197 lines
7.1 KiB
C#
197 lines
7.1 KiB
C#
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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/*============================================================
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**
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** Class: Single
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**
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**
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** Purpose: A wrapper class for the primitive type float.
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**
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** Date: August 3, 1998
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**
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===========================================================*/
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namespace System {
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using System.Globalization;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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//| <include path='docs/doc[@for="Single"]/*' />
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[System.Runtime.InteropServices.StructLayout(LayoutKind.Sequential)]
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public struct Single : IComparable, IFormattable
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{
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internal float m_value;
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//
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// Public constants
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//
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//| <include path='docs/doc[@for="Single.MinValue"]/*' />
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public const float MinValue = (float)-3.40282346638528859e+38;
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//| <include path='docs/doc[@for="Single.Epsilon"]/*' />
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public const float Epsilon = (float)1.4e-45;
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//| <include path='docs/doc[@for="Single.MaxValue"]/*' />
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public const float MaxValue = (float)3.40282346638528859e+38;
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//| <include path='docs/doc[@for="Single.PositiveInfinity"]/*' />
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public const float PositiveInfinity = (float)1.0 / (float)0.0;
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//| <include path='docs/doc[@for="Single.NegativeInfinity"]/*' />
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public const float NegativeInfinity = (float)-1.0 / (float)0.0;
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//| <include path='docs/doc[@for="Single.NaN"]/*' />
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public const float NaN = (float)0.0 / (float)0.0;
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//
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// Private constants
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//
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private const ulong PositiveInfinityAsUInt32 = 0x7f800000;
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private const ulong NegativeInfinityAsUInt32 = 0xff800000;
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private const ulong ExponentAsUInt32 = 0xff80000;
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private const ulong MantissaAsUInt32 = 0x007ffff;
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//
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// Native Declarations
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//
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//| <include path='docs/doc[@for="Single.IsInfinity"]/*' />
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public static bool IsInfinity(float f) {
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uint v = BitConverter.SingleToUInt32Bits(f);
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return (v == PositiveInfinityAsUInt32 ||
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v == NegativeInfinityAsUInt32);
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}
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//| <include path='docs/doc[@for="Single.IsPositiveInfinity"]/*' />
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public static bool IsPositiveInfinity(float f) {
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uint v = BitConverter.SingleToUInt32Bits(f);
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return (v == PositiveInfinityAsUInt32);
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}
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//| <include path='docs/doc[@for="Single.IsNegativeInfinity"]/*' />
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public static bool IsNegativeInfinity(float f) {
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uint v = BitConverter.SingleToUInt32Bits(f);
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return (v == NegativeInfinityAsUInt32);
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}
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//| <include path='docs/doc[@for="Single.IsNa
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public static bool IsNaN(float f) {
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// rusa: see also Lightning\Src\ClassLibNative\Float\COMFloat::IsNAN
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uint v = BitConverter.SingleToUInt32Bits(f);
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return (((v & PositiveInfinityAsUInt32) == v) &&
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((v & MantissaAsUInt32) != 0));
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}
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// Compares this object to another object, returning an integer that
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// indicates the relationship.
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// Returns a value less than zero if this object
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// null is considered to be less than any instance.
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// If object is not of type Single, this method throws an ArgumentException.
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//
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//| <include path='docs/doc[@for="Single.CompareTo"]/*' />
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public int CompareTo(Object value) {
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if (value == null) {
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return 1;
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}
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if (value is Single) {
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float f = (float)value;
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if (m_value < f) return -1;
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if (m_value > f) return 1;
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if (m_value == f) return 0;
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// At least one of the values is NaN.
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if (IsNaN(m_value))
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return (IsNaN(f) ? 0 : -1);
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else // f is NaN.
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return 1;
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}
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throw new ArgumentException ("Arg_MustBeSingle");
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}
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//| <include path='docs/doc[@for="Single.Equals"]/*' />
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public override bool Equals(Object obj) {
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if (!(obj is Single)) {
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return false;
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}
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float temp = ((Single)obj).m_value;
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if (temp == m_value) {
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return true;
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}
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return IsNaN(temp) && IsNaN(m_value);
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}
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//| <include path='docs/doc[@for="Single.GetHashCode"]/*' />
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public override int GetHashCode() {
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return unchecked((int)BitConverter.SingleToUInt32Bits(m_value));
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}
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//| <include path='docs/doc[@for="Single.ToString"]/*' />
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public override String ToString() {
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return ToString(null);
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}
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//| <include path='docs/doc[@for="Single.ToString1"]/*' />
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public String ToString(String format) {
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return Number.FormatSingle(m_value, format);
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}
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//| <include path='docs/doc[@for="Single.Parse"]/*' />
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public static float Parse(String s) {
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return Parse(s, NumberStyles.Float | NumberStyles.AllowThousands);
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}
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// Parses a float from a String in the given style. If
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// a NumberFormatInfo isn't specified, the current culture's
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// NumberFormatInfo is assumed.
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//
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// This method will not throw an OverflowException, but will return
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// PositiveInfinity or NegativeInfinity for a number that is too
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// large or too small.
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//
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//| <include path='docs/doc[@for="Single.Parse3"]/*' />
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public static float Parse(String s, NumberStyles style) {
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try {
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return Number.ParseSingle(s, style);
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} catch (FormatException) {
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//If we caught a FormatException, it may be from one of our special strings.
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//Check the three with which we're concerned and rethrow if it's not one of
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//those strings.
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String sTrim = s.Trim();
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if (sTrim.Equals(NumberFormatInfo.positiveInfinitySymbol)) {
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return PositiveInfinity;
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}
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if (sTrim.Equals(NumberFormatInfo.negativeInfinitySymbol)) {
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return NegativeInfinity;
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}
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if (sTrim.Equals(NumberFormatInfo.nanSymbol)) {
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return NaN;
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}
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//Rethrow the previous exception;
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throw;
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}
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}
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//
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// IValue implementation
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//
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//| <include path='docs/doc[@for="Single.GetTypeCode"]/*' />
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[NoHeapAllocation]
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public override TypeCode GetTypeCode()
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{
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return TypeCode.Single;
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}
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//
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// This is just designed to prevent compiler warnings.
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// This field is used from native, but we need to prevent the compiler warnings.
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//
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#if _DEBUG
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private void DontTouchThis() {
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m_value = 0;
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}
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#endif
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}
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}
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