100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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namespace System.Globalization {
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using System;
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//| <include path='docs/doc[@for="NumberFormatInfo"]/*' />
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sealed public class NumberFormatInfo {
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private NumberFormatInfo() {} // Prevent from being created
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internal static bool validForParseAsNumber
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{
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get { return true; }
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#if DONT
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get { return CultureInfo.sDecimal != sThousand; }
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#endif
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}
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internal static String perMilleSymbol = "\u2030";
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internal static String negativeInfinitySymbol {
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get { return CultureInfo.sNegInfinity; }
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}
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internal static String positiveInfinitySymbol {
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get { return CultureInfo.sPosInfinity; }
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}
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internal static int[] numberGroupSizes {
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get { return CultureInfo.nGrouping; }
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}
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internal static int[] percentGroupSizes {
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get { return CultureInfo.nGrouping; }
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}
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internal static String nanSymbol {
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get { return CultureInfo.sNan; }
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}
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internal static int numberNegativePattern {
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get { return CultureInfo.iNegNumber; }
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}
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internal static int percentPositivePattern {
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get { return CultureInfo.iPositivePercent; }
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}
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internal static int percentNegativePattern {
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get { return CultureInfo.iNegativePercent; }
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}
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internal static String negativeSign {
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get { return CultureInfo.sNegativeSign; }
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}
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internal static int numberDecimalDigits {
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get { return CultureInfo.iDigits; }
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}
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internal static String numberDecimalSeparator {
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get { return CultureInfo.sDecimal; }
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}
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internal static String numberGroupSeparator {
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get { return CultureInfo.sThousand; }
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}
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internal static String positiveSign {
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get { return CultureInfo.sPositiveSign; }
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}
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internal static int percentDecimalDigits {
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get { return CultureInfo.iDigits; }
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}
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internal static String percentDecimalSeparator {
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get { return CultureInfo.sDecimal; }
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}
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internal static String percentGroupSeparator {
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get { return CultureInfo.sThousand; }
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}
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internal static String percentSymbol {
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get { return CultureInfo.sPercent; }
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}
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internal static void ValidateParseStyle(NumberStyles style) {
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if ((style & NumberStyles.AllowHexSpecifier) != 0) { // Check for hex number
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if ((style & ~NumberStyles.HexNumber) != 0)
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throw new ArgumentException("Arg_InvalidHexStyle");
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}
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}
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} // NumberFormatInfo
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}
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