572 lines
24 KiB
C#
572 lines
24 KiB
C#
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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/*******************************************************************/
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/* WARNING */
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/* This file should be identical in the Bartok and Singularity */
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/* depots. Master copy resides in Bartok Depot. Changes should be */
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/* made to Bartok Depot and propagated to Singularity Depot. */
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/*******************************************************************/
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#if !SINGULARITY_KERNEL
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#define ATOMIC_PUSH
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#endif
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namespace System.GCs {
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using Microsoft.Bartok.Options;
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using Microsoft.Bartok.Runtime;
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using System;
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using System.Threading;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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/// <summary>
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/// This class defines a queue that is created as a linked list from
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/// each thread object through pointers stored in object headers.
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///
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/// This queue is used for the concurrent mark sweep collector to allow
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/// it to trace through the heap without ever requiring allocation
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/// or locking.
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///
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/// Within a thread this is a FIFO queue; all mutations are made at the
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/// head.
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/// </summary>
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internal struct ThreadHeaderQueue {
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[StructLayout(LayoutKind.Sequential)]
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[MixinConditional("ConcurrentMSGC")]
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[Mixin(typeof(PreHeader))]
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[RequiredByBartok]
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internal struct PreHeaderQueue {
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// This use of NoBarriers is just an optimization. CoCo separately
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// knows that when it is asked to operate on the link field, it
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// should ignore it. This is accomplished by passing CoCo the
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// offset of this field. That hackishness is necessary in case we
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// acquire a pointer to this field and operate on it that way.
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[NoBarriers]
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internal UIntPtr link;
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}
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[MixinConditional("ConcurrentMSGC")]
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[Mixin(typeof(Object))]
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internal class ThreadHeaderQueueObject : System.Object {
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internal new PreHeaderQueue preHeader;
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}
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[Inline]
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internal static ThreadHeaderQueueObject MixinObject(Object obj) {
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return (ThreadHeaderQueueObject) obj;
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}
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[MixinConditional("ConcurrentMSGC")]
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[MixinConditional("AllThreadMixins")]
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[Mixin(typeof(Thread))]
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// Should be private, but mixin implementation will warn if visibility
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// does not match that of Thread.
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public sealed class ThreadHeaderQueueThread : Object {
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internal ThreadHeaderQueue gcQueue;
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}
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[Inline]
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internal static ThreadHeaderQueueThread MixinThread(Thread t) {
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return (ThreadHeaderQueueThread) (Object) t;
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}
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/// <summary>
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/// A counter of ongoing attempts to update the queue. If the
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/// push operations are non-interruptable, the possible values
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/// are 0 and 1. In the Singularity kernel, the push operation
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/// may be interrupted and code run in the interrupt handlers
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/// may cause overlapping attempts to update the queue, so the
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/// possible values range between 0 and the number of threads.
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/// </summary>
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[NoBarriers]
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private volatile int ongoingUpdates;
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/// <summary>
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/// Contains the pointer to the first object in the queue, or
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/// the TAIL_MARKER value if the queue is empty.
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///
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/// This field really should be declared volatile, but since C#
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/// does not support atomic operations on volatile variables,
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/// we have to use atomic operations on every read and write of
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/// this variable to ensure is appears to be a volatile variable.
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/// </summary>
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[NoBarriers]
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private UIntPtr head;
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/// <summary>
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/// Contains a pointer to the object that was at the head of the
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/// queue the last time it was 'stolen' by a consuming thread.
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///
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/// If this.stolenHead is equal to this.head, then there is nothing
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/// on the queue that has not been stolen. If they are different,
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/// then the queue contains the list of nodes that starts at
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/// this.head and ends at this.stolenHead, but does not include
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/// the node at this.stolenHead.
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///
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/// This field really should be declared volatile, but since C#
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/// does not support atomic operations on volatile variables,
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/// we have to use atomic operations on every read and write of
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/// this variable to ensure is appears to be a volatile variable.
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/// </summary>
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[NoBarriers]
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private UIntPtr stolenHead;
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/// <summary>
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/// This flag indicates that there has been an attempt to transfer
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/// the contents of a dead thread's ThreadHeaderQueue
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/// to another thread's ThreadHeaderQueue. The flag is used when
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/// trying to establish that all threads' ThreadHeaderQueues are
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/// empty. The usage pattern is to first clear this flag, then
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/// iterate through all the threads checking that the
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/// ThreadHeaderQueues are empty, and finally checking that the
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/// flag has not been set during the iteration through the threads.
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/// Doing so prevents an unnoticed transfer of work from an unvisited
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/// dying/dead thread to an already visited thread followed by the
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/// disappearance of the dead thread.
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/// </summary>
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[NoBarriers]
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internal static bool transferAttempt;
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/// <summary>
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/// Every object that is in a ThreadHeaderQueue list must have a
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/// non-zero link field. To ensure this invariant for the last
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/// element in the list, a non-zero value is used to mark the
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/// end of the list. TAIL_MARKER is that value.
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/// </summary>
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internal static UIntPtr TAIL_MARKER {
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get { return ~(UIntPtr)3U; }
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}
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/// <summary>
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/// Atomically compare-and-swap (CAS) one value for another.
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/// Return true if the CAS operation succeeds, false otherwise.
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/// </summary>
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private static bool CompareAndSwap(ref UIntPtr variable,
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UIntPtr newValue,
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UIntPtr comparand)
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{
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return (Interlocked.CompareExchange(ref variable,
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newValue,
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comparand)
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== comparand);
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}
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/// <summary>
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/// Reset the queue of a thread.
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/// </summary>
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[Inline]
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internal static void Reset(Thread t) {
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MixinThread(t).gcQueue.Reset();
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}
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/// <summary>
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/// Reset the queue.
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/// </summary>
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[Inline]
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internal void Reset()
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{
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// NOTE: this.head MUST be written to before this.stolenHead!
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Thread.VolatileWrite(ref this.head, TAIL_MARKER);
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Thread.VolatileWrite(ref this.stolenHead, TAIL_MARKER);
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this.ongoingUpdates = 0;
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}
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/// <summary>
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/// Is the queue empty?
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/// </summary>
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internal static bool IsEmpty(Thread t) {
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return MixinThread(t).gcQueue.IsEmpty();
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}
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internal bool IsEmpty() {
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UIntPtr foundHead = Thread.VolatileRead(ref this.head);
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UIntPtr foundStolenHead = Thread.VolatileRead(ref this.stolenHead);
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return (foundHead == foundStolenHead ||
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foundHead == TAIL_MARKER);
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}
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internal static bool IsReset(Thread thread) {
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return MixinThread(thread).gcQueue.IsReset();
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}
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private bool IsReset() {
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return (Thread.VolatileRead(ref this.head) == TAIL_MARKER &&
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Thread.VolatileRead(ref this.stolenHead) == TAIL_MARKER);
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}
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/// <summary>
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/// Return the value of an object's link field.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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private static UIntPtr QueueField(Object obj)
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{
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return MixinObject(obj).preHeader.link;
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}
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/// <summary>
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/// Set an object's link field to a given value.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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[NoBarriers]
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private static void SetQueueField(Object obj, UIntPtr value)
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{
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MixinObject(obj).preHeader.link = value;
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}
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/// <summary>
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/// Perform a CAS operation on an object's link field.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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[NoBarriers]
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private static bool ExchangeQueueField(Object obj,
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UIntPtr val,
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UIntPtr oldVal)
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{
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ThreadHeaderQueueObject obj2 = MixinObject(obj);
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return CompareAndSwap(ref obj2.preHeader.link, val, oldVal);
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}
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/// <summary>
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/// An object's link field can contain both a link to another
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/// object and two mark bits. This function returns the link
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/// part of the link field.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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internal static UIntPtr QueueLink(Object obj)
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{
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return QueueField(obj) & ~(UIntPtr)3U;
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}
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/// <summary>
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/// An object's link field can contain both a link to another
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/// object and two mark bits. This function returns the mark
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/// part of the link field.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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internal static UIntPtr GcMark(Object obj)
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{
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VTable.Assert(obj != null, "Can not get mark of null");
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return (QueueField(obj) & (UIntPtr)3U);
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}
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/// <summary>
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/// Sets the mark value in the header word of the object.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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internal static void SetGcMark(UIntPtr objAddr, UIntPtr markBits)
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{
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SetGcMark(Magic.fromAddress(objAddr), markBits);
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}
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[Inline]
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[DisableNullChecks]
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internal static void SetGcMark(Object obj, UIntPtr markBits)
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{
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SetQueueField(obj, markBits);
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}
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internal static bool IsInQueue(Object obj) {
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return (QueueLink(obj) != UIntPtr.Zero);
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}
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/// <summary>
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/// Link a new value at the head of the queue. It is assumed that
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/// if the object is unmarked, the value in the header word will
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/// simply be 'unmarkedColor'. The function returns true if the
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/// object was marked and linked into the queue. The function
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/// returns false if the object has already linked into an(other)
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/// queue.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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internal static bool Push(Thread t,
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UIntPtr objAddr,
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UIntPtr markedColor,
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UIntPtr unmarkedColor)
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{
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return MixinThread(t).gcQueue.Push(objAddr,
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markedColor,
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unmarkedColor);
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}
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[Inline]
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[DisableNullChecks]
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[NoBarriers]
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private bool Push(UIntPtr objAddr,
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UIntPtr markedColor,
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UIntPtr unmarkedColor)
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{
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VTable.Assert(objAddr != UIntPtr.Zero, "Can not push null!");
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this.ongoingUpdates++;
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UIntPtr oldHead = Thread.VolatileRead(ref this.head);
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Object obj = Magic.fromAddress(objAddr);
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if (ExchangeQueueField(obj,
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oldHead + markedColor,
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unmarkedColor)) {
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#if ATOMIC_PUSH
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Thread.VolatileWrite(ref this.head, objAddr);
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#else // ATOMIC_PUSH
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// We took ownership of the object, but since the
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// queue may be updated due to code run in interrupt
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// handlers, we have to use an iterated approach to
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// adding the object to the queue.
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// REVIEW: We don't really need LOCK CMPXCHG, but we do
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// need CMPXCHG (needs to be atomic with respect to the
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// current processor, only).
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UIntPtr foundHead = Interlocked.CompareExchange(ref this.head,
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objAddr,
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oldHead);
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while (foundHead != oldHead) {
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oldHead = foundHead;
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SetQueueField(obj, oldHead + markedColor);
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foundHead = Interlocked.CompareExchange(ref this.head,
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objAddr,
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oldHead);
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}
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#endif // ATOMIC_PUSH
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this.ongoingUpdates--;
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return true;
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} else {
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// Someone else enqueued the object
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VTable.Assert(GcMark(obj) == markedColor);
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this.ongoingUpdates--;
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return false;
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}
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}
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/// <summary>
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/// Link a new value at the head of the queue, knowing that the
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/// object is a thread local object. Since the object is
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/// thread local, we don't need to use a CAS operation to set
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/// the link field of the object.
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/// </summary>
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[Inline]
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[DisableNullChecks]
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internal static void PushPrivateObject(Thread t,
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Object obj,
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UIntPtr markBits)
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{
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MixinThread(t).gcQueue.PushPrivateObject(obj, markBits);
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}
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[Inline]
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[DisableNullChecks]
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[NoBarriers]
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private void PushPrivateObject(Object obj, UIntPtr markBits)
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{
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VTable.Assert(obj != null, "Can not push null!");
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#if ATOMIC_PUSH
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SetQueueField(obj, Thread.VolatileRead(ref this.head) + markBits);
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Thread.VolatileWrite(ref this.head, Magic.addressOf(obj));
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#else // ATOMIC_PUSH
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// REVIEW: We don't really need LOCK CMPXCHG, but we do
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// need CMPXCHG (needs to be atomic with respect to the
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// current processor, only).
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UIntPtr oldHead;
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UIntPtr foundHead = Thread.VolatileRead(ref this.head);
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do {
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oldHead = foundHead;
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SetQueueField(obj, oldHead + markBits);
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foundHead = Interlocked.CompareExchange(ref this.head,
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Magic.addressOf(obj),
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oldHead);
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} while (foundHead != oldHead);
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#endif // ATOMIC_PUSH
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}
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internal static void DeadThreadNotification(Thread deadThread,
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UIntPtr markedColor)
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{
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StealDead(Thread.CurrentThread, deadThread, markedColor);
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}
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/// <summary>
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/// This method attempts to take values from the passed-in queue
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/// and place it in the 'this' queue. The method is tolerant
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/// of concurrent attempts to steal from the fromQueue. The
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/// 'fromThread' is assumed to be dead, which means that no
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/// additions to its queue is possible.
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///
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/// Rather than reading the old mark value from the header word
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/// of the tail object in the 'fromQueue', the new mark value in
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/// said object is going to be 'markedColor'
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/// </summary>
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[NoBarriers]
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internal static void StealDead(Thread toThread,
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Thread fromThread,
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UIntPtr markedColor)
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{
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ThreadHeaderQueueThread myToThread = MixinThread(toThread);
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ThreadHeaderQueueThread myFromThread = MixinThread(fromThread);
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myToThread.gcQueue.StealFromDead(ref myFromThread.gcQueue,
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markedColor);
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}
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[NoBarriers]
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private void StealFromDead(ref ThreadHeaderQueue fromQueue,
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UIntPtr markedColor)
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{
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// It is assumed that there are no concurrent accesses to
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// fromQueue. The thread owning the queue is supposed to
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// be dead, and there should only be one other thread
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// trying to steal the dead thread's queue.
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if (Thread.VolatileRead(ref fromQueue.head) !=
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Thread.VolatileRead(ref fromQueue.stolenHead)) {
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UIntPtr fromHead, fromTail;
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this.ongoingUpdates++;
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ThreadHeaderQueue.transferAttempt = true;
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if (fromQueue.StealList(out fromHead, out fromTail)) {
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// Prepend the stolen list segment to our list
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Object tailObject = Magic.fromAddress(fromTail);
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#if ATOMIC_PUSH
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// NOTE: We don't try to be thread-safe on this.head
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VTable.Assert(GcMark(tailObject) == markedColor);
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SetQueueField(tailObject, this.head + markedColor);
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Thread.VolatileWrite(ref this.head, fromHead);
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#else // ATOMIC_PUSH
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// REVIEW: We don't really need LOCK CMPXCHG, but
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// we do need CMPXCHG (needs to be atomic with
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// respect to the current processor, only).
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UIntPtr oldHead;
|
||
|
UIntPtr foundHead = Thread.VolatileRead(ref this.head);
|
||
|
do {
|
||
|
oldHead = foundHead;
|
||
|
SetQueueField(tailObject, oldHead + markedColor);
|
||
|
foundHead = Interlocked.CompareExchange(ref this.head,
|
||
|
fromHead,
|
||
|
oldHead);
|
||
|
} while (foundHead != oldHead);
|
||
|
#endif // ATOMIC_PUSH
|
||
|
}
|
||
|
this.ongoingUpdates--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[NoBarriers]
|
||
|
private bool StealList(out UIntPtr outStolenHead,
|
||
|
out UIntPtr outStolenTail)
|
||
|
{
|
||
|
while (true) {
|
||
|
UIntPtr thisStolen = Thread.VolatileRead(ref this.stolenHead);
|
||
|
UIntPtr thisHead = Thread.VolatileRead(ref this.head);
|
||
|
while (thisStolen != thisHead) {
|
||
|
if (thisHead==TAIL_MARKER && thisStolen==UIntPtr.Zero) {
|
||
|
// A new thread has been created, and we caught the
|
||
|
// thread partway through ThreadHeaderQueue.Reset.
|
||
|
break;
|
||
|
}
|
||
|
VTable.Assert(thisHead != TAIL_MARKER, "thisHead should not be TAIL_MARKER if it is not equal to stolenHead");
|
||
|
if (CompareAndSwap(ref this.stolenHead,
|
||
|
thisHead,
|
||
|
thisStolen)) {
|
||
|
// We managed to steal part of the list.
|
||
|
// Find the end of the stolen list segment.
|
||
|
outStolenHead = thisHead;
|
||
|
Object obj = Magic.fromAddress(thisHead);
|
||
|
UIntPtr next = QueueLink(obj);
|
||
|
while (next != thisStolen) {
|
||
|
obj = Magic.fromAddress(next);
|
||
|
next = QueueLink(obj);
|
||
|
}
|
||
|
outStolenTail = Magic.addressOf(obj);
|
||
|
return true;
|
||
|
}
|
||
|
thisStolen = Thread.VolatileRead(ref this.stolenHead);
|
||
|
thisHead = Thread.VolatileRead(ref this.head);
|
||
|
}
|
||
|
if (this.ongoingUpdates == 0 &&
|
||
|
Thread.VolatileRead(ref this.stolenHead) ==
|
||
|
Thread.VolatileRead(ref this.head)) {
|
||
|
// There is nothing to steal.
|
||
|
outStolenHead = UIntPtr.Zero;
|
||
|
outStolenTail = UIntPtr.Zero;
|
||
|
return false;
|
||
|
}
|
||
|
// Someone must be in the process of inserting something
|
||
|
// into the queue (or stealing something from it).
|
||
|
Thread.Yield();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal struct LocalList {
|
||
|
|
||
|
|
||
|
private UIntPtr head;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Is the queue empty?
|
||
|
/// </summary>
|
||
|
internal bool IsEmpty() {
|
||
|
return this.head == UIntPtr.Zero;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// This method attempts to take values from the passed-in queue
|
||
|
/// and place it in the 'this' local queue. It assumes that the
|
||
|
/// 'this' local queue is not concurrently added to. However,
|
||
|
/// the method is tolerant of concurrent attempts to steal from
|
||
|
/// the fromQueue.
|
||
|
///
|
||
|
/// If any values are stolen the method returns true.
|
||
|
/// </summary>
|
||
|
[NoBarriers]
|
||
|
internal bool StealFrom(Thread fromThread, UIntPtr markedColor)
|
||
|
{
|
||
|
ThreadHeaderQueueThread myFromThread = MixinThread(fromThread);
|
||
|
return this.StealFrom(ref myFromThread.gcQueue, markedColor);
|
||
|
}
|
||
|
|
||
|
[NoBarriers]
|
||
|
private bool StealFrom(ref ThreadHeaderQueue fromQueue,
|
||
|
UIntPtr markedColor)
|
||
|
{
|
||
|
UIntPtr fromHead, fromTail;
|
||
|
if (fromQueue.StealList(out fromHead, out fromTail)) {
|
||
|
// Prepend the stolen list segment to our list
|
||
|
Object tailObject = Magic.fromAddress(fromTail);
|
||
|
VTable.Assert(ThreadHeaderQueue.GcMark(tailObject) ==
|
||
|
markedColor);
|
||
|
SetQueueField(tailObject, this.head + markedColor);
|
||
|
this.head = fromHead;
|
||
|
return true;
|
||
|
} else {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Unlink a value from the head of the queue. This
|
||
|
/// method is NOT thread safe. The method is supposed to be
|
||
|
/// called only by the thread that populates the queue.
|
||
|
/// </summary>
|
||
|
[Inline]
|
||
|
[DisableNullChecks]
|
||
|
internal Object Pop(UIntPtr markedColor)
|
||
|
{
|
||
|
VTable.Assert(!this.IsEmpty(), "Queue is empty!");
|
||
|
Object obj = Magic.fromAddress(this.head);
|
||
|
VTable.Assert(ThreadHeaderQueue.GcMark(obj) == markedColor);
|
||
|
UIntPtr newHead = QueueLink(obj);
|
||
|
this.head = newHead;
|
||
|
SetQueueField(obj, markedColor);
|
||
|
return obj;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|