566 lines
21 KiB
Plaintext
566 lines
21 KiB
Plaintext
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////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: NtlmSupplicant.cs
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//
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// Note:
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//
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// This file contains an implementation of the NTLM v1 authentication
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// protocol.
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//
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// This implementation contains only the logic for building, parsing, and
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// validating, etc. NTLM messages and hashes. This code does not handle
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// anything related to a specific application of NTLM; it does not handle
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// storing or retrieving credentials, nor does it handle transmitting
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// NTLM messages to or from remote applications. All of that logic depends
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// on the situation in which NTLM is used, and so is omitted.
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//
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// The NtlmSupplicant class provides methods for computing the NTLM v1
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// hashes (both Lan Man and NT hashes), given a username, password, and
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// a challenge (nonce) received from the authenticator (server). These
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// methods can be used in two different ways: they can act directly on
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// already-parsed fields (useful when the application carries the fields
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// separately, as basic SMB authentication does), or they can act on
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// NTLMSSP messages.
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//
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// NTLMSSP messages are those that are produced and consumed by the Windows
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// NTLM SSPI package. These messages are treated as opaque byte blobs by
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// application protocols, and the NTLM SSPI package handles building and
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// parsing these messages. This simplifies integration of NTLM into
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// application protocols, and also enables NTLM to be used with the SPNEGO
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// multi-protocol negotiation protocol.
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//
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//
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// TODO:
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//
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// * Only the supplicant logic is provided. Need to provide the methods that
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// an authenticator would need.
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//
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// * Byte-order cleanup. The protocol is little-endian.
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//
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// * NTLM v2
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//
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///////////////////////////////////////////////////////////////////////////////
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using System;
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using System.Diagnostics;
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using System.Text;
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using Microsoft.Singularity;
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using System.Security.Cryptography;
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using Utils;
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namespace System.Security.Protocols.Ntlm
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{
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/**
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<summary>
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<para>
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Implements the NTLM authentication protocol.
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</para>
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<para>
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This is a "static" class; there are no instance fields or methods.
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None of the methods of this class have any side-effects, outside of
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operating on the parameters passed to them.
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</para>
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</summary>
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*/
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public /*static*/ sealed class NtlmSupplicant
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{
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private NtlmSupplicant() {}
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/**
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<summary>
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Builds an NTLMSSP "Negotiate" message, which begins an NTLM authentication exchange.
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The caller supplies negotiation flags, which request certain behaviors, as well as
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the domain name and workstation name of the client computer.
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</summary>
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<remarks>
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<para>
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The caller can also provide the domain name and workstation name of the client.
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These values are not required, and are usually used for event logging.
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</para>
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<para>
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This method does not have any side-effects.
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</para>
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</remarks>
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<param name="flags">
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Enables certain NTLM options. See the NtlmNegotiateFlags enumerated type for more info.
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</param>
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<param name="domain">
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The domain name of the client computer. If the caller does not want
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to provide this information, pass an empty string.
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</param>
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<param name="workstation">
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The name of the client computer. If the caller does not want to provide this information,
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then pass an empty string.
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</param>
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<returns>
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A buffer containing the encoded NTLMSSP "Negotiate" message. This message should be sent
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to any application that supports NTLM authentication, using whatever transport mechanism
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is appropriate for the application.
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</returns>
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*/
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public static byte[]! GetNegotiate(NtlmNegotiateFlags flags, string! domain, string! workstation)
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{
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Encoding encoding = Encoding.Unicode;
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// Build the fixed-length header of the message. Also, compute the offsets and lengths
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// of the variable-length fields (the strings).
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NtlmNegotiateMessage negotiate;
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negotiate.Header.MessageType = (uint)NtlmMessageType.Negotiate;
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negotiate.Header.Signature = NtlmConstants.MessageSignature64Le;
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negotiate.NegotiateFlags = (uint)(flags |
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NtlmNegotiateFlags.RequestTarget
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| NtlmNegotiateFlags.NegotiateNtlm
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| NtlmNegotiateFlags.NegotiateNtOnly
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| NtlmNegotiateFlags.NegotiateLmKey
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| NtlmNegotiateFlags.NegotiateUnicode);
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negotiate.Version = 0;
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negotiate.OemDomainName = new BufferRegion((ushort)encoding.GetByteCount(domain), 0, (ushort)sizeof(NtlmNegotiateMessage));
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negotiate.OemWorkstationName = new BufferRegion((ushort)encoding.GetByteCount(workstation), 0, (ushort)(sizeof(NtlmNegotiateMessage) + negotiate.OemDomainName.Length));
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// Next, allocate the buffer, store the fixed-length header, and store the variable-length strings.
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int messageLength = sizeof(NtlmNegotiateMessage) + negotiate.OemDomainName.Length + negotiate.OemWorkstationName.Length;
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byte[]! negotiateBuffer = new byte[messageLength];
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ref NtlmNegotiateMessage negotiate_ref = ref negotiateBuffer[0];
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negotiate_ref = negotiate; // copy the header
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encoding.GetBytes(domain, 0, domain.Length, negotiateBuffer, negotiate.OemDomainName.Offset);
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encoding.GetBytes(workstation, 0, workstation.Length, negotiateBuffer, negotiate.OemWorkstationName.Offset);
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return negotiateBuffer;
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}
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#region From my DES port
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static byte[]! Convert7ByteKeyTo8ByteKey(byte[]! input)
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{
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// we pack the input into the HIGH bits of a 64-bit unsigned int
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ulong x =
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((ulong)input[0] << 0x38) |
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((ulong)input[1] << 0x30) |
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((ulong)input[2] << 0x28) |
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((ulong)input[3] << 0x20) |
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((ulong)input[4] << 0x18) |
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((ulong)input[5] << 0x10) |
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((ulong)input[6] << 0x08);
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ulong a = x;
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byte[]! result = new byte[8];
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for (int i = 0; i < 8; i++)
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{
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// the LOWEST bit is the parity bit
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// right now, we always set the parity bit to 0
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byte b = (byte)((a >> 56) & 0xfe);
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b = FixParity0(b); // this isn't actually necessary
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result[i] = b;
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a <<= 7;
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}
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return result;
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}
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// bit 0 is the parity bit!
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static byte FixParity0(byte b)
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{
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byte temp = b;
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int parity = 0;
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for (int i = 1; i < 8; i++)
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{
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parity ^= temp & 2;
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temp >>= 1;
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}
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if (parity == 0)
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return (byte)(b | 1);
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else
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return (byte)(b & 0xfe);
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}
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#endregion
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/**
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<summary>
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<para>
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This method computes part of the NTLM hash function. It operates on part of the password, 7 characters
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at a time, and computes a hash of them. The hash is then stored in the 'output' buffer at the offset
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'outputindex'. The hash is always 8 bytes long, so the 'output' buffer needs to have a length of at
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least outputindex + 8.
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</para>
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<para>
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This hash function is known to be cryptographically weak.
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</para>
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<para>
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This method only works on passwords that contain only 7-bit ASCII character.
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Lower-case characters are forced to upper-case.
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</para>
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</summary>
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<param name="password">
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The cleartext password of the user.
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The method will read up to 7 characters of the password, starting at 'passwordindex'.
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</param>
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<param name="passwordindex">
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The index of the first character within 'password' to read.
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This value may legally be greater than or equal to the length of 'password'.
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The method will read the first 7 characters, beginning at this index, and if there
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are fewer than 7 valid characters (including no characters), the method will pad
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with zeroes.
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</param>
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<param name="output">
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The output buffer in which to store the 8-byte hash of the portion of the password.
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The length of this buffer must be at least 'outputindex' + 8.
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</param>
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<param name="outputindex">The position within the 'output' buffer to store the hash.</param>
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*/
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static void ComputeLmResponseHalf(string! password, int passwordindex, byte[]! output, int outputindex)
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requires passwordindex >= 0;
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// requires passwordindex <= password.Length; <-- This is *NOT* a precondition!
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requires outputindex >= 0;
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requires outputindex + 8 <= output.Length;
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{
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byte[]! desKey7 = new byte[7];
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for (int i = 0; i < 7; i++)
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{
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if (i + passwordindex < password.Length) {
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char c = password[passwordindex + i];
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if (c >= 0x80)
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throw new ArgumentException("The password provided cannot be encoded. NTLM/LM v1 does not support non-ASCII characters.");
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desKey7[i] = (byte)Char.ToUpper(c);
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}
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else
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desKey7[i] = 0;
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}
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byte[]! desKey8 = Convert7ByteKeyTo8ByteKey(desKey7);
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byte[]! cleartext = new byte[8];
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const string cleartext_string = "KGS!@#$%";
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for (int i = 0; i < 8; i++)
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cleartext[i] = (byte)cleartext_string[i];
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byte[]! cipher = new byte[8];
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Des.Encrypt(desKey8, cleartext, cipher);
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for (int i = 0; i < 8; i++)
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output[i + outputindex] = cipher[i];
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}
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/**
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<summary>
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This method computes the NTLM v1 One-Way Function.
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</summary>
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<param name="challenge">Contains the 8-byte challenge (nonce) generated by the server.</param>
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<param name="hash">
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Contains the 21-byte intermediate password hash.
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This buffer must be exactly 21 bytes long.
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</param>
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<returns>
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The computed One-Way Function. This is the value that is sent to the NTLM authenticator.
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</returns>
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*/
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public static byte[]! ComputeOwf(byte[]! challenge, byte[]! hash)
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requires challenge.Length >= 8;
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requires hash.Length == 21;
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ensures result.Length == 24;
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{
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if (hash.Length != 21)
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throw new Exception("Hash is wrong length");
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#if NOISY
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DebugLine("ComputeOwf: challenge=" + Util.ByteArrayToStringHex(challenge) + " hash=" + Util.ByteArrayToStringHex(hash));
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DebugLine(" challenge: " + Util.ByteArrayToStringBitsLe(challenge));
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#endif
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byte[] response = new byte[24];
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for (int r = 0; r < 3; r++)
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{
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#if NOISY
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DebugLine(" r = " + r);
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#endif
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// Next, we encrypt the server's challenge three times, using the DES algorithm.
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// The result is the LM response.
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byte[] thirdKey7 = new byte[7];
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Array.Copy(hash, r * 7, thirdKey7, 0, 7);
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byte[] thirdKey8 = Convert7ByteKeyTo8ByteKey(thirdKey7);
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#if NOISY
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DebugLine(" key7 = " + Util.ByteArrayToStringHex(thirdKey7));
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//DebugLine(" key7 = " + Util.ByteArrayToStringBitsLe(thirdKey7));
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DebugLine(" key7 = " + Util.ByteArrayToStringBitsBe(thirdKey7));
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DebugLine(" key8 = " + Util.ByteArrayToStringHex(thirdKey8));
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//DebugLine(" key8 = " + Util.ByteArrayToStringBitsLe(thirdKey8));
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DebugLine(" key8 = " + Util.ByteArrayToStringBitsBe(thirdKey8));
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#endif
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byte[] cipher = new byte[8];
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Des.Encrypt(thirdKey8, challenge, cipher);
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Array.Copy(cipher, 0, response, r * 8, 8);
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#if NOISY
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DebugLine(" cipher = " + Util.ByteArrayToStringBitsBe(cipher));
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DebugLine(" cipher = " + Util.ByteArrayToStringHex(cipher));
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#endif
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}
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#if NOISY
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DebugLine(" response: " + Util.ByteArrayToStringHex(response));
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#endif
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return response;
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}
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/**
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<summary>
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<para>
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This method computes the NTLM v1 "LAN Manager" authentication response.
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This response is known to be very weak, cryptographically.
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</para>
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<para>
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The 'challenge' parameter contains the 8-byte challenge nonce, which was
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generated by the NTLMSSP running in the context of the server application.
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The 'password' parameter contains the clear-text user password.
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</para>
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<para>
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This method does not have any side-effects.
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</para>
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</summary>
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<param name="challenge">The 8-byte challenge (nonce) generated by the server.</param>
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<param name="password">The cleartext password of the authenticating user.</param>
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<returns>
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The return value is a newly-allocated buffer containing the encoded NTLM
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response hash, which proves that the client is in possession of the password
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for an identified account. This buffer is always 24 bytes in length.
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</returns>
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*/
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public static byte[]! ComputeLmResponse(byte[]! challenge, string! password)
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requires challenge.Length == 8;
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ensures result.Length == 24;
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{
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byte[]! hash = new byte[21];
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ComputeLmResponseHalf(password, 0, hash, 0);
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ComputeLmResponseHalf(password, 7, hash, 8);
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for (int i = 16; i < 21; i++)
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hash[i] = 0;
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byte[]! response = ComputeOwf(challenge, hash);
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#if NOISY
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DebugLine("LM response: " + Util.ByteArrayToStringHex(response));
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#endif
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return response;
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}
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/**
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<summary>
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<para>
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This method computes the NTLM v1 "NT" authentication response.
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This response is known to be weak, cryptographically, but is better than
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the NTLM v1 "LAN Manager" response.
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</para>
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<para>
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This method does not have any side-effects.
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</para>
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</summary>
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<param name="challenge">
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Contains the 8-byte challenge nonce, which was generated by the NTLMSSP running
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in the context of the server application.
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</param>
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<param name="password">Contains the clear-text user password.</param>
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<returns>
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A buffer containing the encoded NTLM response hash, which proves that the client
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is in possession of the password for an identified account. This buffer is always
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24 bytes in length.
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</returns>
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*/
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public static byte[]! ComputeNtResponse(byte[]! challenge, string! password)
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requires challenge.Length == 8;
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ensures result.Length == 24;
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{
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byte[]! password_bytes = (!)Encoding.Unicode.GetBytes(password);
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#if true // THIS CAUSES BARTOK TO THROW AN UNHANDLED EXCEPTION!
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byte[]! digest = (!)(MD4Context.GetDigest(password_bytes).ToArray());
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#else // compiler shuts up, but obviously the code doesn't work
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IgnoreConsume(password_bytes);
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byte[]! digest = new byte[0];
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#endif
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#if NOISY
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DebugLine("Computing NTLM v1 response:");
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DebugLine(" challenge: " + Util.ByteArrayToStringHex(challenge));
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DebugLine(" password: " + password);
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DebugLine(" password bytes: " + Util.ByteArrayToStringHex(password_bytes));
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DebugLine(" MD4(pw bytes): " + Util.ByteArrayToStringHex(digest));
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#endif
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// The hash is the MD4 digest, padded with zeroes to a length of 21.
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// assert digest.Length == 16;
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byte[]! hash = new byte[21];
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ArrayCopy(digest, 0, hash, 0, 16);
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ArrayClear(hash, 16, 5);
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byte[]! response = ComputeOwf(challenge, hash);
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#if NOISY
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DebugLine("NTLM v1 response: " + Util.ByteArrayToStringHex(response));
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#endif
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return response;
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}
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static void ArrayCopy(byte[]! src, int srcoffset, byte[]! dst, int dstoffset, int length)
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{
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|
for (int i = 0; i < length; i++)
|
||
|
dst[dstoffset + i] = src[srcoffset + i];
|
||
|
}
|
||
|
|
||
|
static void ArrayClear(byte[]! dst, int offset, int length)
|
||
|
{
|
||
|
for (int i = 0; i < length; i++)
|
||
|
dst[offset + i] = 0;
|
||
|
}
|
||
|
|
||
|
public const int ChallengeLength = 8;
|
||
|
public const int ResponseLength = 24;
|
||
|
|
||
|
/**
|
||
|
<summary>
|
||
|
This method generates an NTLMSSP "Response" message, given valid client credentials and
|
||
|
an NTLMSSP "Challenge" message.
|
||
|
</summary>
|
||
|
|
||
|
<param name="challenge_buffer">
|
||
|
Contains the encoded NTLMSSP "Response" message, which was generated by the remote
|
||
|
NTLM-enabled application.
|
||
|
</param>
|
||
|
<param name="domain">The domain name of the authenticating user.</param>
|
||
|
<param name="username">The username of the authenticating user.</param>
|
||
|
<param name="password">The cleartext password of the authenticating user.</param>
|
||
|
<returns>
|
||
|
A buffer containing the encoded NTLMSSP "Response" message. This buffer should be
|
||
|
sent to the remote application, using whatever transport is appropriate.
|
||
|
</returns>
|
||
|
*/
|
||
|
public static byte[]! GetResponse(
|
||
|
byte[]! challenge_buffer,
|
||
|
string! domain,
|
||
|
string! username,
|
||
|
string! workstation,
|
||
|
string! password)
|
||
|
{
|
||
|
if (challenge_buffer.Length < sizeof(NtlmChallengeMessage))
|
||
|
throw new Exception("The buffer supplied contains too little data to contain a valid NTLM challenge message.");
|
||
|
|
||
|
ref NtlmChallengeMessage challenge_msg = ref challenge_buffer[0];
|
||
|
if (challenge_msg.Header.Signature != NtlmConstants.MessageSignature64Le)
|
||
|
throw new Exception("The NTLM message has an invalid signature.");
|
||
|
|
||
|
if (challenge_msg.Header.MessageType != (uint)NtlmMessageType.Challenge)
|
||
|
throw new Exception("The NTLM message provided is not a Challenge message.");
|
||
|
|
||
|
byte[]! challenge_bytes = NtlmUtil.GetSubArray(challenge_buffer, 0x18, NtlmConstants.ChallengeLength);
|
||
|
|
||
|
// known good here
|
||
|
#if NOISY
|
||
|
string TargetName = NtlmUtil.GetCountedStringAt(challenge_buffer, challenge_msg.TargetName.Offset);
|
||
|
DebugLine(" TargetName: " + TargetName);
|
||
|
DebugLine(" Challenge: " + Util.ByteArrayToStringHex(challenge_bytes));
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// First, compute the ancient, horrible, insecure LM response.
|
||
|
//
|
||
|
|
||
|
byte[]! Lm_response = ComputeLmResponse(challenge_bytes, password);
|
||
|
byte[]! Nt_response = ComputeNtResponse(challenge_bytes, password);
|
||
|
|
||
|
// assert Lm_response.Length == 24;
|
||
|
// assert Nt_response.Length == 24;
|
||
|
|
||
|
//
|
||
|
// Next, build the Authenticate message. The message has a fixed-length header, described
|
||
|
// by NtlmAuthenticateMessage, followed by the string bodies.
|
||
|
//
|
||
|
|
||
|
System.Text.Encoding encoding = System.Text.Encoding.Unicode;
|
||
|
byte[]! domainBytes = (!)encoding.GetBytes(domain);
|
||
|
byte[]! usernameBytes = (!)encoding.GetBytes(username);
|
||
|
byte[]! workstationBytes = (!)encoding.GetBytes(workstation);
|
||
|
|
||
|
int responseBufferLength = sizeof(NtlmResponseMessage)
|
||
|
+ Lm_response.Length
|
||
|
+ Nt_response.Length
|
||
|
+ domainBytes.Length
|
||
|
+ usernameBytes.Length
|
||
|
+ workstationBytes.Length;
|
||
|
// known bad
|
||
|
|
||
|
// Now we know the size of the entire response message. Allocate it.
|
||
|
byte[]! responseBuffer = new byte[responseBufferLength];
|
||
|
|
||
|
ref NtlmResponseMessage response = ref responseBuffer[0];
|
||
|
response.Header.Signature = NtlmConstants.MessageSignature64Le;
|
||
|
response.Header.MessageType = (uint)NtlmMessageType.Response;
|
||
|
|
||
|
byte[]![]! strings = {
|
||
|
Lm_response,
|
||
|
Nt_response,
|
||
|
domainBytes,
|
||
|
usernameBytes,
|
||
|
workstationBytes
|
||
|
};
|
||
|
|
||
|
// Scan through the variable-length strings again and store the string headers.
|
||
|
// Also copy the string body into place.
|
||
|
int write_pos = sizeof(NtlmResponseMessage);
|
||
|
for (int i = 0; i < strings.Length; i++)
|
||
|
{
|
||
|
byte[]! stringbytes = strings[i];
|
||
|
ref BufferRegion region = ref responseBuffer[sizeof(NtlmMessageHeader) + i * sizeof(BufferRegion)];
|
||
|
region = new BufferRegion((ushort)stringbytes.Length, (ushort)stringbytes.Length, (ushort)write_pos);
|
||
|
Array.Copy(stringbytes, 0, responseBuffer, write_pos, stringbytes.Length);
|
||
|
write_pos += stringbytes.Length;
|
||
|
}
|
||
|
|
||
|
return responseBuffer;
|
||
|
}
|
||
|
|
||
|
#if NOISY
|
||
|
static void DebugLine(string msg)
|
||
|
{
|
||
|
DebugStub.WriteLine("NTLM: " + msg);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static string! PadTruncate(string! s, int length)
|
||
|
{
|
||
|
if (s.Length == length)
|
||
|
return s;
|
||
|
if (s.Length > length)
|
||
|
return s.Substring(0, length);
|
||
|
return s.PadRight((Char)0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*static*/ sealed class ByteOrder
|
||
|
{
|
||
|
private ByteOrder() {}
|
||
|
|
||
|
public static ushort UInt16LeToHost(ushort value)
|
||
|
{
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
public static uint UInt32LeToHost(uint value)
|
||
|
{
|
||
|
return value;
|
||
|
}
|
||
|
}
|
||
|
}
|