singrdk/base/Applications/Tests/Wait/Wait.cs

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////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Note: Simple Singularity test program.
//
using System;
using System.Threading;
using Microsoft.Singularity.Channels;
using Microsoft.Contracts;
using Microsoft.SingSharp.Reflection;
using Microsoft.Singularity.Applications;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Configuration;
[assembly: Transform(typeof(ApplicationResourceTransform))]
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namespace Microsoft.Singularity.Applications
{
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[ConsoleCategory(DefaultAction=true)]
internal class Parameters {
[InputEndpoint("data")]
public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
[OutputEndpoint("data")]
public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
reflective internal Parameters();
internal int AppMain() {
return Wait.AppMain(this);
}
}
public class Wait
{
private static WaitHandle[]! handles;
private static AutoResetEvent! syncEvent1;
private static AutoResetEvent! syncEvent2;
public static void WaitThread()
{
Console.WriteLine("[2] Waiting for [1].");
syncEvent1.WaitOne();
syncEvent2.Set();
Console.WriteLine("[2] Acquiring mutex.");
((!)handles[2]).WaitOne();
Console.WriteLine("[2] Releasing mutex.");
((Mutex!) handles[2]).ReleaseMutex();
syncEvent2.Set();
Console.WriteLine("[2] Waiting for [1].");
syncEvent1.WaitOne();
Console.WriteLine("[2] Setting 0.");
((AutoResetEvent!) handles[0]).Set();
Console.WriteLine("[2] Waiting for [1].");
syncEvent1.WaitOne();
Console.WriteLine("[2] Setting 1.");
((ManualResetEvent!) handles[1]).Set();
Console.WriteLine("[2] Waiting for [1].");
syncEvent1.WaitOne();
Console.WriteLine("[2] Setting 0.");
((AutoResetEvent!) handles[0]).Set();
Console.WriteLine("[2] Yielding.");
Console.WriteLine("[2] Setting 1.");
((ManualResetEvent!) handles[1]).Set();
Console.WriteLine("[2] Done.");
}
//[ShellCommand("wait", "Run wait any/all test")]
internal static int AppMain(Parameters! config)
{
AutoResetEvent auto = new AutoResetEvent(false);
ManualResetEvent manual = new ManualResetEvent(false);
Mutex mutex = new Mutex();
handles = new WaitHandle [3] { auto, manual, mutex };
syncEvent1 = new AutoResetEvent(false);
syncEvent2 = new AutoResetEvent(false);
Thread t1 = new Thread(new ThreadStart(WaitThread));
t1.Start();
Console.WriteLine("[1] Waiting...");
int i1 = WaitHandle.WaitAny(handles);
Console.WriteLine("[1] Got {0}! (Expected 2.)", i1);
syncEvent1.Set();
Console.WriteLine("[1] Waiting for [2].");
syncEvent2.WaitOne();
Console.WriteLine("[1] Releasing mutex.");
mutex.ReleaseMutex();
Console.WriteLine("[1] Waiting for [2].");
syncEvent2.WaitOne();
handles = new WaitHandle [2] { auto, manual };
syncEvent1.Set();
Console.WriteLine("[1] Wait any...");
int i2 = WaitHandle.WaitAny(handles);
Console.WriteLine("[1] Got {0}! (Expected 0.)", i2);
syncEvent1.Set();
Console.WriteLine("[1] Wait any...");
int i3 = WaitHandle.WaitAny(handles);
Console.WriteLine("[1] Got {0}! (Expected 1.)", i3);
syncEvent1.Set();
Console.WriteLine("[1] Wait all...");
foreach (WaitHandle! handle in handles) {
handle.WaitOne();
}
Console.WriteLine("[1] Got all!");
Console.WriteLine("[1] Done!");
return 0;
}
}
}