singrdk/base/Drivers/Sb16/Sb16.sg

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////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: Sb16.sg
//
using System;
using System.Text;
using System.Threading;
using System.Runtime.CompilerServices; //StructAlign attribute
using System.Runtime.InteropServices; //structLayout attribute
using System.GCs;
using Microsoft.SingSharp;
using Microsoft.SingSharp.Reflection;
using Microsoft.Singularity;
using Microsoft.Singularity.Channels;
using Microsoft.Singularity.Extending;
using Microsoft.Singularity.Directory;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Configuration;
using Microsoft.Singularity.V1.Services;
using Microsoft.Singularity.V1.Threads;
using Allocation = Microsoft.Singularity.V1.Services.SharedHeapService.Allocation;
using Microsoft.Singularity.Drivers;
[assembly: Transform(typeof(DriverResourceTransform))]
namespace Microsoft.Singularity.Drivers.Sb16
{
// Declare all resource needs in one place:
[DriverCategory]
[Signature("/pnp/PNPB003")]
internal class Sb16Resources : DriverCategoryDeclaration
{
[IoPortRange(0, Default = 0x0220, Length = 0x10)]
internal readonly IoPortRange basePorts;
[IoPortRange(1, Default = 0x0380, Length = 0x10)]
internal readonly IoPortRange gamePorts;
[IoIrqRange(2, Default = 0x05)]
internal readonly IoIrqRange irq;
[IoDmaRange(3, Default = 0x01)]
internal readonly IoDmaRange dma8;
[IoDmaRange(4, Default = 0x05)]
internal readonly IoDmaRange dma16;
[IoFixedMemoryRange(AddressBits = 24, Alignment = 0x20000, Length = 0x4000)]
internal readonly IoMemoryRange fixedMem;
[ExtensionEndpoint]
internal TRef<ExtensionContract.Exp:Start> ec;
[ServiceEndpoint(typeof(SoundDeviceContract))]
internal TRef<ServiceProviderContract.Exp:Start> audiosp;
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internal int DriverMain(string instance) {
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return Sb16Channels.DriverMain(this);
}
}
//////////////////////////////////////////////////////////////////////////
//
// The Sb16Channels class has a single message pump that manages messages
// to/from the "/dev" namespace and incoming play requests.
//
public class Sb16Channels
{
internal static int DriverMain(Sb16Resources! resources)
{
// Create and Initialize the device
Sb16Device device = new Sb16Device(resources);
device.Initialize();
// get the endpoints and set up the main switch receive
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ExtensionContract.Exp ec = ((!)resources.ec).Acquire();
ServiceProviderContract.Exp sp = ((!)resources.audiosp).Acquire();
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// Signal parent that driver is initialized.
Tracing.Log(Tracing.Audit, "Sb16 Registered");
ec.SendSuccess();
// create a set of all client endpoints connected to the sound
// device
ESet<SoundDeviceContract.Exp:Ready> clients
= new ESet<SoundDeviceContract.Exp:Ready>();
try {
for (bool run = true; run;) {
switch receive {
// Listen for new connections
case sp.Connect(candidate):
SoundDeviceContract.Exp newClient = candidate as SoundDeviceContract.Exp;
if (newClient != null) {
newClient.SendSuccess();
clients.Add(newClient);
sp.SendAckConnect();
}
else {
sp.SendNackConnect(candidate);
}
break;
// Listen for client requests
case ep.RecvPlayPcm(data, offset, length, sampleRate, stereo, signed,
eightBit) in clients:
{
Tracing.Log(Tracing.Debug, "PlayPcm({0:d})",
(UIntPtr)unchecked((uint)length));
device.PlayPcm((!)data, offset, length, sampleRate,
stereo, signed, eightBit);
ep.SendAckPlayPcm(data);
// add client endpoint back into set.
clients.Add(ep);
break;
}
// Listen for client requests
case ep.RecvPlayWav(data) in clients:
{
Tracing.Log(Tracing.Debug, "PlayWav({0:d}",
(UIntPtr)unchecked((uint)data.Length));
device.PlayWav(data);
ep.SendAckPlayWav(data);
// add client endpoint back into set.
clients.Add(ep);
break;
}
// Listen for client departure
case ep.ChannelClosed() in clients:
Tracing.Log(Tracing.Debug, "Client channel closes.");
delete ep;
break;
// Listen for extension parent
case ec.Shutdown():
ec.SendAckShutdown();
run = false;
break;
case clients.Empty() && sp.ChannelClosed():
Tracing.Log(Tracing.Debug, "Sound driver no longer needed.");
run = false;
break;
}
}
}
finally {
Tracing.Log(Tracing.Debug, "Sb16 finished message pump.");
delete sp;
clients.Dispose();
}
// Close the device
device.Finalize();
Tracing.Log(Tracing.Audit, "Shutdown");
delete ec;
return 0;
}
}
public class Sb16Device
{
private const ushort BUFSIZE = 0x4000;
private const ushort HALFBUFSIZE = BUFSIZE / 2;
private IoIrq! irq;
private Thread irqWorker;
private bool irqWorkerStop;
private AutoResetEvent! playEndEvent;
private IoDma! dma8;
private IoDma! dma16;
private IoMemory! fixedBuffer;
private IoPort! resetPort;
private IoPort! readDataPort;
private IoPort! writePort;
private IoPort! readStatPort;
private IoPort! intAck16Port;
private IoPort! mixAddrPort;
private IoPort! mixDataPort;
// Variables re-used for each play request.
private unsafe SharedHeapService.Allocation * pcmData;
private int pcmLeft = 0;
private int pcmOffset = 0;
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//[invariant ((pcmData == null) ||
//(0 <= pcmOffset && pcmOffset + pcmLeft <= pcmData.Length));]
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private ushort samplesPerSec;
private int halfBufOffset = 0;
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//[invariant (halfBufOffset == 0 || halfBufOffset == HALFBUFSIZE);]
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private bool done = true;
private bool exit = false;
private ushort dspVersion = 0;
const ushort MIX_ADDR_REG = 0x04; // MIXER CHIP REGISTER ADDRESS PORT : WRITE
const ushort MIX_DATA_REG = 0x05; // MIXER CHIP DATA ADDRESS PORT : READ/WRITE
const ushort DSP_RESET_REG = 0x06; // DSP RESET : WRITE
const ushort DSP_READ_DATA_REG = 0x0A; // DSP READ DATA PORT : READ
const ushort DSP_WRITE_REG = 0x0C; // DSP WRITE COMMAND/DATA PORT : READ/WRITE
const ushort DSP_READ_STAT_REG = 0x0E; // DSP READ BUFFER STATUS PORT : READ
const ushort DSP_INT_ACK16_REG = 0x0F; // Interrupt Ack Port 16bit :READ
private const byte DSPREADY = 0xAA;// code for DSP READY
private enum DspMode
{
STEREO = 0x20, // Stereo bit.
SIGNED = 0x10, // Signed bit.
NORMAL = 0x00, // Neither stereo nor signed.
}
private enum DspCommand
{
SETSAMPRATE = 0x41, // Set sample rate ( only available in 4.xx)
PROGAUTOINIT16 = 0xb6, // program 16 bit digital input output
PROGAUTOINIT8 = 0xc6, // program 8 bit digital input output
SPKRON = 0xd1, // turn speaker on
SPKROFF = 0xd3, // turn off speaker
EXITAUTOINIT16 = 0xd9, // exit 16-bit auto init DMA mode
EXITAUTOINIT8 = 0xda, // exit 8 bit auto init DMA mode
GETDSPVERSION = 0xe1, // Get DSP version number
}
private enum DspRegisters
{
IntStatPort = 0x82,
}
///////////////////////////////////////////////////////////////////////
//
internal Sb16Device(Sb16Resources! res)
{
// Ranges[0]: Fixed I/O Port bas=0220 len=10 0220..022f
// Ranges[1]: Fixed I/O Port bas=0380 len=10 0380..038f
// Ranges[2]: IRQ 5
// Ranges[3]: DMA 1 - 8-bit DMA
// Ranges[4]: DMA 5 - 16-bit DMA
playEndEvent = new AutoResetEvent(false);
assume res.irq != null;
assume res.dma8 != null;
assume res.dma16 != null;
assume res.fixedMem != null;
assume res.basePorts != null;
// get Irq and Dma channels from the resources
irq = (!)res.irq.IrqAtOffset(0);
dma8 = (!)res.dma8.DmaAtOffset(0);
dma16 = (!)res.dma16.DmaAtOffset(0);
mixAddrPort = (!)res.basePorts.PortAtOffset(MIX_ADDR_REG, 1,
Access.Write);
mixDataPort = (!)res.basePorts.PortAtOffset(MIX_DATA_REG, 1,
Access.ReadWrite);
resetPort = (!)res.basePorts.PortAtOffset(DSP_RESET_REG, 1,
Access.Write);
readDataPort = (!)res.basePorts.PortAtOffset(DSP_READ_DATA_REG, 1,
Access.Read);
writePort = (!)res.basePorts.PortAtOffset(DSP_WRITE_REG, 1,
Access.ReadWrite);
readStatPort = (!)res.basePorts.PortAtOffset(DSP_READ_STAT_REG, 1,
Access.Read);
intAck16Port = (!)res.basePorts.PortAtOffset(DSP_INT_ACK16_REG, 1,
Access.Read);
base();
// Now get the fixed memory region out of the resources:
fixedBuffer = (!)res.fixedMem.MemoryAtOffset(0, BUFSIZE,
true, true);
}
public void Initialize()
{
Tracing.Log(Tracing.Debug, "Initialize");
Tracing.Log(Tracing.Debug, "Fixed Buffer: {0,8:x8}",
fixedBuffer.PhysicalAddress.Value);
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bool iflag = PrivilegedGate.DisableInterrupts();
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try {
irq.RegisterInterrupt();
DspReset();
DspWrite(DspCommand.SPKRON);
}
finally {
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PrivilegedGate.RestoreInterrupts(iflag);
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}
irqWorker = new Thread(new ThreadStart(IrqWorkerPump));
irqWorkerStop = false;
irqWorker.Start();
}
public void Finalize()
{
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bool iflag = PrivilegedGate.DisableInterrupts();
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try {
DspWrite(DspCommand.SPKROFF);
irqWorkerStop = true;
irq.ReleaseInterrupt();
}
finally {
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PrivilegedGate.RestoreInterrupts(iflag);
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}
#if CAN_JOIN
if (irqWorker != null) {
irqWorker.Join();
irqWorker = null;
}
#endif
}
public void PlayWav(byte[]! in ExHeap data)
{
if (data.Length < 64) {
Tracing.Log(Tracing.Warning, "File too short for WAV");
return;
}
if (data[0] != 'R' || data[1] != 'I' || data[2] != 'F' || data[3] != 'F' ||
data[8] != 'W' || data[9] != 'A' || data[10] != 'V' || data[11] != 'E' ||
data[12] != 'f' || data[13] != 'm' || data[14] != 't' || data[15] != ' ' ||
data[20] != 1 || data[21] != 0) {
Tracing.Log(Tracing.Warning, "No WAVE signature");
return;
}
ushort numChannels = Bitter.ToUInt16(data, 22);
ushort samplesPerSec = (ushort)Bitter.ToUInt32(data, 24);
ushort bitsPerSample = Bitter.ToUInt16(data, 34);
if ((numChannels != 1 && numChannels != 2) ||
(samplesPerSec > 48000) ||
(bitsPerSample != 8 && bitsPerSample != 16)) {
Tracing.Log(Tracing.Warning, "Unrecognized WAV fmt parameters.");
return;
}
for (int offset = 12;;) {
if (data.Length < offset + 8) {
Tracing.Log(Tracing.Warning, "Malformed WAV file at {0}.",
(UIntPtr)offset);
return;
}
if (data[offset] == 'd' &&
data[offset+1] == 'a' &&
data[offset+2] == 't' &&
data[offset+3] == 'a') {
PlayPcm(data,
offset + 8,
Bitter.ToInt32(data, offset + 4),
samplesPerSec,
numChannels == 2,
bitsPerSample != 8,
bitsPerSample == 8);
return;
}
offset += 8 + Bitter.ToInt32(data, offset + 4);
}
}
public unsafe void PlayPcm(byte[]! in ExHeap buffer,
int offset,
int length,
ushort sampleRate,
bool stereo,
bool signed,
bool eightBit)
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//[requires offset >= 0 && offset + length <= data.Length;]
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{
Tracing.Log(Tracing.Debug, "buff.Length={0}, offset={1}, length={2} ={3}",
(UIntPtr)unchecked((uint)buffer.Length),
(UIntPtr)unchecked((uint)offset),
(UIntPtr)unchecked((uint)length),
(UIntPtr)unchecked((uint)offset + length));
done = false;
exit = false;
pcmData = (Allocation *)buffer;
pcmOffset = offset;
pcmLeft = length;
samplesPerSec = sampleRate;
if (eightBit) {
Tracing.Log(Tracing.Debug, "Playing 8-bit sound (byte={0}, {1} Hz, {2})",
(UIntPtr)length, sampleRate, (UIntPtr)(stereo ? 2 : 1));
PlayDmaAutoInit8(stereo, signed);
}
else {
Tracing.Log(Tracing.Debug, "Playing 16-bit sound (byte={0}, {1} Hz, {2})",
(UIntPtr)length, sampleRate, (UIntPtr)(stereo ? 2 : 1));
PlayDmaAutoInit16(stereo, signed);
}
playEndEvent.WaitOne();
}
private void PlayDmaAutoInit8(bool stereo, bool signed)
{
halfBufOffset = 0;
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bool iflag = PrivilegedGate.DisableInterrupts();
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try {
dma8.DisableChannel(); //Disable DMA channel while programming it
dma8.SetControlByteMask(IoDma.Settings.SingleMode |
IoDma.Settings.AddressIncrement |
IoDma.Settings.AutoInit |
IoDma.Settings.ReadTransfer);
dma8.ClearFlipFlop(); //Clear Flip-Flop [ref]swap clear and control statement
dma8.SetControlByte(); //Put into 8-bit Single Cycle mode
dma8.SetBuffer(fixedBuffer);
dma8.SetTransferLength(BUFSIZE - 1);
dma8.EnableChannel(); //enable DMA channelFillBuffer();
DspWrite(DspCommand.SETSAMPRATE);
DspWriteBig(samplesPerSec);
done = FillHalfBuffer();
DspWrite(DspCommand.PROGAUTOINIT8);
DspWriteBMode(stereo, signed);
DspWriteLittle(HALFBUFSIZE - 1);
if (done) {
DspWrite(DspCommand.EXITAUTOINIT8);
exit = true;
}
else {
done = FillHalfBuffer();
}
}
finally {
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PrivilegedGate.RestoreInterrupts(iflag);
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}
}
private void PlayDmaAutoInit16(bool stereo, bool signed)
{
halfBufOffset = 0;
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bool iflag = PrivilegedGate.DisableInterrupts();
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try {
dma16.DisableChannel(); //Disable DMA channel while programming it
dma16.SetControlByteMask(IoDma.Settings.SingleMode |
IoDma.Settings.AddressIncrement |
IoDma.Settings.AutoInit |
IoDma.Settings.ReadTransfer);
dma16.ClearFlipFlop(); //Clear Flip-Flop [ref]swap clear and control statement
dma16.SetControlByte(); //Put into 8-bit Single Cycle mode
dma16.SetBuffer(fixedBuffer);
dma16.SetTransferLength((BUFSIZE / 2) - 1);
dma16.EnableChannel(); //enable DMA channelFillBuffer();
DspWrite(DspCommand.SETSAMPRATE);
DspWriteBig(samplesPerSec);
done = FillHalfBuffer();
DspWrite(DspCommand.PROGAUTOINIT16);
DspWriteBMode(stereo, signed);
DspWriteLittle((HALFBUFSIZE / 2) - 1);
if (done) {
DspWrite(DspCommand.EXITAUTOINIT16);
exit = true;
}
else {
done = FillHalfBuffer();
}
}
finally {
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PrivilegedGate.RestoreInterrupts(iflag);
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}
}
private unsafe bool FillHalfBuffer()
{
//transfer data from snddat.Sound to Buffer
int use = Math.Min(pcmLeft, HALFBUFSIZE);
if (use != 0) {
byte[] in ExHeap buffer = (byte[] in ExHeap)pcmData;
Bitter.ToIoMemory(buffer, pcmOffset, use,
fixedBuffer, halfBufOffset);
if (use < HALFBUFSIZE) {
// Pad with empty sound as needed.
fixedBuffer.Write8(halfBufOffset + use, 0, HALFBUFSIZE - use);
}
pcmOffset += use;
pcmLeft -= use;
if (halfBufOffset > 0) {
halfBufOffset = 0;
}
else {
halfBufOffset = HALFBUFSIZE;
}
}
Tracing.Log(Tracing.Debug,
"offset:{0,6}, left:{1,6}, use:{2,5}, buffer:{3,5}",
(UIntPtr)unchecked((uint)pcmOffset),
(UIntPtr)unchecked((uint)pcmLeft),
(UIntPtr)unchecked((uint)use),
(UIntPtr)unchecked((uint)halfBufOffset));
return (use < HALFBUFSIZE);
}
private void IrqWorkerPump()
{
// When this IRQ is signaled, there may be two half-buffers
// at play. The first just finished (thus triggering the IRQ);
// the second is going out the DSP as we process.
// If the done flag is set, the last half-buffer has been filled.
// If the exit flag is set, then this *IS* the last half-buffer.
//
Tracing.Log(Tracing.Audit, "Start worker thread.");
while (irqWorkerStop == false) {
irq.WaitForInterrupt();
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if (irqWorkerStop) {
break;
}
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bool iflag = PrivilegedGate.DisableInterrupts();
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try {
byte bt = (byte)ReadMixPort((byte)DspRegisters.IntStatPort);
bt &= 0x7u;
if (bt == 1) {
readStatPort.Read8();
if (exit) {
playEndEvent.Set();
continue;
}
if (done) {
DspWrite(DspCommand.EXITAUTOINIT8);
exit = true;
}
}
else if (bt == 2) {
intAck16Port.Read8();
if (exit) {
playEndEvent.Set();
continue;
}
if (done) {
DspWrite(DspCommand.EXITAUTOINIT16);
exit = true;
}
}
else if (irqWorkerStop == false) {
Tracing.Log(Tracing.Error, "Interrupt status {0}", bt);
DebugStub.Break();
}
done = FillHalfBuffer();
}
finally {
irq.AckInterrupt();
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PrivilegedGate.RestoreInterrupts(iflag);
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}
}
}
#region DSP
private void DspWaitForData()
{
for (int i = 0; i < 100; i++) {
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if ((readStatPort.Read8() & 0x80) != 0) {
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return;
}
}
Tracing.Log(Tracing.Error, "DSP Data Avail FAILED");
DebugStub.Break();
}
private byte DspRead()
{
DspWaitForData(); // wait for data to be available
return readDataPort.Read8();
}
private void DspGetVersion()
{
byte VersionMaj;
byte VersionMin;
DspWrite(DspCommand.GETDSPVERSION); //send instruction
DspWaitForData(); //wait for dsp to flag u for instruction
VersionMaj = DspRead();
VersionMin = DspRead();
dspVersion = (ushort)((VersionMaj << 8) | VersionMin);
Tracing.Log(Tracing.Debug, "Hardware Version : {0:x4}", dspVersion);
}
private bool DspReset()
{
resetPort.Write8(0x01);
Thread.SpinWait(10000);
resetPort.Write8(0x00);
for (int i = 0; i < 0xffff; i++) {
DspWaitForData();
byte bt = DspRead();
if (bt == DSPREADY) {
DspGetVersion();
return true;
}
else {
Tracing.Log(Tracing.Warning, "BT {0} is not DSP_READY", bt);
}
}
return false;
}
private void DspWait()
{
for (int i = 0; i < 100; i++) {
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if ((writePort.Read8() & 0x80) == 0) {
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return;
}
}
Tracing.Log(Tracing.Error, "DSP Wait FAlLED.");
DebugStub.Break();
}
private void DspWrite(DspCommand cmd)
{
DspWait();
writePort.Write8((byte)cmd);
}
private void DspWriteBMode(bool stereo, bool signed)
{
DspWait();
DspMode mode = DspMode.NORMAL;
if (stereo) {
mode |= DspMode.STEREO;
}
if (signed) {
mode |= DspMode.SIGNED;
}
writePort.Write8((byte)mode);
}
// Little-endian write.
private void DspWriteLittle(ushort value)
{
DspWait();
writePort.Write8((byte)(value & 0xff));
DspWait();
writePort.Write8((byte)(value >> 8));
}
// Big-endian write.
private void DspWriteBig(ushort value)
{
DspWait();
writePort.Write8((byte)(value >> 8));
DspWait();
writePort.Write8((byte)(value & 0xff));
}
private void WriteMixPort(byte Add,byte data)
{
mixAddrPort.Write8(Add);
mixDataPort.Write8(data);
}
private byte ReadMixPort(byte Add)
{
mixAddrPort.Write8(Add);
return mixDataPort.Read8();
}
#endregion // DSP
}
}