135 lines
3.9 KiB
Plaintext
135 lines
3.9 KiB
Plaintext
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///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: Contracts\ServiceManager.Contracts\ServiceContract.sg
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//
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// Note: For service providers managed by Service Manager
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//
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using Microsoft.SingSharp;
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using Microsoft.Singularity.Channels;
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using Microsoft.Singularity.Directory;
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namespace Microsoft.Singularity.ServiceManager
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{
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///
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//<summary>
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//This contract describes communication between the Service Manager and the processes that
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//it creates. The Service Manager holds the import endpoint, the service holds the export.
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//</summary>
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//
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//<remarks>
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//<para>
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//When the Service Manager creates a process, it searches the manifest of the executable
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//for an endpoint declaration matchign ServiceProcessContract. All service executables
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//must declare such an endpoint; if they do not, then the Service Manager will not start
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//the process.
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//</para>
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//
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//<para>
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//When the Service Manager creates a channel using this contract, the initial state is
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//"Start", and in this state, the service is the next sender. The first message is
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//either ServiceStarted, which indicates that the service has successfully initialized
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//and is ready for clients, or ServiceFailedStart, indicating that the service failed
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//to initialize.
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//</para>
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//
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//<para>
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//Once the service is running, the Service Manager will route client connect requests
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//to the service, using the Connect message.
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//</para>
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//
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//</remarks>
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//
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public contract ServiceProcessContract
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{
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out message StartSucceeded();
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out message StartFailed(ServiceError error);
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out message Busy();
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in message Knock();
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out message Alive();
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in message Stop();
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out message AckStop();
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in message Connect(char[] in ExHeap path, ServiceContract.Exp:Start! exp);
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out message AckConnect();
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out message NakConnect(ErrorCode error, ServiceContract.Exp:Start exp);
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state Starting : one {
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StartSucceeded! -> Running;
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StartFailed! -> Stopped;
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}
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state Running : one {
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Knock? -> Knocking;
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Stop? -> Stopping;
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Connect? -> Connecting;
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}
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state Knocking : one {
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Alive! -> Running;
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}
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state Stopping : one {
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AckStop! -> Stopped;
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Busy! -> Running;
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}
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state Stopped : one {
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}
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state Connecting : one {
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NakConnect! -> Running;
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AckConnect! -> Running;
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}
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}
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public enum ServiceHealth
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{
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Unknown = 1,
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Normal,
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UnrecoverableError,
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RecoverableError,
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}
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public enum ServiceLoad
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{
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Unknown = 1,
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Low,
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Moderate,
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High,
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Overloaded,
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}
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/// <summary>
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/// The Service Manager and service processes communicate using this contract.
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/// Service Manager holds the import side, the service the export side.
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/// The service sends notification events to the SM.
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/// </summary>
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public contract ServiceEventContract
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{
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in message HealthChanged(ServiceHealth health);
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in message LoadChanged(ServiceLoad load);
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out message Ack();
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state Ready : one {
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HealthChanged? -> HealthChanging;
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LoadChanged? -> LoadChanging;
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}
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state HealthChanging : one {
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Ack! -> Ready;
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}
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state LoadChanging : one {
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Ack! -> Ready;
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}
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}
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}
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