singrdk/base/Applications/Runtime/Full/System/_LocalDataStore.cs

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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
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//=============================================================================
//
// Class: LocalDataStore
//
// Purpose: Class that stores local data. This class is used in cooperation
// with the _LocalDataStoreMgr class.
//
//=============================================================================
namespace System
{
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using System;
internal class LocalDataStore
{
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//=========================================================================
// DON'T CHANGE THESE UNLESS YOU MODIFY LocalDataStoreBaseObject in vm\object.h
//=========================================================================
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private Object[] m_DataTable;
private LocalDataStoreMgr m_Manager;
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//=========================================================================
// Initialize the data store.
//=========================================================================
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public LocalDataStore(LocalDataStoreMgr mgr, int InitialCapacity)
{
if (null == mgr)
throw new ArgumentNullException("mgr");
// Store the manager of the local data store.
m_Manager = mgr;
// Allocate the array that will contain the data.
m_DataTable = new Object[InitialCapacity];
}
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//=========================================================================
// Retrieves the value from the specified slot.
//=========================================================================
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public Object GetData(LocalDataStoreSlot slot)
{
Object o = null;
// Validate the slot.
m_Manager.ValidateSlot(slot);
// Cache the slot index to avoid synchronization issues.
int slotIdx = slot.Slot;
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if (slotIdx >= 0) {
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// Delay expansion of m_DataTable if we can
if (slotIdx >= m_DataTable.Length)
return null;
// Retrieve the data from the given slot.
o = m_DataTable[slotIdx];
}
// Check if the slot has become invalid.
if (!slot.IsValid())
throw new InvalidOperationException("InvalidOperation_SlotHasBeenFreed");
return o;
}
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//=========================================================================
// Sets the data in the specified slot.
//=========================================================================
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public void SetData(LocalDataStoreSlot slot, Object data)
{
// Validate the slot.
m_Manager.ValidateSlot(slot);
// I can't think of a way to avoid the race described in the
// LocalDataStoreSlot finalizer method without a lock.
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lock (m_Manager) {
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if (!slot.IsValid())
throw new InvalidOperationException("InvalidOperation_SlotHasBeenFreed");
// Do the actual set operation.
SetDataInternal(slot.Slot, data, true /*bAlloc*/ );
}
}
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//=========================================================================
// This method does the actual work of setting the data.
//=========================================================================
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internal void SetDataInternal(int slot, Object data, bool bAlloc)
{
// We try to delay allocate the dataTable (in cases like the manager clearing a
// just-freed slot in all stores
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if (slot >= m_DataTable.Length) {
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if (!bAlloc)
return;
SetCapacity(m_Manager.GetSlotTableLength());
}
// Set the data on the given slot.
m_DataTable[slot] = data;
}
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//=========================================================================
// Method used to set the capacity of the local data store.
//=========================================================================
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private void SetCapacity(int capacity)
{
// Validate that the specified capacity is larger than the current one.
if (capacity < m_DataTable.Length)
throw new ArgumentException("Argument_ALSInvalidCapacity");
// Allocate the new data table.
Object[] NewDataTable = new Object[capacity];
// Copy all the objects into the new table.
Array.Copy(m_DataTable, NewDataTable, m_DataTable.Length);
// Save the new table.
m_DataTable = NewDataTable;
}
}
}