singrdk/base/Kernel/Singularity/Scheduling/Full/Scheduler.cs

273 lines
8.8 KiB
C#
Raw Normal View History

2008-03-05 09:52:00 -05:00
////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: Scheduler.cs
//
// Note:
//
// #define DEBUG_SCHEDULER
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
using Microsoft.Singularity;
using Microsoft.Singularity.Hal;
using Microsoft.Singularity.Io;
namespace Microsoft.Singularity.Scheduling
{
public class Scheduler
{
public static readonly TimeSpan MaxPeriod = new TimeSpan(10000000);
private static bool yieldFlag;
public static bool YieldFlag
{
get { return yieldFlag; }
set { yieldFlag = value; }
}
private static bool timerInterruptedFlag = true;
public static bool TimerInterruptedFlag
{
get { return timerInterruptedFlag; }
set { timerInterruptedFlag = value; }
}
//////////////////////////////////////////////////////////////////////
/// <summary>
/// Return the Task object that the calling thread is currently working on behalf of.
/// </summary>
public static Task CurrentTask()
{
return Thread.CurrentThread.CurrentTask();
}
/// <summary>
/// Return the Activity object that the calling thread is currently working on behalf of.
/// </summary>
public static Activity CurrentActivity()
{
return Thread.CurrentThread.Activity; // XXX TBD
}
/// <summary>
/// Information logging used for debugging schedulers.
/// </summary>
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
[CLSCompliant(false)]
public static void LogWakeThread(Thread thread)
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogSchedulerLate()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogContextSwitch()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogReservationId(ISchedulerTask task)
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
[CLSCompliant(false)]
public static void LogBeginConstraint(Thread foo, bool ok, ulong start, ulong stop)
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogEndConstraint(TimeSpan diff)
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogTimeJump()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogSleepAdd()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogDeleteActivity()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogEndConstraint()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogResolveConstraint()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogReschedule()
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogReservedActivity(int proxyCount)
{
}
[System.Diagnostics.Conditional("DEBUG_SCHEDULER")]
public static void LogRecurringCpuReservation()
{
}
//
//////////////////////////////////////////////////////////////////////////////
[CLSCompliant(false)]
public static void OnTimerInterrupt(IHalTimer timer)
{
// For now: We don't invoke the scheduler here, as the base
// interrupt function will switch to the scheduler
// thread context. (Q: Should we do that here instead?)
// Instead, for now just set the interrupted flag.
// Also -- in the future instead we may be calling
// scheduler.NextThread() and setting to that context.
//DebugStub.Print("Timer Interrupt: {0} #\n", __arglist(kCurrentTime));
Scheduler.TimerInterruptedFlag = true;
}
[CLSCompliant(false)]
public static Thread GetResumedThread()
{
if (!CpuResource.Provider().ShouldReschedule() &&
!IoSystem.DeferredSignalsPending()) {
//Kernel.Waypoint(302);
return Thread.CurrentThread;
}
else {
if (Thread.CurrentThread != Thread.schedulingThread) {
//Kernel.Waypoint(303);
return Thread.schedulingThread;
}
else {
//Kernel.Waypoint(304);
return Thread.CurrentThread;
}
}
}
[CLSCompliant(false)]
public bool GetNextThread(out Thread next)
{
//Kernel.Waypoint(3);
// DrainDeferredSignals returns true if any signals were queued.
IoSystem.DrainDeferredSignals();
//Kernel.Waypoint(4);
// XXX If there is an interrupt right here that adds
// a deferred signals to the list it won't get
// signalled until after the next thread runs.
//
// A potential fix is to loop here and make sure the flag is
// clear before scheduling the next thread.
//DebugStub.Print("Scheduler.GetNextThread()\n");
//return (item != null) ? item.Thread : null;
Debug.Assert(Thread.CurrentThread != null);
Thread foo;
//Kernel.Waypoint(5);
bool halted = CpuResource.Provider().NextThread(out foo);
next = (Thread)foo;
yieldFlag = false;
//DebugStub.Print("Exiting Scheduler.GetNextThread({0:x8},{1}\n",
// __arglist(next.threadIndex, halted));
//Kernel.Waypoint(6);
return halted;
}
static bool notExiting = true;
public static void StopSystem()
{
notExiting = false;
}
//TODO: Replace with a Processor Halt!
void Halt()
{
// DebugStub.Print("Doing Processor hlt\n");
#if false
//[SOSP-2005] Disable hlt so we can always use the cycle counter!
Tracing.Log(Tracing.Debug, "Halting processor with hlt.");
Processor.HaltUntilInterrupt();
#endif
// Check for a debug break.
if (DebugStub.PollForBreak()) {
DebugStub.Print("Debugger breakin.\n");
DebugStub.Break();
}
}
[CLSCompliant(false)]
public void Start(Processor rootProcessor)
{
// WARNING: Because the scheduler thread cannot go to sleep,
// we must avoid any operation (such as memory allocation)
// that might require the current thread to block.
#if DEBUG_SCHEDULER || !DEBUG_SCHEDULER
Tracing.Log(Tracing.Audit, "Scheduler Started.");
#endif
Thread.schedulingThread = Thread.CurrentThread;
IHalTimer timer = rootProcessor.Timer;
timer.SetNextInterrupt(timer.MaxInterruptInterval);
Thread next;
#if DEBUG_SCHEDULER || !DEBUG_SCHEDULER
Tracing.Log(Tracing.Audit, "Scheduler Loop Started.");
#endif
while (notExiting) {
bool halted = GetNextThread(out next);
Debug.Assert(halted || next != null);
if (!halted) {
#if DEBUG_SCHEDULER
Tracing.Log(Tracing.Audit, "Scheduling thread {0:x3}",
(UIntPtr)unchecked((uint)next.threadIndex));
#endif
next.Schedule();
if (next != null && next.IsStopping()) {
#if DEBUG_SCHEDULER
Tracing.Log(Tracing.Audit, "Cleaning up after thread {0:x3}",
(UIntPtr)unchecked((uint)next.threadIndex));
#endif
next.Cleanup();
}
}
else {
if (notExiting) {
Kernel.Waypoint(99);
Halt();
}
}
}
#if DEBUG_SCHEDULER || !DEBUG_SCHEDULER
Tracing.Log(Tracing.Audit, "Scheduler loop terminated.");
#endif
}
}
}