singrdk/base/Applications/Runtime/Full/System/Random.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//============================================================
//
// Class: Random.cool
//
// Purpose: A random number generator.
//
//===========================================================
namespace System
{
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using System;
using System.Runtime.CompilerServices;
//| <include path='docs/doc[@for="Random"]/*' />
public class Random {
//
// Private Constants
//
private const int MBIG = Int32.MaxValue;
private const int MSEED = 161803398;
private const int MZ = 0;
//
// Member Variables
//
private int inext, inextp;
private int[] SeedArray = new int[56];
//
// Public Constants
//
//
// Native Declarations
//
//
// Constructors
//
//| <include path='docs/doc[@for="Random.Random"]/*' />
public Random()
: this(Environment.TickCount) {
}
//| <include path='docs/doc[@for="Random.Random1"]/*' />
public Random(int Seed) {
int ii;
int mj, mk;
//Initialize our Seed array.
//This algorithm comes from Numerical Recipes in C (2nd Ed.)
mj = MSEED - Math.Abs(Seed);
SeedArray[55]=mj;
mk=1;
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for (int i = 1; i < 55; i++) { //Apparently the range [1..55] is special (Knuth) and so we're wasting the 0'th position.
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ii = (21*i)%55;
SeedArray[ii]=mk;
mk = mj - mk;
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if (mk < 0) mk += MBIG;
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mj=SeedArray[ii];
}
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for (int k = 1; k < 5; k++) {
for (int i = 1; i < 56; i++) {
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SeedArray[i] -= SeedArray[1+(i+30)%55];
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if (SeedArray[i] < 0) SeedArray[i] += MBIG;
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}
}
inext=0;
inextp = 21;
Seed = 1;
}
//
// Package Private Methods
//
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//====================================Sample====================================
//Action: Return a new random number [0..1) and reSeed the Seed array.
//Returns: A double [0..1)
//Arguments: None
//Exceptions: None
//==============================================================================
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//| <include path='docs/doc[@for="Random.Sample"]/*' />
protected virtual double Sample() {
int retVal;
int locINext = inext;
int locINextp = inextp;
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if (++locINext >= 56) locINext = 1;
if (++locINextp >= 56) locINextp = 1;
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retVal = SeedArray[locINext]-SeedArray[locINextp];
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if (retVal < 0) retVal += MBIG;
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SeedArray[locINext]=retVal;
inext = locINext;
inextp = locINextp;
//Including this division at the end gives us significantly improved
//random number distribution.
return (retVal*(1.0/MBIG));
}
//
// Public Instance Methods
//
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//=====================================Next=====================================
//Returns: An int [0.._int4.MaxValue)
//Arguments: None
//Exceptions: None.
//==============================================================================
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//| <include path='docs/doc[@for="Random.Next"]/*' />
public virtual int Next() {
return (int)(Sample()*Int32.MaxValue);
}
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//=====================================Next=====================================
//Returns: An int [minvalue..maxvalue)
//Arguments: minValue -- the least legal value for the Random number.
// maxValue -- the greatest legal return value.
//Exceptions: None.
//==============================================================================
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//| <include path='docs/doc[@for="Random.Next1"]/*' />
public virtual int Next(int minValue, int maxValue) {
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if (minValue > maxValue) {
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throw new ArgumentOutOfRangeException("minValue",String.Format("Argument_MinMaxValue", "minValue", "maxValue"));
}
int range = (maxValue-minValue);
//This is the case where we flipped around (e.g. MaxValue-MinValue);
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if (range < 0) {
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long longRange = (long)maxValue-(long)minValue;
return (int)(((long)(Sample()*((double)longRange)))+minValue);
}
return ((int)(Sample()*(range)))+minValue;
}
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//=====================================Next=====================================
//Returns: An int [0..maxValue)
//Arguments: maxValue -- the greatest legal return value.
//Exceptions: None.
//==============================================================================
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//| <include path='docs/doc[@for="Random.Next2"]/*' />
public virtual int Next(int maxValue) {
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if (maxValue < 0) {
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throw new ArgumentOutOfRangeException("maxValue", String.Format("ArgumentOutOfRange_MustBePositive", "maxValue"));
}
return (int)(Sample()*maxValue);
}
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//=====================================Next=====================================
//Returns: A double [0..1)
//Arguments: None
//Exceptions: None
//==============================================================================
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//| <include path='docs/doc[@for="Random.NextDouble"]/*' />
public virtual double NextDouble() {
return Sample();
}
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//==================================NextBytes===================================
//Action: Fills the byte array with random bytes [0..0x7f]. The entire array is filled.
//Returns:Void
//Arguments: buffer -- the array to be filled.
//Exceptions: None
//==============================================================================
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//| <include path='docs/doc[@for="Random.NextBytes"]/*' />
public virtual void NextBytes(byte [] buffer){
if (buffer==null) throw new ArgumentNullException("buffer");
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for (int i = 0; i < buffer.Length; i++) {
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buffer[i]=(byte)(Sample()*(Byte.MaxValue+1));
}
}
}
}