen == 0)
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pathlen++; // special case to find root
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h = HtFind(path, pathlen);
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if (h == null) {
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// previous was null, add a placeholder
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HtInsert(new HEntry(path, pathlen));
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}
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}
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}
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}
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// This method clears an ACL associated with a path;
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public void Clear(string! path)
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{
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if (path[0] != '/' || path.Length == 1) {
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DebugStub.Print("SdsAcl: invalid clear acl\n");
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return;
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}
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lock (this) {
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HEntry h = HtDelete(path, path.Length);
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if (h != null)
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Invalidate(h);
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}
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}
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internal void Invalidate(HEntry h)
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{
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if (h != null) {
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if (h.iref != null) {
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h.iref.Invalidate();
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}
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}
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}
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internal HEntry HtFind(string! path, int pathlen)
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{
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uint hash = Hash(path, pathlen);
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HEntry h = ht[hash];
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while (h != null && !Comp(h, path, pathlen))
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h = h.chain;
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return h;
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}
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internal HEntry HtInsert(HEntry! h)
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{
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uint hash = Hash(h.path, h.pathlen);
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HEntry prev = null;
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HEntry hh = ht[hash];
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while (hh != null) {
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if (Comp(hh, h.path, h.pathlen)) {
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if (prev != null)
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prev.chain = hh.chain;
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else
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ht[hash] = hh.chain;
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hh.chain = null;
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htEntries--;
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break;
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}
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prev = hh;
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hh = hh.chain;
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}
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h.chain = ht[hash];
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ht[hash] = h;
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htEntries++;
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if (hh != null)
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hh.inTable = false;
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return hh;
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}
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internal HEntry HtDelete(string! path, int pathlen)
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{
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uint hash = Hash(path, pathlen);
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HEntry prev = null;
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HEntry h = ht[hash];
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while (h != null) {
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if (Comp(h, path, pathlen)) {
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if (prev != null)
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prev.chain = h.chain;
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else
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ht[hash] = h.chain;
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h.chain = null;
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htEntries--; // note that pathlen of "/" is zero
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h.inTable = false;
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return h;
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}
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prev = h;
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h = h.chain;
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}
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return null;
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}
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internal uint Hash(string! path, int pathlen)
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{
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uint hash = 5381;
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int i = 0;
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while (i != pathlen) {
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hash = ((hash << 5) + hash) ^ Char.ToLower(path[i++]);
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}
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return hash % (uint) htSize;
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}
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internal static bool Comp(HEntry! h, string! path, int pathlen)
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{
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if (pathlen != h.pathlen)
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return false;
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int i = 0;
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while (i != pathlen) {
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if (Char.ToLower(path[i]) != Char.ToLower(h.path[i]))
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return false;
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i++;
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}
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return true;
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}
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}
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}
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