singrdk/base/Imported/Bartok/runtime/shared/GCs/SequentialStoreBuffer.cs

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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
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/*******************************************************************/
/* WARNING */
/* This file should be identical in the Bartok and Singularity */
/* depots. Master copy resides in Bartok Depot. Changes should be */
/* made to Bartok Depot and propagated to Singularity Depot. */
/*******************************************************************/
namespace System.GCs {
using Microsoft.Bartok.Options;
using Microsoft.Bartok.Runtime;
using System.Threading;
using System.Runtime.CompilerServices;
internal unsafe class SequentialStoreBuffer : RememberedSet {
internal static SequentialStoreBuffer instance;
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[AccessedByRuntime("referenced from halforgc.asm")]
// Should be private, but mixin implementation will warn if visibility
// of SequentialStoreBufferThread does not match that of Thread, and
// making that public makes the 'ssb' field internal.
internal struct ThreadLocal {
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internal UIntPtr overflowValue;
[AccessedByRuntime("referenced from halforgc.asm")]
internal UIntPtr *cursor;
[AccessedByRuntime("referenced from halforgc.asm")]
internal UIntPtr *limit;
}
[MixinConditional("SSB")]
[MixinConditional("AllThreadMixins")]
[Mixin(typeof(Thread))]
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[AccessedByRuntime("referenced from brtforgc.asm")]
// Should be private, but mixin implementation will warn if visibility
// does not match that of Thread.
public sealed class SequentialStoreBufferThread : Object {
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[AccessedByRuntime("referenced from brtforgc.asm")]
internal ThreadLocal ssb;
}
private static SequentialStoreBufferThread MixinThread(Thread t) {
return (SequentialStoreBufferThread) (Object) t;
}
internal static void Initialize() {
Initialize(128, PageTable.PageSize);
}
internal static void Initialize(int count, UIntPtr size) {
writeBufferSize = ((int) size * count) / UIntPtr.Size;
chunkSize = (int) size;
UIntPtr memorySize = (UIntPtr) UIntPtr.Size * (uint) writeBufferSize;
writeBuffer = (UIntPtr *)
PageManager.AllocateNonheapMemory(null, memorySize);
VTable.Assert(writeBuffer != null);
AdjustChunkSize(1);
SequentialStoreBuffer.instance = (SequentialStoreBuffer)
BootstrapMemory.Allocate(typeof(SequentialStoreBuffer));
}
[Inline]
internal override void RecordReference(ref Object reference,
Object toObj)
{
Record((UIntPtr) Magic.toPointer(ref reference));
}
[Inline]
internal override void RecordReference(UIntPtr* fromAddr,
Object toObj)
{
Record((UIntPtr) fromAddr);
}
[Inline]
internal override void RecordClonedObject(Object clonedObject)
{
Record(Magic.addressOf(clonedObject) + 1);
}
internal override void Clean() {
for (int i = 0; i < Thread.threadTable.Length; i++) {
Thread t = Thread.threadTable[i];
if (t != null) {
Clean(t);
}
}
}
internal override void Clean(Thread thread) {
UIntPtr wbCursor = (UIntPtr) MixinThread(thread).ssb.cursor;
UIntPtr wbLimit = (UIntPtr) MixinThread(thread).ssb.limit;
if (wbCursor < wbLimit) {
VTable.Assert(wbCursor != UIntPtr.Zero);
Util.MemClear(wbCursor, wbLimit - wbCursor);
}
}
[RequiredByBartok]
[Inline]
public static void Record(UIntPtr value) {
Thread currentThread = Thread.CurrentThread;
if (MixinThread(currentThread).ssb.cursor ==
MixinThread(currentThread).ssb.limit) {
RecordSlow(currentThread, value);
} else {
*MixinThread(currentThread).ssb.cursor = value;
MixinThread(currentThread).ssb.cursor++;
}
}
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[CalledRarely]
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private static void RecordSlow(Thread currentThread, UIntPtr value) {
// Try to acquire a new chunk of the store buffer
while (writeBufferIndex < writeBufferSize) {
int oldIndex = writeBufferIndex;
int newIndex = oldIndex + chunkSize;
if (Interlocked.CompareExchange(ref writeBufferIndex, newIndex,
oldIndex) == oldIndex) {
// We secured a new block of write buffer for this thread
UIntPtr *cursor = writeBuffer + oldIndex;
*cursor = value;
cursor++;
MixinThread(currentThread).ssb.cursor = cursor;
MixinThread(currentThread).ssb.limit =
writeBuffer + newIndex;
return;
}
}
// We have run out of write barrier space
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if (StopTheWorldGCData.CurrentPhase ==
StopTheWorldPhase.SingleThreaded) {
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VTable.DebugBreak();
}
VTable.Assert(MixinThread(currentThread).ssb.overflowValue ==
UIntPtr.Zero);
MixinThread(currentThread).ssb.overflowValue = value;
GC.InvokeCollection(currentThread);
while (MixinThread(currentThread).ssb.overflowValue != UIntPtr.Zero) {
// Another thread must have taken charge of performing the
// collection and hadn't yet assigned a GCRequest to the
// current thread. Give the other thread a chance to do
// some work before we try invoking the collector again.
Thread.Yield();
GC.InvokeCollection(currentThread);
}
}
internal override void Uniquify() {
// Sort the write buffer.
// TODO: Would like sort that is in-place, O(n lg n) worst-case, and
// O(n) when nearly-sorted.
bool changed = true;
for(int max = writeBufferIndex; changed; --max) {
changed = false;
for(int i = 1; i < max; ++i) {
if(writeBuffer[i-1] > writeBuffer[i]) {
changed = true;
UIntPtr t = writeBuffer[i-1];
writeBuffer[i-1] = writeBuffer[i];
writeBuffer[i] = t;
}
}
}
// Remove duplicates
int dest = 0;
UIntPtr last = UIntPtr.Zero;
for (int i = 0; i < writeBufferIndex; i++) {
UIntPtr current = *(writeBuffer + i);
if (current != last) {
VTable.Assert(current > last);
*(writeBuffer + dest) = current;
dest++;
last = current;
if ((current & 1) != 0) {
// The entire object is marked, skip interior addresses
UIntPtr objPtr = current - 1;
VTable vtable = Magic.fromAddress(objPtr).vtable;
UIntPtr size = ObjectLayout.ObjectSize(objPtr, vtable);
VTable.Assert(size > 0);
UIntPtr objLimit = objPtr + size;
i++;
while (i < writeBufferIndex &&
*(writeBuffer + i) < objLimit) {
i++;
}
i--;
}
}
}
writeBufferIndex = dest;
// Remove duplicates hiding in the overflow slot in thread objects!
for (int i = 0; i < Thread.threadTable.Length; i++) {
Thread t = Thread.threadTable[i];
if (t != null) {
UIntPtr overflowPtr = MixinThread(t).ssb.overflowValue;
if (overflowPtr != UIntPtr.Zero) {
int left = 0;
int right = writeBufferIndex;
while (left < right - 1) {
int mid = (left + right) / 2;
if (*(writeBuffer + mid) <= overflowPtr) {
left = mid;
} else {
right = mid;
}
}
UIntPtr foundPtr = *(writeBuffer + left);
if (overflowPtr == foundPtr) {
// Found an exact duplicate
MixinThread(t).ssb.overflowValue = UIntPtr.Zero;
continue;
} else if ((foundPtr & 1) != 0) {
UIntPtr objAddr = foundPtr - 1;
VTable vtable = Magic.fromAddress(objAddr).vtable;
UIntPtr size =
ObjectLayout.ObjectSize(objAddr, vtable);
if (overflowPtr < objAddr + size) {
// found a pointer into a checked object
MixinThread(t).ssb.overflowValue = UIntPtr.Zero;
}
} else if ((overflowPtr & 1) != 0) {
UIntPtr objAddr = overflowPtr - 1;
VTable vtable = Magic.fromAddress(objAddr).vtable;
UIntPtr size =
ObjectLayout.ObjectSize(objAddr, vtable);
UIntPtr objLimit = objAddr + size;
int skipCount = 0;
int probe = left + 1;
while (probe < writeBufferIndex &&
*(writeBuffer + probe) < objLimit) {
probe++;
skipCount++;
}
if (skipCount > 0) {
while (probe < writeBufferIndex) {
*(writeBuffer + left) =
*(writeBuffer + probe);
left++;
probe++;
}
}
}
}
}
}
}
// REVIEW: This is marked inline because the adaptive collector calls
// it with two different NonNullReferenceVisitors and we need to avoid
// the virtual call. We really want to specialize the method.
[Inline]
internal override void Scan(NonNullReferenceVisitor ptrVisitor,
PageType genToCollect)
{
for (int i = 0; i < writeBufferIndex; i++) {
UIntPtr tag = *(writeBuffer + i);
if (tag != UIntPtr.Zero) {
if ((tag & 0x1) == 0) {
UIntPtr *fieldLoc = (UIntPtr *) tag;
if (*fieldLoc != UIntPtr.Zero) {
ptrVisitor.Visit(fieldLoc);
}
} else {
UIntPtr objectPtr = (UIntPtr) (tag - 1);
Object obj = Magic.fromAddress(objectPtr);
ptrVisitor.VisitReferenceFields(obj);
}
}
}
// Handle the overflow in the thread objects
for (int i = 0; i < Thread.threadTable.Length; i++) {
Thread t = Thread.threadTable[i];
if (t != null) {
UIntPtr tag = MixinThread(t).ssb.overflowValue;
if (tag != UIntPtr.Zero) {
if ((tag & 0x1) == 0) {
UIntPtr *fieldLoc = (UIntPtr *) tag;
if (*fieldLoc != UIntPtr.Zero) {
ptrVisitor.Visit(fieldLoc);
}
} else {
UIntPtr objectPtr = (UIntPtr) (tag - 1);
Object obj = Magic.fromAddress(objectPtr);
ptrVisitor.VisitReferenceFields(obj);
}
}
}
}
}
internal override void Reset() {
int threadCount = 0;
for (int i = 0; i < Thread.threadTable.Length; i++) {
Thread t = Thread.threadTable[i];
if (t != null) {
threadCount++;
MixinThread(t).ssb.overflowValue = UIntPtr.Zero;
MixinThread(t).ssb.cursor = null;
MixinThread(t).ssb.limit = null;
}
}
AdjustChunkSize(threadCount);
}
private static void AdjustChunkSize(int threadCount) {
writeBufferIndex = 0;
// Adjust the size of the write barrier chunks
int testSize = writeBufferSize;
while (threadCount > 0) {
threadCount >>= 1;
testSize >>= 1;
}
if (testSize < chunkSize) {
VTable.Assert(testSize > 0);
chunkSize = testSize;
}
}
internal static int chunkSize;
internal static UIntPtr *writeBuffer;
internal static int writeBufferIndex;
internal static int writeBufferSize;
}
}